/external/compiler-rt/test/sanitizer_common/TestCases/Posix/ |
decorate_proc_maps.cc | 45 // CHECK-asan: rw-p {{.*}} [low shadow] 46 // CHECK-asan: ---p {{.*}} [shadow gap] 47 // CHECK-asan: rw-p {{.*}} [high shadow] 50 // CHECK-msan: rw-p {{.*}} [shadow{{.*}}] 53 // CHECK-tsan: rw-p {{.*}} [shadow] 54 // CHECK-tsan: rw-p {{.*}} [meta shadow]
|
/external/robolectric/v1/src/test/java/com/xtremelabs/robolectric/shadows/ |
RatingBarTest.java | 24 private ShadowRatingBar shadow; field in class:RatingBarTest 31 shadow = Robolectric.shadowOf(ratingBar); 39 assertThat(shadow.getOnRatingBarChangeListener(), sameInstance(listener)); 41 assertThat(shadow.getOnRatingBarChangeListener(), nullValue()); 61 ShadowRatingBar shadow = Robolectric.shadowOf(ratingBar); local 62 assertThat(shadow, instanceOf(ShadowAbsSeekBar.class));
|
PreferenceScreenTest.java | 21 private ShadowPreferenceScreen shadow; field in class:PreferenceScreenTest 26 shadow = Robolectric.shadowOf(screen); 31 assertThat(shadow, instanceOf(ShadowPreferenceGroup.class)); 39 shadow.setDialog(dialog);
|
SeekBarTest.java | 22 private ShadowSeekBar shadow; field in class:SeekBarTest 29 shadow = Robolectric.shadowOf(seekBar); 37 assertThat(shadow.getOnSeekBarChangeListener(), sameInstance(listener)); 39 assertThat(shadow.getOnSeekBarChangeListener(), nullValue());
|
StateListDrawableTest.java | 27 ShadowStateListDrawable shadow = shadowOf(stateListDrawable); local 28 Drawable drawableForState = shadow.getDrawableForState(states); 40 ShadowStateListDrawable shadow = shadowOf(stateListDrawable); local 41 Drawable drawableForState = shadow.getDrawableForState(StateSet.WILD_CARD);
|
/frameworks/support/design/res/values/ |
colors.xml | 29 <!-- Shadow color for the first pixels of a shadow --> 31 <!-- Shadow color for the middle pixels of a shadow --> 33 <!-- Shadow color for the furthest pixels of a shadow -->
|
/prebuilts/sdk/current/support/design/res/values/ |
colors.xml | 29 <!-- Shadow color for the first pixels of a shadow --> 31 <!-- Shadow color for the middle pixels of a shadow --> 33 <!-- Shadow color for the furthest pixels of a shadow -->
|
/external/chromium-trace/catapult/third_party/polymer/components/paper-button/ |
bower.json | 10 "paper-shadow": "Polymer/paper-shadow#^0.5"
|
/external/chromium-trace/catapult/third_party/polymer/components/paper-item/ |
bower.json | 12 "paper-shadow": "Polymer/paper-shadow#^0.5"
|
demo.html | 22 <link href="../paper-shadow/paper-shadow.html" rel="import"> 45 html /deep/ paper-shadow { 60 <paper-shadow style="max-width: 10.5em;"> 65 </paper-shadow> 73 <paper-shadow> 79 </paper-shadow> 87 <paper-shadow> 100 </paper-shadow>
|
/frameworks/base/tools/layoutlib/bridge/src/android/view/ |
ShadowPainter.java | 33 * Adds a drop shadow to a semi-transparent image (of an arbitrary shape) and returns it as a 35 * shadow painting methods in this class, {@link #createRectangularDropShadow(java.awt.image.BufferedImage)} 38 * If shadowSize is less or equals to 1, no shadow will be painted and the source image will be 42 * @param shadowSize the size of the shadow, normally {@link #SHADOW_SIZE or {@link 45 * @return an image with the shadow painted in or the source image if shadowSize <= 1 49 shadowSize /= 2; // make shadow size have the same meaning as in the other shadow paint methods in this class 55 * Creates a drop shadow of a given image and returns a new image which shows the input image on 56 * top of its drop shadow. 62 * @param shadowSize the size of the shadow in pixel [all...] |
/libcore/ojluni/src/main/java/sun/nio/ch/ |
IOUtil.java | 128 // allocate shadow buffer to ensure I/O is done with direct buffer 130 ByteBuffer shadow = Util.getTemporaryDirectBuffer(rem); local 131 shadow.put(buf); 132 shadow.flip(); 133 vec.setShadow(iov_len, shadow); 135 buf = shadow; 136 pos = shadow.position(); 161 // return shadow buffers to buffer pool 162 ByteBuffer shadow = vec.getShadow(j); local 163 if (shadow != null 176 ByteBuffer shadow = vec.getShadow(j); local 263 ByteBuffer shadow = Util.getTemporaryDirectBuffer(rem); local 283 ByteBuffer shadow = vec.getShadow(j); local 310 ByteBuffer shadow = vec.getShadow(j); local [all...] |
/external/compiler-rt/lib/msan/ |
msan.h | 37 INVALID, APP, SHADOW, ORIGIN 48 {0x00a000000000ULL, 0x00c000000000ULL, MappingDesc::SHADOW, "shadow"}, 53 #define SHADOW_TO_ORIGIN(shadow) (((uptr)(shadow)) + 0x002000000000) 68 {0x01000000000ULL, 0x02000000000ULL, MappingDesc::SHADOW, "shadow-2"}, 70 {0x03000000000ULL, 0x04000000000ULL, MappingDesc::SHADOW, "shadow-1"}, 77 {0x09000000000ULL, 0x0A000000000ULL, MappingDesc::SHADOW, "shadow-3"} [all...] |
/art/runtime/interpreter/mterp/mips/ |
op_const_class.S | 5 addu a2, rFP, OFF_FP_SHADOWFRAME # a2 <- shadow frame
|
op_const_string.S | 5 addu a2, rFP, OFF_FP_SHADOWFRAME # a2 <- shadow frame
|
/external/compiler-rt/test/tsan/ |
large_malloc_meta.cc | 7 // and forces allocation of meta shadow for the block. Then freed the block. 8 // But meta shadow was not unmapped. Then code occupies the virtual memory 9 // range of the block with something else (that does not need meta shadow). 10 // And repeats. As the result meta shadow growed infinitely.
|
/external/llvm/test/CodeGen/X86/GC/ |
lower_gcroot.ll | 6 define void @.main(%Env) gc "shadow-stack" {
|
/external/llvm/test/CodeGen/X86/ |
stackmap-shadow-optimization.ll | 3 ; Check that the X86 stackmap shadow optimization is only outputting a 3-byte 6 ; stackmap shadow as the call return counts as a branch target so must flush 7 ; the shadow. 9 ; the call must be at the end of the shadow, so the required nop must be
|
/external/selinux/policycoreutils/sestatus/ |
sestatus.conf | 3 /etc/shadow
|
/external/chromium-trace/catapult/third_party/flot/ |
jquery.flot.symbol.min.js | 7 (function($){function processRawData(plot,series,datapoints){var handlers={square:function(ctx,x,y,radius,shadow){var size=radius*Math.sqrt(Math.PI)/2;ctx.rect(x-size,y-size,size+size,size+size)},diamond:function(ctx,x,y,radius,shadow){var size=radius*Math.sqrt(Math.PI/2);ctx.moveTo(x-size,y);ctx.lineTo(x,y-size);ctx.lineTo(x+size,y);ctx.lineTo(x,y+size);ctx.lineTo(x-size,y)},triangle:function(ctx,x,y,radius,shadow){var size=radius*Math.sqrt(2*Math.PI/Math.sin(Math.PI/3));var height=size*Math.sin(Math.PI/3);ctx.moveTo(x-size/2,y+height/2);ctx.lineTo(x+size/2,y+height/2);if(!shadow){ctx.lineTo(x,y-height/2);ctx.lineTo(x-size/2,y+height/2)}},cross:function(ctx,x,y,radius,shadow){var size=radius*Math.sqrt(Math.PI)/2;ctx.moveTo(x-size,y-size);ctx.lineTo(x+size,y+size);ctx.move (…)
|
/external/compiler-rt/lib/asan/ |
asan_poisoning.h | 12 // Shadow memory poisoning by ASan RTL and by user application. 26 // Poisons the shadow memory for "size" bytes starting from "addr". 29 // Poisons the shadow memory for "redzone_size" bytes starting from 46 // for mapping shadow and zeroing out pages doesn't "just work", so we should 76 u8 *shadow = (u8*)MEM_TO_SHADOW(aligned_addr); local 77 for (uptr i = 0; i < redzone_size; i += SHADOW_GRANULARITY, shadow++) { 79 *shadow = 0; // fully addressable 81 *shadow = (SHADOW_GRANULARITY == 128) ? 0xff : value; // unaddressable 84 *shadow = poison_partial ? static_cast<u8>(size - i) : 0;
|
/external/proguard/src/proguard/gui/splash/ |
ShadowedSprite.java | 26 * This Sprite adds a drop shadow to another Sprite. 44 * @param xOffset the variable x-offset of the shadow, relative to the sprite itself. 45 * @param yOffset the variable y-offset of the shadow, relative to the sprite itself. 46 * @param alpha the variable darkness of the shadow (between 0 and 1). 47 * @param blur the variable blur of the shadow (0 for sharp shadows, 1 or 49 * @param sprite the Sprite to be painted with its shadow. 79 // Set up the shadow graphics. 83 // Set the shadow color. 90 // Draw the sprite's shadow.
|
/external/deqp/scripts/ |
caselist_diff.py | 91 ("dEQP-GLES2.usecases.shadow.shadowmap.1sample.1_vertex_lights_no_texture", "dEQP-GLES2.usecases.shadow.shadowmaps.basic_1sample.1_vertex_lights_no_texture"), 92 ("dEQP-GLES2.usecases.shadow.shadowmap.1sample.2_vertex_lights_no_texture", "dEQP-GLES2.usecases.shadow.shadowmaps.basic_1sample.2_vertex_lights_no_texture"), 93 ("dEQP-GLES2.usecases.shadow.shadowmap.1sample.4_vertex_lights_no_texture", "dEQP-GLES2.usecases.shadow.shadowmaps.basic_1sample.4_vertex_lights_no_texture"), 94 ("dEQP-GLES2.usecases.shadow.shadowmap.1sample.1_vertex_lights", "dEQP-GLES2.usecases.shadow.shadowmaps.basic_1sample.1_vertex_lights"), 95 ("dEQP-GLES2.usecases.shadow.shadowmap.1sample.2_vertex_lights", "dEQP-GLES2.usecases.shadow.shadowmaps.basic_1sample.2_vertex_lights") [all...] |
/frameworks/base/libs/hwui/ |
TextDropShadowCache.cpp | 132 ALOGD("Shadow texture deleted, size = %d", texture->bitmapSize); 156 FontRenderer::DropShadow shadow = mRenderer->renderDropShadow(&paintCopy, glyphs, numGlyphs, local 159 if (!shadow.image) { 166 texture->left = shadow.penX; 167 texture->top = shadow.penY; 171 const uint32_t size = shadow.width * shadow.height; 183 texture->upload(GL_ALPHA, shadow.width, shadow.height, 184 GL_ALPHA, GL_UNSIGNED_BYTE, shadow.image) [all...] |
/external/chromium-trace/catapult/third_party/polymer/components/core-icon-button/ |
core-icon-button.css | 31 box-shadow: 0 0 0 1px rgba(0, 0, 0, 0.1); 35 box-shadow: 0 1px 0 0 rgba(0, 0, 0, 0.12), 0 0 0 1px rgba(0, 0, 0, 0.1); 40 box-shadow: inset 0 1px 0 0 rgba(0, 0, 0, 0.05), 0 0 0 1px rgba(0, 0, 0, 0.12); 45 box-shadow: inset 0 1px 0 0 rgba(0, 0, 0, 0.1), 0 0 0 1px rgba(0, 0, 0, 0.12); 50 box-shadow: 0 0 0 1px rgba(200, 200, 200, 0.1); 55 box-shadow: 0 1px 0 0 rgba(200, 200, 200, 0.12), 0 0 0 1px rgba(200, 200, 200, 0.1); 60 box-shadow: inset 0 1px 0 0 rgba(200, 200, 200, 0.05), 0 0 0 1px rgba(200, 200, 200, 0.12); 65 box-shadow: inset 0 1px 0 0 rgba(200, 200, 200, 0.1), 0 0 0 1px rgba(200, 200, 200, 0.12);
|