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  /external/compiler-rt/lib/tsan/rtl/
tsan_rtl_thread.cc 102 // Setup dynamic shadow stack.
352 Printf("Bad shadow addr %p (%zx)\n", shadow_mem, addr);
356 Printf("Bad shadow addr %p (%zx)\n",
384 Shadow cur(fast_state);
395 Shadow cur(fast_state);
405 Shadow cur(fast_state);
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design_menu.jd 209 <tr><td><em>3.</em></td><td nowrap>Inner shadow:</td><td><code>#000000</code>, 20% opacity<br>angle 90&deg;<br>distance 2px<br>size 2px<br><br></td></tr>
210 <tr><td><em>4.</em></td><td nowrap>Inner bevel:</td><td>depth 1%<br>direction down<br>size 0px<br>angle 90&deg;<br>altitude 10&deg;<br>highlight <code>#ffffff</code>, 70% opacity<br>shadow <code>#000000</code>, 25% opacity</td></tr>
316 <tr><td><em>2.</em></td><td>Inner shadow:</td><td>black | 20 % opacity<br>angle 90° | distance 2px<br>size 2px</td></tr>
318 <tr><td><em>5.</em></td><td>Inner bevel:</td><td>depth 1% | direction down size 0px<br>angle 90° | altitude 10°<br>highlight white 70% opacity<br>shadow black 25% opacity</td></tr>
345 <td class="image-caption-c">Black<br>r 0 | g 0 | b 0<br>Used for inner shadow and bevel shadow.</td>
  /frameworks/base/docs/image_sources/training/basics/basic-simple-screen-mock.graffle/
data.plist 24 <key>shadow</key>
123 <key>shadow</key>
240 <key>shadow</key>
357 <key>shadow</key>
428 <key>shadow</key>
465 <key>shadow</key>
  /frameworks/base/libs/hwui/
TessellationCache.cpp 186 // Shadow tessellation task processing
220 // Shadow requires CCW for now. TODO: remove potential double-reverse
254 // Check whether we want to draw the shadow at all by checking the caster's bounds against clip.
279 ATRACE_NAME("shadow tessellation");
383 LOG_ALWAYS_FATAL_IF(task == nullptr, "shadow not precached");
399 LOG_ALWAYS_FATAL_IF(task == nullptr, "shadow not precached");
  /packages/apps/Launcher3/src/com/android/launcher3/
BubbleTextView.java 323 // Only show the shadow effect when persistent pressed state is set.
341 // Pre-create shadow so show immediately on click.
390 // If text is transparent, don't draw any shadow
397 // We enhance the shadow by drawing the shadow twice
638 * Interface to be implemented by the grand parent to allow click shadow effect.
  /external/chromium-trace/catapult/third_party/polymer/components/polymer/
layout.html 70 html /deep/ [vertical][layout] > [flex][auto-vertical], html /deep/ [vertical][layout]::shadow [flex][auto-vertical] {
281 -webkit-box-shadow: 0px 0px 0px 1px rgba(0, 0, 0, 0.1);
282 box-shadow: 0px 0px 0px 1px rgba(0, 0, 0, 0.1);
  /external/chromium-trace/catapult/tracing/third_party/components/polymer/
layout.html 70 html /deep/ [vertical][layout] > [flex][auto-vertical], html /deep/ [vertical][layout]::shadow [flex][auto-vertical] {
281 -webkit-box-shadow: 0px 0px 0px 1px rgba(0, 0, 0, 0.1);
282 box-shadow: 0px 0px 0px 1px rgba(0, 0, 0, 0.1);
  /external/compiler-rt/lib/asan/
asan_flags.inc 74 "If set, explicitly unmaps the (huge) shadow at exit.")
75 ASAN_FLAG(bool, protect_shadow_gap, true, "If set, mprotect the shadow gap")
79 ASAN_FLAG(bool, print_legend, true, "Print the legend for the shadow bytes.")
  /external/deqp/doc/
gles3-test-case-resolutions.txt 49 dEQP-GLES3.functional.texture.shadow.2d.* 128x128 256x256
50 dEQP-GLES3.functional.texture.shadow.cube.* 84x56 168x112
51 dEQP-GLES3.functional.texture.shadow.2d_array.* 128x128 256x256
  /external/valgrind/include/
pub_tool_machine.h 125 // into/from. If shadowNo == 0, the real (non-shadow) guest state is
126 // accessed. If shadowNo == 1, the first shadow area is accessed, and
127 // if shadowNo == 2, the second shadow area is accessed. This gives a
  /packages/apps/Launcher2/src/com/android/launcher2/
BubbleTextView.java 299 // If text is transparent, don't draw any shadow
306 // We enhance the shadow by drawing the shadow twice
  /prebuilts/go/darwin-x86/src/cmd/vet/
shadow.go 43 register("shadow",
47 experimental["shadow"] = true
206 // Can't shadow the blank identifier.
  /prebuilts/go/linux-x86/src/cmd/vet/
shadow.go 43 register("shadow",
47 experimental["shadow"] = true
206 // Can't shadow the blank identifier.
  /art/compiler/linker/
error_delaying_output_stream.h 52 // We keep shadow copy of the offset so that we return
  /art/runtime/entrypoints/quick/
quick_deoptimization_entrypoints.cc 50 // specialized visitor that will show whether a method is Quick or Shadow.
  /development/ndk/platforms/android-21/include/
paths.h 59 #define _PATH_SHADOW "/etc/shadow"
  /development/ndk/platforms/android-3/include/
paths.h 59 #define _PATH_SHADOW "/etc/shadow"
  /external/autotest/client/common_lib/
global_config.py 11 # values in global config, and config values in shadow config override values
14 # Config values in shadow config will override values in global config.
277 # now also read the shadow file if there is one
283 # now we merge shadow into global
  /external/autotest/server/site_tests/autoupdate_Rollback/
control 34 1) Setup your devserver in your shadow config that your DUT can reach.
  /external/chromium-trace/catapult/dashboard/dashboard/static/
group_report.html 23 // shadow DOM. jQuery mouse events need it to return true for scrolling
report.html 36 // shadow DOM. jQuery mouse events need it to return true for scrolling
  /external/chromium-trace/catapult/third_party/polymer/components/web-animations-js/
web-animations-next-lite.dev.html 31 <script src="src/shadow-handler.js"></script>
web-animations-next.dev.html 33 <script src="src/shadow-handler.js"></script>
web-animations.dev.html 33 <script src="src/shadow-handler.js"></script>
web-animations.html 37 <script src="src/shadow-handler.js"></script>

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