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/external/compiler-rt/lib/tsan/rtl/ |
tsan_rtl_thread.cc | 102 // Setup dynamic shadow stack. 352 Printf("Bad shadow addr %p (%zx)\n", shadow_mem, addr); 356 Printf("Bad shadow addr %p (%zx)\n", 384 Shadow cur(fast_state); 395 Shadow cur(fast_state); 405 Shadow cur(fast_state);
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
icon_design_menu.jd | 209 <tr><td><em>3.</em></td><td nowrap>Inner shadow:</td><td><code>#000000</code>, 20% opacity<br>angle 90°<br>distance 2px<br>size 2px<br><br></td></tr> 210 <tr><td><em>4.</em></td><td nowrap>Inner bevel:</td><td>depth 1%<br>direction down<br>size 0px<br>angle 90°<br>altitude 10°<br>highlight <code>#ffffff</code>, 70% opacity<br>shadow <code>#000000</code>, 25% opacity</td></tr> 316 <tr><td><em>2.</em></td><td>Inner shadow:</td><td>black | 20 % opacity<br>angle 90° | distance 2px<br>size 2px</td></tr> 318 <tr><td><em>5.</em></td><td>Inner bevel:</td><td>depth 1% | direction down size 0px<br>angle 90° | altitude 10°<br>highlight white 70% opacity<br>shadow black 25% opacity</td></tr> 345 <td class="image-caption-c">Black<br>r 0 | g 0 | b 0<br>Used for inner shadow and bevel shadow.</td>
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/frameworks/base/docs/image_sources/training/basics/basic-simple-screen-mock.graffle/ |
data.plist | 24 <key>shadow</key> 123 <key>shadow</key> 240 <key>shadow</key> 357 <key>shadow</key> 428 <key>shadow</key> 465 <key>shadow</key>
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/frameworks/base/libs/hwui/ |
TessellationCache.cpp | 186 // Shadow tessellation task processing 220 // Shadow requires CCW for now. TODO: remove potential double-reverse 254 // Check whether we want to draw the shadow at all by checking the caster's bounds against clip. 279 ATRACE_NAME("shadow tessellation"); 383 LOG_ALWAYS_FATAL_IF(task == nullptr, "shadow not precached"); 399 LOG_ALWAYS_FATAL_IF(task == nullptr, "shadow not precached");
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/packages/apps/Launcher3/src/com/android/launcher3/ |
BubbleTextView.java | 323 // Only show the shadow effect when persistent pressed state is set. 341 // Pre-create shadow so show immediately on click. 390 // If text is transparent, don't draw any shadow 397 // We enhance the shadow by drawing the shadow twice 638 * Interface to be implemented by the grand parent to allow click shadow effect.
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/external/chromium-trace/catapult/third_party/polymer/components/polymer/ |
layout.html | 70 html /deep/ [vertical][layout] > [flex][auto-vertical], html /deep/ [vertical][layout]::shadow [flex][auto-vertical] { 281 -webkit-box-shadow: 0px 0px 0px 1px rgba(0, 0, 0, 0.1); 282 box-shadow: 0px 0px 0px 1px rgba(0, 0, 0, 0.1);
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/external/chromium-trace/catapult/tracing/third_party/components/polymer/ |
layout.html | 70 html /deep/ [vertical][layout] > [flex][auto-vertical], html /deep/ [vertical][layout]::shadow [flex][auto-vertical] {
281 -webkit-box-shadow: 0px 0px 0px 1px rgba(0, 0, 0, 0.1);
282 box-shadow: 0px 0px 0px 1px rgba(0, 0, 0, 0.1);
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/external/compiler-rt/lib/asan/ |
asan_flags.inc | 74 "If set, explicitly unmaps the (huge) shadow at exit.") 75 ASAN_FLAG(bool, protect_shadow_gap, true, "If set, mprotect the shadow gap") 79 ASAN_FLAG(bool, print_legend, true, "Print the legend for the shadow bytes.")
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/external/deqp/doc/ |
gles3-test-case-resolutions.txt | 49 dEQP-GLES3.functional.texture.shadow.2d.* 128x128 256x256 50 dEQP-GLES3.functional.texture.shadow.cube.* 84x56 168x112 51 dEQP-GLES3.functional.texture.shadow.2d_array.* 128x128 256x256
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/external/valgrind/include/ |
pub_tool_machine.h | 125 // into/from. If shadowNo == 0, the real (non-shadow) guest state is 126 // accessed. If shadowNo == 1, the first shadow area is accessed, and 127 // if shadowNo == 2, the second shadow area is accessed. This gives a
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/packages/apps/Launcher2/src/com/android/launcher2/ |
BubbleTextView.java | 299 // If text is transparent, don't draw any shadow 306 // We enhance the shadow by drawing the shadow twice
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/prebuilts/go/darwin-x86/src/cmd/vet/ |
shadow.go | 43 register("shadow", 47 experimental["shadow"] = true 206 // Can't shadow the blank identifier.
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/prebuilts/go/linux-x86/src/cmd/vet/ |
shadow.go | 43 register("shadow", 47 experimental["shadow"] = true 206 // Can't shadow the blank identifier.
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/art/compiler/linker/ |
error_delaying_output_stream.h | 52 // We keep shadow copy of the offset so that we return
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/art/runtime/entrypoints/quick/ |
quick_deoptimization_entrypoints.cc | 50 // specialized visitor that will show whether a method is Quick or Shadow.
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/development/ndk/platforms/android-21/include/ |
paths.h | 59 #define _PATH_SHADOW "/etc/shadow"
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/development/ndk/platforms/android-3/include/ |
paths.h | 59 #define _PATH_SHADOW "/etc/shadow"
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/external/autotest/client/common_lib/ |
global_config.py | 11 # values in global config, and config values in shadow config override values 14 # Config values in shadow config will override values in global config. 277 # now also read the shadow file if there is one 283 # now we merge shadow into global
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/external/autotest/server/site_tests/autoupdate_Rollback/ |
control | 34 1) Setup your devserver in your shadow config that your DUT can reach.
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/external/chromium-trace/catapult/dashboard/dashboard/static/ |
group_report.html | 23 // shadow DOM. jQuery mouse events need it to return true for scrolling
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report.html | 36 // shadow DOM. jQuery mouse events need it to return true for scrolling
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/external/chromium-trace/catapult/third_party/polymer/components/web-animations-js/ |
web-animations-next-lite.dev.html | 31 <script src="src/shadow-handler.js"></script>
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web-animations-next.dev.html | 33 <script src="src/shadow-handler.js"></script>
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web-animations.dev.html | 33 <script src="src/shadow-handler.js"></script>
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web-animations.html | 37 <script src="src/shadow-handler.js"></script>
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