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  /external/chromium-trace/catapult/third_party/py_vulcanize/third_party/rcssmin/tests/yui/
dataurl-realdata-yuiapp.css 56 text-shadow: 0 1px 0 #369;
  /external/compiler-rt/lib/sanitizer_common/
sanitizer_flags.inc 95 "Large shadow regions are zero-filled using mmap(NORESERVE) instead of "
105 "Limit the amount of mmap-ed memory (excluding shadow) in Mb; "
158 "If set, instructs kernel to not store the (huge) shadow "
170 "If true, the shadow is not allowed to use huge pages. ")
  /external/compiler-rt/lib/tsan/rtl/
tsan_platform.h 34 0200 0000 0000 - 1000 0000 0000: shadow
66 1400 0000 00 - 2400 0000 00: shadow
104 0800 0000 00 - 2000 0000 00: shadow memory
140 10000 0000 00 - 20000 0000 00: shadow memory
187 0001 0000 0000 - 0b00 0000 0000: shadow
219 0100 0000 0000 - 1000 0000 0000: shadow
258 2000 0000 0000 - 2380 0000 0000: shadow
284 0100 0000 0000 - 0500 0000 0000: shadow
692 // The additional page is to catch shadow stack overflow as paging fault.
tsan_trace.h 60 // Go shadow stack is dynamically allocated.
  /external/dbus/m4/
tp-compiler-warnings.m4 5 dnl $3 (DESIRABLE): warning flags we want (e.g. all extra shadow)
  /external/deqp/modules/gles3/functional/
es3fTextureShadowTests.hpp 23 * \brief Shadow texture lookup tests.
  /external/libunwind/src/arm/
Gregs.c 60 /* FIXME: Initialise coprocessor & shadow registers? */
  /external/libunwind/src/mips/
Gregs.c 82 /* FIXME: IP? Copro & shadow registers? */
  /external/llvm/docs/
StackMaps.rst 114 second operand is the number of shadow bytes following the
119 support, the number of shadow bytes can be set to zero.
125 needed to cover its shadow (see below). However, its offset from
134 LLVM guarantees a shadow of instructions following the stack map's
140 may be emitted in the stack map's shadow, and these instructions may
141 be overwritten by destructive patching. Without shadow bytes, this
146 For example, a stack map with 8 byte shadow:
166 0x0b ret <---- end of 8-byte shadow
175 0x0a callq *%rax <---- end of 8-byte shadow
  /external/llvm/include/llvm/CodeGen/
GCs.h 39 /// Creates a shadow stack garbage collector. This collector requires no code
  /external/llvm/lib/CodeGen/
ShadowStackGC.cpp 48 X("shadow-stack", "Very portable GC for uncooperative code generators");
  /external/robolectric/v1/src/main/java/com/xtremelabs/robolectric/shadows/
ShadowAnimation.java 12 * Shadow implementation of {@code Animation} that provides support for invoking listener callbacks.
ShadowDisplay.java 11 * A shadow for Display with some reasonable defaults
ShadowItemizedOverlay.java 14 * Shadow for {@code ItemizedOverlay} that keeps track of what has been called and enables the return value for
ShadowMapController.java 9 * A Shadow of {@code MapController} that tracks its own state and keeps the state of the {@code MapView} it controlls
ShadowNetworkInfo.java 12 * Shadow of {@code NetworkInfo} which is used by ShadowConnectivityManager.
ShadowPoint.java 11 * Shadow implementation of {@code Point}
ShadowPointF.java 12 * Shadow implementation of {@code Point}
ShadowRemoteViews.java 18 * Shadow for {@code RemoteViews} that simulates its implementation. Supports pending intents for events, changing
  /external/skia/tests/
RecordDrawTest.cpp 209 // We draw a rectangle with a long drop shadow. We used to not update the clip
210 // bounds based on SaveLayer paints, so the drop shadow could be cut off.
221 // here because we intersected it with a clip that had not been adjusted for the drop shadow.
223 // The second bug showed up as adjusting the picture bounds (0,0,50,50) by the drop shadow too.
  /external/v8/test/mjsunit/regress/
regress-1199637.js 31 // both var and const) that shadow even READ_ONLY variables
  /frameworks/base/docs/image_sources/training/game-controllers/
backward-compatible-inputmanager.graffle 24 <key>shadow</key>
88 <key>shadow</key>
218 <key>shadow</key>
298 <key>shadow</key>
354 <key>shadow</key>
410 <key>shadow</key>
635 <key>shadow</key>
752 <key>shadow</key>
869 <key>shadow</key>
  /frameworks/base/libs/hwui/tests/common/scenes/
ShadowGrid2Animation.cpp 23 "A dense grid of rounded rects that cast a shadow. This is a higher CPU load "
ShadowGridAnimation.cpp 23 "A grid of rounded rects that cast a shadow. Simplified scenario of an "
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/notification/
FakeShadowView.java 32 * A view used to cast a shadow of a certain size on another view

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