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  /external/skia/src/sfnt/
SkOTTable_head.h 100 Shadow,
  /external/toybox/toys/pending/
userdel.c 98 update_password("/etc/shadow", pwd->pw_name, NULL);
  /external/valgrind/drd/tests/
custom_alloc.c 86 // block because the freeing of the block and shadow
  /frameworks/base/core/java/android/view/
ViewAnimationUtils.java 32 * Any shadow cast by the View will respect the circular clip from this animator.
  /frameworks/base/libs/hwui/
AmbientShadow.cpp 124 * shadow values.
127 * @param vertices The shadow caster's polygon, which is represented in a Vector3
131 * @param centroid3d The centroid of the shadow caster.
133 * shadow.
Debug.h 98 // Turn on to enable debugging shadow
LayerBuilder.h 53 Shadow,
TextDropShadowCache.h 111 * Alpha texture used to represent a shadow.
  /frameworks/base/packages/SystemUI/src/com/android/systemui/stackdivider/
MinimizedDockShadow.java 33 * Shadow for the minimized dock state on homescreen.
  /frameworks/support/v4/java/android/support/v4/widget/
CircleImageView.java 71 // set padding so the inner image sits correctly within the shadow.
SlidingPaneLayout.java 125 * Drawable used to draw the shadow between panes by default.
130 * Drawable used to draw the shadow between panes to support RTL (right to left language).
    [all...]
  /packages/apps/ContactsCommon/src/com/android/contacts/common/util/
ViewUtil.java 89 * Adds a rectangular outline to a view. This can be useful when you want to add a shadow
  /packages/apps/Dialer/res/layout-land/
dialpad_fragment.xml 34 <!-- Dialpad shadow -->
  /packages/apps/TvSettings/Settings/res/values-en-rAU/
arrays.xml 55 <item msgid="7891048730741670843">"Drop shadow"</item>
  /packages/apps/TvSettings/Settings/res/values-en-rGB/
arrays.xml 55 <item msgid="7891048730741670843">"Drop shadow"</item>
  /packages/apps/TvSettings/Settings/res/values-en-rIN/
arrays.xml 55 <item msgid="7891048730741670843">"Drop shadow"</item>
  /packages/apps/TvSettings/Settings/res/values-tl/
arrays.xml 55 <item msgid="7891048730741670843">"Drop shadow"</item>
  /external/compiler-rt/lib/asan/
asan_report.cc 149 "Shadow byte legend (one shadow byte represents %d "
211 str.append("Shadow bytes around the buggy address:\n");
342 if (AddrIsInShadowGap(addr)) area_type = "shadow gap";
343 else if (AddrIsInHighShadow(addr)) area_type = "high shadow";
344 else if (AddrIsInLowShadow(addr)) area_type = "low shadow";
354 CHECK(0 && "Address is not in memory and not in shadow?");
581 // Check if this is shadow or shadow gap.
    [all...]
  /external/mesa3d/src/mesa/main/
ff_fragment_shader.cpp 117 GLuint shadow:1; member in struct:state_key::__anon20377
449 key->unit[i].shadow =
949 if (p->state->unit[unit].shadow)
956 if (p->state->unit[unit].shadow)
963 if (p->state->unit[unit].shadow)
970 if (p->state->unit[unit].shadow)
977 if (p->state->unit[unit].shadow)
984 assert(!p->state->unit[unit].shadow);
989 if (p->state->unit[unit].shadow)
996 assert(!p->state->unit[unit].shadow);
    [all...]
  /art/runtime/
jni_env_ext.cc 150 // Shadow frame = interpreter. Use the actual shadow frame's address.
  /external/chromium-trace/catapult/dashboard/dashboard/elements/
chart-tooltip.html 142 // Note: Though this deep shadow DOM selector was deprecated, it was
146 'html /deep/ paper-action-dialog::shadow #scroller');
  /external/compiler-rt/lib/tsan/rtl/
tsan_mman.cc 39 // Mark the corresponding shadow memory as not needed.
41 // Mark the corresponding meta shadow memory as not needed.
  /external/llvm/test/Instrumentation/AddressSanitizer/
basic.ll 20 ; First instrumentation block refines the shadow test.
53 ; First instrumentation block refines the shadow test.
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen7_sampler_state.c 135 /* Set shadow function: */
139 * shadow comparison is enabled on each/any texture unit.
  /external/opencv3/modules/cudabgsegm/src/
mog2.cpp 78 const unsigned char defaultShadowValue = 127; // value to use in the segmentation mask for shadows, set 0 not to do shadow detection
79 const float defaultShadowThreshold = 0.5f; // Tau - shadow threshold, see the paper for explanation

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