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full:shadow
(Results
626 - 650
of
1600
) sorted by null
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/external/skia/src/sfnt/
SkOTTable_head.h
100
Shadow
,
/external/toybox/toys/pending/
userdel.c
98
update_password("/etc/
shadow
", pwd->pw_name, NULL);
/external/valgrind/drd/tests/
custom_alloc.c
86
// block because the freeing of the block and
shadow
/frameworks/base/core/java/android/view/
ViewAnimationUtils.java
32
* Any
shadow
cast by the View will respect the circular clip from this animator.
/frameworks/base/libs/hwui/
AmbientShadow.cpp
124
*
shadow
values.
127
* @param vertices The
shadow
caster's polygon, which is represented in a Vector3
131
* @param centroid3d The centroid of the
shadow
caster.
133
*
shadow
.
Debug.h
98
// Turn on to enable debugging
shadow
LayerBuilder.h
53
Shadow
,
TextDropShadowCache.h
111
* Alpha texture used to represent a
shadow
.
/frameworks/base/packages/SystemUI/src/com/android/systemui/stackdivider/
MinimizedDockShadow.java
33
*
Shadow
for the minimized dock state on homescreen.
/frameworks/support/v4/java/android/support/v4/widget/
CircleImageView.java
71
// set padding so the inner image sits correctly within the
shadow
.
SlidingPaneLayout.java
125
* Drawable used to draw the
shadow
between panes by default.
130
* Drawable used to draw the
shadow
between panes to support RTL (right to left language).
[
all
...]
/packages/apps/ContactsCommon/src/com/android/contacts/common/util/
ViewUtil.java
89
* Adds a rectangular outline to a view. This can be useful when you want to add a
shadow
/packages/apps/Dialer/res/layout-land/
dialpad_fragment.xml
34
<!-- Dialpad
shadow
-->
/packages/apps/TvSettings/Settings/res/values-en-rAU/
arrays.xml
55
<item msgid="7891048730741670843">"Drop
shadow
"</item>
/packages/apps/TvSettings/Settings/res/values-en-rGB/
arrays.xml
55
<item msgid="7891048730741670843">"Drop
shadow
"</item>
/packages/apps/TvSettings/Settings/res/values-en-rIN/
arrays.xml
55
<item msgid="7891048730741670843">"Drop
shadow
"</item>
/packages/apps/TvSettings/Settings/res/values-tl/
arrays.xml
55
<item msgid="7891048730741670843">"Drop
shadow
"</item>
/external/compiler-rt/lib/asan/
asan_report.cc
149
"
Shadow
byte legend (one
shadow
byte represents %d "
211
str.append("
Shadow
bytes around the buggy address:\n");
342
if (AddrIsInShadowGap(addr)) area_type = "
shadow
gap";
343
else if (AddrIsInHighShadow(addr)) area_type = "high
shadow
";
344
else if (AddrIsInLowShadow(addr)) area_type = "low
shadow
";
354
CHECK(0 && "Address is not in memory and not in
shadow
?");
581
// Check if this is
shadow
or
shadow
gap.
[
all
...]
/external/mesa3d/src/mesa/main/
ff_fragment_shader.cpp
117
GLuint
shadow
:1;
member in struct:state_key::__anon20377
449
key->unit[i].
shadow
=
949
if (p->state->unit[unit].
shadow
)
956
if (p->state->unit[unit].
shadow
)
963
if (p->state->unit[unit].
shadow
)
970
if (p->state->unit[unit].
shadow
)
977
if (p->state->unit[unit].
shadow
)
984
assert(!p->state->unit[unit].
shadow
);
989
if (p->state->unit[unit].
shadow
)
996
assert(!p->state->unit[unit].
shadow
);
[
all
...]
/art/runtime/
jni_env_ext.cc
150
//
Shadow
frame = interpreter. Use the actual
shadow
frame's address.
/external/chromium-trace/catapult/dashboard/dashboard/elements/
chart-tooltip.html
142
// Note: Though this deep
shadow
DOM selector was deprecated, it was
146
'html /deep/ paper-action-dialog::
shadow
#scroller');
/external/compiler-rt/lib/tsan/rtl/
tsan_mman.cc
39
// Mark the corresponding
shadow
memory as not needed.
41
// Mark the corresponding meta
shadow
memory as not needed.
/external/llvm/test/Instrumentation/AddressSanitizer/
basic.ll
20
; First instrumentation block refines the
shadow
test.
53
; First instrumentation block refines the
shadow
test.
/external/mesa3d/src/mesa/drivers/dri/i965/
gen7_sampler_state.c
135
/* Set
shadow
function: */
139
*
shadow
comparison is enabled on each/any texture unit.
/external/opencv3/modules/cudabgsegm/src/
mog2.cpp
78
const unsigned char defaultShadowValue = 127; // value to use in the segmentation mask for shadows, set 0 not to do
shadow
detection
79
const float defaultShadowThreshold = 0.5f; // Tau -
shadow
threshold, see the paper for explanation
Completed in 476 milliseconds
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