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  /external/clang/lib/AST/
DeclCXX.cpp     [all...]
  /external/compiler-rt/lib/asan/
asan_globals.cc 190 // We unpoison the shadow memory for the global but we do not remove it from
asan_thread.cc 113 // We also clear the shadow on thread destruction because
  /external/compiler-rt/lib/sanitizer_common/
sanitizer_posix.cc 248 // When the shadow is mapped only a single thread usually exists (plus maybe
  /external/llvm/lib/ExecutionEngine/RuntimeDyld/
RTDyldMemoryManager.cpp 270 // '_<Name>' (if present) will shadow '<Name>', and there will be no way to
  /external/mesa3d/src/glsl/
builtin_types.h 238 /* cube shadow samplers */
  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_texstate.c 263 /* Shadow:
  /external/mesa3d/src/mesa/program/
prog_instruction.h 397 /** True if tex instruction should do shadow comparison */
  /external/opencv3/doc/tutorials/imgproc/histograms/back_projection/
back_projection.markdown 56 "dark" areas belong to surfaces that have some shadow on it, which in turns affects the
  /external/robolectric/v1/src/main/java/com/xtremelabs/robolectric/shadows/
ShadowAlertDialog.java 122 Robolectric.shadowOf(button).setText(text); // use shadow to skip
ShadowLocation.java 11 * Shadow of {@code Location} that treats it primarily as a data-holder
ShadowLocationManager.java 19 * Shadow of {@code LocationManager} that provides for the simulation of different location providers being enabled and
ShadowSQLiteDatabase.java 31 * Shadow for {@code SQLiteDatabase} that simulates the movement of a {@code Cursor} through database tables.
ShadowSparseArray.java 32 * Shadow implementation of SparseArray. Basically copied & pasted the
  /external/selinux/libselinux/src/
Makefile 79 -Wno-shadow -Wno-uninitialized -Wno-missing-prototypes -Wno-missing-declarations
  /external/valgrind/
README.aarch64 19 arm64 xml register description files (allowing shadow registers
  /external/valgrind/coregrind/m_gdbserver/
valgrind-low-x86.c 144 retrieving shadow flags is not ok */
  /external/valgrind/helgrind/
libhb.h 146 /* Low level copy of shadow state from [src,src+len) to [dst,dst+len).
  /external/valgrind/memcheck/
mc_machine.c 73 shadow area), or -1 if this piece of guest state is not to be
581 requires finding 4 unused 32-bit slots in the second-shadow
    [all...]
mc_malloc_wrappers.c 97 /* Put a shadow chunk on the freed blocks queue, possibly freeing up
187 /* Allocate a shadow chunk, put it on the appropriate list.
215 VG_(tool_panic)("create_MC_Chunk: shadow area is accessible");
707 VG_(tool_panic)("MC_(create_mempool): shadow area is accessible");
    [all...]
  /external/valgrind/memcheck/tests/
sh-mem.c 1 // This program is a thorough test of the LOADVn/STOREVn shadow memory
  /frameworks/base/core/java/android/view/
GhostView.java 53 dlCanvas.insertReorderBarrier(); // enable shadow for this rendernode
ViewStructure.java 60 * Set the visual elevation (shadow) of the view, as per
  /frameworks/base/core/java/com/android/internal/widget/
ActionBarContainer.java 391 // ignore the stacked background for shadow casting
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design_launcher.jd 239 This padding can also be used to make room for a subtle drop shadow, which can help ensure

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