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full:shadow
(Results
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/external/clang/lib/AST/
DeclCXX.cpp
[
all
...]
/external/compiler-rt/lib/asan/
asan_globals.cc
190
// We unpoison the
shadow
memory for the global but we do not remove it from
asan_thread.cc
113
// We also clear the
shadow
on thread destruction because
/external/compiler-rt/lib/sanitizer_common/
sanitizer_posix.cc
248
// When the
shadow
is mapped only a single thread usually exists (plus maybe
/external/llvm/lib/ExecutionEngine/RuntimeDyld/
RTDyldMemoryManager.cpp
270
// '_<Name>' (if present) will
shadow
'<Name>', and there will be no way to
/external/mesa3d/src/glsl/
builtin_types.h
238
/* cube
shadow
samplers */
/external/mesa3d/src/mesa/drivers/dri/i915/
i915_texstate.c
263
/*
Shadow
:
/external/mesa3d/src/mesa/program/
prog_instruction.h
397
/** True if tex instruction should do
shadow
comparison */
/external/opencv3/doc/tutorials/imgproc/histograms/back_projection/
back_projection.markdown
56
"dark" areas belong to surfaces that have some
shadow
on it, which in turns affects the
/external/robolectric/v1/src/main/java/com/xtremelabs/robolectric/shadows/
ShadowAlertDialog.java
122
Robolectric.shadowOf(button).setText(text); // use
shadow
to skip
ShadowLocation.java
11
*
Shadow
of {@code Location} that treats it primarily as a data-holder
ShadowLocationManager.java
19
*
Shadow
of {@code LocationManager} that provides for the simulation of different location providers being enabled and
ShadowSQLiteDatabase.java
31
*
Shadow
for {@code SQLiteDatabase} that simulates the movement of a {@code Cursor} through database tables.
ShadowSparseArray.java
32
*
Shadow
implementation of SparseArray. Basically copied & pasted the
/external/selinux/libselinux/src/
Makefile
79
-Wno-
shadow
-Wno-uninitialized -Wno-missing-prototypes -Wno-missing-declarations
/external/valgrind/
README.aarch64
19
arm64 xml register description files (allowing
shadow
registers
/external/valgrind/coregrind/m_gdbserver/
valgrind-low-x86.c
144
retrieving
shadow
flags is not ok */
/external/valgrind/helgrind/
libhb.h
146
/* Low level copy of
shadow
state from [src,src+len) to [dst,dst+len).
/external/valgrind/memcheck/
mc_machine.c
73
shadow
area), or -1 if this piece of guest state is not to be
581
requires finding 4 unused 32-bit slots in the second-
shadow
[
all
...]
mc_malloc_wrappers.c
97
/* Put a
shadow
chunk on the freed blocks queue, possibly freeing up
187
/* Allocate a
shadow
chunk, put it on the appropriate list.
215
VG_(tool_panic)("create_MC_Chunk:
shadow
area is accessible");
707
VG_(tool_panic)("MC_(create_mempool):
shadow
area is accessible");
[
all
...]
/external/valgrind/memcheck/tests/
sh-mem.c
1
// This program is a thorough test of the LOADVn/STOREVn
shadow
memory
/frameworks/base/core/java/android/view/
GhostView.java
53
dlCanvas.insertReorderBarrier(); // enable
shadow
for this rendernode
ViewStructure.java
60
* Set the visual elevation (
shadow
) of the view, as per
/frameworks/base/core/java/com/android/internal/widget/
ActionBarContainer.java
391
// ignore the stacked background for
shadow
casting
/frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design_launcher.jd
239
This padding can also be used to make room for a subtle drop
shadow
, which can help ensure
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