/external/llvm/test/Transforms/GVN/ |
calloc-load-removal.ll | 2 ; RUN: opt -S -basicaa -gvn -disable-simplify-libcalls < %s | FileCheck %s -check-prefix=CHECK_NO_LIBCALLS
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/external/llvm/test/Transforms/InstCombine/ |
PR7357.ll | 4 ; check that simplify libcalls will not replace a call with one calling
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memcpy_chk-2.ll | 1 ; Test that lib call simplification doesn't simplify __memcpy_chk calls
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memmove_chk-2.ll | 1 ; Test that lib call simplification doesn't simplify __memmove_chk calls
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memset_chk-2.ll | 1 ; Test that lib call simplification doesn't simplify __memset_chk calls
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puts-1.ll | 22 ; Don't simplify if the return value is used.
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stpcpy_chk-2.ll | 1 ; Test that lib call simplification doesn't simplify __stpcpy_chk calls
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strcpy_chk-2.ll | 1 ; Test that lib call simplification doesn't simplify __strcpy_chk calls
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strncpy_chk-2.ll | 1 ; Test that lib call simplification doesn't simplify __strncpy_chk calls
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/external/llvm/test/Transforms/JumpThreading/ |
assume-edge-dom.ll | 25 ; An assume that can be used to simplify this comparison dominates each
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/external/llvm/test/Transforms/LCSSA/ |
2006-06-03-IncorrectIDFPhis.ll | 1 ; RUN: opt < %s -loop-simplify -lcssa -S | \
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/external/llvm/test/Transforms/LoopSimplify/ |
2004-04-01-IncorrectDomUpdate.ll | 1 ; RUN: opt < %s -loop-simplify -licm -disable-output
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2004-04-13-LoopSimplifyUpdateDomFrontier.ll | 1 ; RUN: opt < %s -scalarrepl -loop-simplify -licm -disable-output -verify-dom-info -verify-loop-info
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2007-10-28-InvokeCrash.ll | 1 ; RUN: opt < %s -loop-simplify -disable-output
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2011-12-14-LandingpadHeader.ll | 1 ; RUN: opt < %s -loop-simplify -S | FileCheck %s
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/external/llvm/test/Transforms/LoopUnroll/ |
2005-03-06-BadLoopInfoUpdate.ll | 1 ; RUN: opt < %s -loop-unroll -loop-simplify -disable-output
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/external/webrtc/webrtc/modules/audio_coding/codecs/ilbc/ |
swap_bytes.h | 25 * Swap bytes (to simplify operations on Little Endian machines)
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/frameworks/base/tools/split-select/ |
Rule.h | 69 static android::sp<Rule> simplify(android::sp<Rule> rule);
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/ndk/tests/device/issue42891-boost-1_52/jni/boost/boost/test/ |
output_test_stream.hpp | 34 // class to be used to simplify testing of ostream-based output operations
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/prebuilts/go/darwin-x86/src/cmd/gofmt/ |
simplify.go | 39 ast.Walk(s, x) // simplify x 63 // node was simplified - stop walk (there are no subnodes to simplify) 91 // Note: We could also simplify slice expressions of the form s[0:b] to s[:b] 120 func simplify(f *ast.File) {
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/prebuilts/go/darwin-x86/src/regexp/syntax/ |
simplify_test.go | 60 // The next three are illegible because Simplify inserts (?:) 74 // Test that operators simplify their arguments. 146 s := re.Simplify().String() 148 t.Errorf("Simplify(%#q) = %#q, want %#q", tt.Regexp, s, tt.Simple)
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/prebuilts/go/linux-x86/src/cmd/gofmt/ |
simplify.go | 39 ast.Walk(s, x) // simplify x 63 // node was simplified - stop walk (there are no subnodes to simplify) 91 // Note: We could also simplify slice expressions of the form s[0:b] to s[:b] 120 func simplify(f *ast.File) {
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/prebuilts/go/linux-x86/src/regexp/syntax/ |
simplify_test.go | 60 // The next three are illegible because Simplify inserts (?:) 74 // Test that operators simplify their arguments. 146 s := re.Simplify().String() 148 t.Errorf("Simplify(%#q) = %#q, want %#q", tt.Regexp, s, tt.Simple)
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/external/regex-re2/re2/ |
simplify.cc | 7 // Also sort and simplify character classes. 24 Regexp* sre = re->Simplify(); 27 // Should not happen, since Simplify never fails. 28 LOG(ERROR) << "Simplify failed on " << src; 99 // Walker subclass used by Simplify. 100 // The simplify walk is purely post-recursive: given the simplified children, 145 Regexp* Regexp::Simplify() { 152 #define Simplify DontCallSimplify // Avoid accidental recursion 291 LOG(ERROR) << "Simplify case not handled: " << re->op(); 328 VLOG(1) << "Simplify " << min [all...] |
/frameworks/base/docs/html/distribute/engage/ |
game-services.jd | 14 <li><a href="#simplify">Simplify your game development</a></li> 50 <h3 id="simplify">Simplify your game development</h3> 134 <strong>Easily update your game metadata:</strong> Simplify your game
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