/external/svox/pico/lib/ |
picosig.c | 96 picoos_single sMod; /*speaker modifier*/ 173 /*pitch , volume , speaker modifiers*/ [all...] |
picotok.c | 138 #define TOK_MARKUP_KW_SPEAKER (picoos_uchar*)"speaker" 753 tok_checkLimits(this, & uval, PICO_SPEAKER_FACTOR_MIN, PICO_SPEAKER_FACTOR_MAX, (picoos_uchar*)"relative speaker factor"); [all...] |
/ndk/docs/Additional_library_docs/opensles/ |
index.html | [all...] |
/packages/services/Telephony/src/com/android/phone/ |
OtaUtils.java | [all...] |
/external/webrtc/talk/media/base/ |
mediachannel.h | [all...] |
/external/webrtc/webrtc/modules/audio_processing/agc/legacy/ |
analog_agc.c | 563 /* Check if the near end speaker is inactive. 805 /* Check if the near end speaker is inactive. [all...] |
/frameworks/base/docs/html/about/versions/ |
android-3.1.jd | 341 mixing the device speaker, microphone, and {@link android.net.rtp.AudioStream}.</li> 355 speaker and the microphone at the same time.</li> [all...] |
/frameworks/base/media/java/android/media/ |
AudioFormat.java | 135 * For input and output, they imply a positional nature - the location of a speaker or a microphone 192 * correspond to left or right speaker or microphone. [all...] |
AudioSystem.java | 478 public static final String DEVICE_OUT_SPEAKER_NAME = "speaker"; [all...] |
/packages/apps/Dialer/InCallUI/res/values/ |
strings.xml | 48 <string name="audio_mode_speaker">Speaker</string> 305 between speaker / bluetooth / earpiece [CHAR LIMIT=10] --> [all...] |
/packages/services/Telephony/res/values-en-rAU/ |
strings.xml | 35 <string name="audio_mode_speaker" msgid="27649582100085266">"Speaker"</string> [all...] |
/packages/services/Telephony/res/values-en-rGB/ |
strings.xml | 35 <string name="audio_mode_speaker" msgid="27649582100085266">"Speaker"</string> [all...] |
/packages/services/Telephony/res/values-en-rIN/ |
strings.xml | 35 <string name="audio_mode_speaker" msgid="27649582100085266">"Speaker"</string> [all...] |
/tools/test/connectivity/acts/framework/acts/test_utils/tel/ |
tel_voice_utils.py | [all...] |
/cts/tests/tests/media/src/android/media/cts/ |
VirtualizerTest.java | 366 assertTrue("found unexpected speaker identification or channel count",
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/cts/tests/tests/text/src/android/text/cts/ |
EmojiConstants.java | 600 0x1F50A, // SPEAKER WITH THREE SOUND WAVES
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/development/ndk/platforms/android-3/include/linux/ |
soundcard.h | 570 #define SOUND_DEVICE_NAMES {"vol", "bass", "treble", "synth", "pcm", "speaker", "line", "mic", "cd", "mix", "pcm2", "rec", "igain", "ogain", "line1", "line2", "line3", "dig1", "dig2", "dig3", "phin", "phout", "video", "radio", "monitor"}
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/device/huawei/angler/ |
device.mk | 390 persist.audio.fluence.speaker=true
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/external/aac/libAACenc/src/ |
channel_map.cpp | 102 by Table 8.1 (implicit speaker mapping) of the AAC standard.
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/external/chromium-trace/catapult/third_party/polymer/components/core-icons/ |
hardware-icons.html | 49 <g id="speaker"><path d="M17 2H7c-1.1 0-2 .9-2 2v16c0 1.1.9 1.99 2 1.99L17 22c1.1 0 2-.9 2-2V4c0-1.1-.9-2-2-2zm-5 2c1.1 0 2 .9 2 2s-.9 2-2 2c-1.11 0-2-.9-2-2s.89-2 2-2zm0 16c-2.76 0-5-2.24-5-5s2.24-5 5-5 5 2.24 5 5-2.24 5-5 5zm0-8c-1.66 0-3 1.34-3 3s1.34 3 3 3 3-1.34 3-3-1.34-3-3-3z"/></g>
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/external/webrtc/webrtc/voice_engine/test/android/android_test/jni/ |
android_test.cc | 1089 // [Volume] Set speaker volume [all...] |
/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
icon_design_launcher_archive.jd | 120 representation of the whole (for example, the Music icon features a speaker).
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/frameworks/base/telecomm/java/android/telecom/ |
InCallService.java | 342 * Sets the audio route (speaker, bluetooth, etc...). When this request is honored, there will
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/frameworks/support/v7/mediarouter/src/android/support/v7/media/ |
SystemMediaRouteProvider.java | 36 * and speaker. On Jellybean and newer platform releases, queries the framework [all...] |
/hardware/intel/common/libmix/mix_audio/src/ |
mixaudio.h | 317 * With direct-render, input buffers are provided by the caller which hold encoded audio data, and no output buffers are provided. The encoded data is decoded, and the decoded data is sent directly to the output speaker. This allows very low power audio rendering and is the best choice of operation for longer battery life.
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