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  /external/deqp/doc/testspecs/GLES31/
functional.texture.border_clamp.txt 32 + Sampling depth textures with mode set to COMPARE_REF_TO_TEXTURE.
61 directions. Wrapping is tested for 2D and 3D textures with multiple formats
functional.texture.gather.txt 34 + For color textures, test each value (0 to 3) for the color component
43 + For color textures, test gathering from incomplete texture
  /external/mesa3d/docs/
relnotes-6.5.1.html 63 <li>fixed broken texture border handling for depth textures (bug 6498)
76 <li>rectangular depth textures didn't work
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_llvm.h 100 struct draw_jit_texture textures[PIPE_MAX_SAMPLERS]; member in struct:draw_jit_context
119 lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_CTX_TEXTURES, "textures")
  /external/mesa3d/src/gallium/docs/source/
screen.rst 25 * ``PIPE_CAP_NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes,
31 * ``PIPE_CAP_ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
67 layers supported. If 0, the array textures are not supported at all and
147 applied to anisotropically filtered textures.
149 to filtered textures.
378 (1 for 1D or 1D array textures).
383 **array_size** the array size for 1D and 2D array textures.
384 For cube maps this must be 6, for other textures 1.
  /external/mesa3d/src/gallium/drivers/radeonsi/
r600_buffer.c 67 * textures 2d & higher at least.
164 /* XXX We probably want a different alignment for buffers and textures. */
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_span.c 96 /* check for render to textures */
112 /* check for render to textures */
  /external/mesa3d/src/mesa/state_tracker/
st_texture.h 81 * textures will be copied to this texture and the old storage freed.
207 /* Copy an image between two textures
  /external/replicaisland/src/com/replica/replicaisland/
GLErrorLogger.java 175 public void glDeleteTextures(int n, IntBuffer textures) {
176 ((GL10)mGL).glDeleteTextures(n, textures);
180 public void glDeleteTextures(int n, int[] textures, int offset) {
181 ((GL10)mGL).glDeleteTextures(n, textures, offset);
294 public void glGenTextures(int n, IntBuffer textures) {
295 ((GL10)mGL).glGenTextures(n, textures);
299 public void glGenTextures(int n, int[] textures, int offset) {
300 ((GL10)mGL).glGenTextures(n, textures, offset);
  /external/skia/include/gpu/
GrTextureProvider.h 19 // Textures
97 * that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that
  /external/skia/src/gpu/gl/
GrGLProgramDesc.cpp 48 // zero the last 16 bits if the number of textures is odd.
57 * in its key (e.g. the pixel format of textures used). So we create a meta-key for
  /external/skia/src/gpu/vk/
GrVkProgramDesc.cpp 35 // zero the last 16 bits if the number of textures is odd.
44 * in its key (e.g. the pixel format of textures used). So we create a meta-key for
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES10.spec 22 void glDeleteTextures ( GLsizei n, const GLuint *textures )
42 void glGenTextures ( GLsizei n, GLuint *textures )
  /frameworks/native/opengl/tools/glgen/specs/jsr239/
glspec-1.0 22 void glDeleteTextures ( GLsizei n, const GLuint *textures )
42 void glGenTextures ( GLsizei n, GLuint *textures )
  /prebuilts/misc/windows/sdl2/test/
testshape.c 185 /* Free the textures. */
191 /* Free the original surfaces backing the textures. */
  /external/deqp/framework/platform/null/
tcuNullRenderContext.cpp 108 ObjectManager textures; member in class:tcu::null::Context
514 GLW_APICALL void GLW_APIENTRY glGenTextures (GLsizei n, GLuint* textures)
518 if (textures)
521 textures[ndx] = ctx->textures.allocate();
  /external/mesa3d/src/gallium/state_trackers/egl/drm/
modeset.c 39 unsigned int *seq_num, struct pipe_resource **textures,
46 if (textures)
47 resource_surface_get_resources(drmsurf->rsurf, textures, attachment_mask);
60 * Add textures as DRM framebuffers.
187 /* the front/back textures are swapped */
  /external/mesa3d/src/mesa/main/
texformat.c 239 /* We don't use texture compression for 1D and 1D array textures.
240 * For 1D textures, compressions doesn't buy us much.
241 * For 1D ARRAY textures, there's complicated issues with updating
244 * 1D ARRAY textures in S3TC format.
258 /* We don't use texture compression for 1D and 1D array textures. */
  /external/mesa3d/src/glx/
single2.c 775 * textures, multitexture, multisampling, and some other 1.3
883 __indirect_glAreTexturesResident(GLsizei n, const GLuint * textures,
897 textures), NULL);
908 (void) memcpy((void *) (pc + 4), (void *) (textures), (n * 4));
939 glAreTexturesResidentEXT(GLsizei n, const GLuint * textures,
949 return p(n, textures, residences);
962 (void) memcpy((void *) (pc + 4), (void *) (textures), (n * 4));
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_entry.cpp 42 void glDeleteTextures(GLsizei n, const GLuint* textures);
62 void glGenTextures(GLsizei n, GLuint* textures);
196 void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures);
427 void glDeleteTextures(GLsizei n, const GLuint* textures)
431 ctx->glDeleteTextures(ctx, n, textures);
551 void glGenTextures(GLsizei n, GLuint* textures)
555 ctx->glGenTextures(ctx, n, textures);
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  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
CtsMediaTextureRender.java 169 int[] textures = new int[1]; local
170 GLES20.glGenTextures(1, textures, 0);
172 mTextureID = textures[0];
  /cts/tests/tests/media/src/android/media/cts/
TextureRender.java 165 int[] textures = new int[1]; local
166 GLES20.glGenTextures(1, textures, 0);
168 mTextureID = textures[0];
  /cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java 202 int[] textures = new int[1]; local
203 GLES20.glGenTextures(1, textures, 0);
205 mTextureID = textures[0];
  /development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 181 int[] textures = new int[1]; local
182 GLES20.glGenTextures(1, textures, 0);
184 mTextureID = textures[0];
  /development/ndk/platforms/android-21/samples/native-codec/src/com/example/nativecodec/
MyGLSurfaceView.java 196 int[] textures = new int[1]; local
197 GLES20.glGenTextures(1, textures, 0);
199 mTextureID = textures[0];

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