/device/generic/goldfish/opengl/system/GLESv1_enc/ |
gl_entry.cpp | 69 void glDeleteTextures(GLsizei n, const GLuint* textures); 89 void glGenTextures(GLsizei n, GLuint* textures); 286 void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures); 670 void glDeleteTextures(GLsizei n, const GLuint* textures) 674 ctx->glDeleteTextures(ctx, n, textures); 792 void glGenTextures(GLsizei n, GLuint* textures) 796 ctx->glGenTextures(ctx, n, textures); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderTextureFunctionTests.cpp | 247 float w = (float)c.textures[0].tex2D->getWidth(); 248 float h = (float)c.textures[0].tex2D->getHeight(); 254 float w = (float)c.textures[0].tex2DArray->getWidth(); 255 float h = (float)c.textures[0].tex2DArray->getHeight(); 261 float w = (float)c.textures[0].tex3D->getWidth(); 262 float h = (float)c.textures[0].tex3D->getHeight(); 263 float d = (float)c.textures[0].tex3D->getDepth(); 271 float d = (float)c.textures[0].texCube->getSize(); 279 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); [all...] |
es3fFboCompletenessTests.cpp | 121 // as valid for textures, since EXT_color_buffer_(half_)float brings in 205 // and textures, the value of RENDERBUFFER_SAMPLES is zero." 214 // textures, or none of them are.
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/frameworks/base/docs/html/google/play/publishing/ |
multiple-apks.jd | 37 <li><a href="#TextureOptions">Supporting multiple GL textures</a></li> 441 as textures—based on the build configuration.)</p> [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderTextureFunctionTests.cpp | 187 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); } 188 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); } 577 // Default textures.
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es2fTextureUnitTests.cpp | 132 // The fragment shader calculates the average of a set of textures. 612 // Make the textures. 630 // Generate textures. 824 // Setup textures. 899 GLU_EXPECT_NO_ERROR(context.getError(), "Set textures"); 916 GLU_EXPECT_NO_ERROR(context.getError(), "Delete textures"); [all...] |
/external/drm_hwcomposer/ |
glworker.cpp | 41 // TODO(zachr): use hwc_drm_bo to turn buffer handles into textures 306 TextureSource textures[MAX_OVERLAPPING_LAYERS]; member in struct:android::RenderingCommand 331 RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count]; 624 // TODO(zachr): handle the case of too many overlapping textures for one 650 const RenderingCommand::TextureSource &src = cmd.textures[src_index];
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/external/mesa3d/src/gallium/state_trackers/dri/drm/ |
dri2.c | 52 struct pipe_resource *ptex = drawable->textures[ST_ATTACHMENT_BACK_LEFT]; 55 if (ptex && ctx->pp && drawable->textures[ST_ATTACHMENT_DEPTH_STENCIL]) 56 pp_run(ctx->pp, ptex, ptex, drawable->textures[ST_ATTACHMENT_DEPTH_STENCIL]); 223 pipe_resource_reference(&drawable->textures[i], NULL); 279 drawable->textures[statt] =
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/frameworks/base/docs/html/training/multiple-apks/ |
texture.jd | 1 page.title=Creating Multiple APKs for Different GL Textures 50 the fact they don?t all support the same set of GL textures. It may seem at the outset as though 77 <p>The Android Developer Guide provides a handy reference of some of common supported textures on 164 <p>With regards to GL Textures, that last rule is important. It means that you should, for 174 size, and it?s up to the APK to support a range of them. With textures, the APK will generally
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/external/deqp/modules/gles2/stress/ |
es2sLongRunningTests.cpp | 166 "Delete textures at the end of each iteration, and re-create at the beginning of the next", 171 "Don't reuse textures, and only delete them when given memory limit is reached", 306 (string() + "Use both buffers and textures wastefully" + memoryLimitCases[memoryLimitNdx].descSuffix).c_str(),
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/external/deqp/modules/gles3/stress/ |
es3sLongRunningTests.cpp | 166 "Delete textures at the end of each iteration, and re-create at the beginning of the next", 171 "Don't reuse textures, and only delete them when given memory limit is reached", 306 (string() + "Use both buffers and textures wastefully" + memoryLimitCases[memoryLimitNdx].descSuffix).c_str(),
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/external/mesa3d/docs/ |
RELNOTES-4.1 | 38 It allows depth (Z buffer) data to be stored in textures. 43 Shadow mapping with depth textures. 70 Allows one to use textures with sizes that are not powers of two.
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/external/mesa3d/src/gallium/drivers/nv50/ |
nv50_miptree.c | 218 /* For 3D textures, a mipmap is spanned by all the layers, for array 219 * textures and cube maps, each layer contains its own mipmaps. 312 /* only supports 2D, non-mipmapped textures for the moment */
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/external/mesa3d/src/gallium/state_trackers/egl/fbdev/ |
native_fbdev.c | 99 unsigned int *seq_num, struct pipe_resource **textures, 106 if (textures) 107 resource_surface_get_resources(fbsurf->rsurf, textures, attachment_mask);
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/external/mesa3d/src/gallium/state_trackers/egl/x11/ |
native_ximage.c | 197 unsigned int *seq_num, struct pipe_resource **textures, 209 if (textures) 210 resource_surface_get_resources(xsurf->rsurf, textures, attachment_mask);
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/external/mesa3d/src/gallium/state_trackers/xorg/ |
xorg_renderer.c | 441 struct pipe_resource **textures) 448 textures); 543 debug_assert(!"Unsupported number of textures");
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_context.c | 251 * the default textures. 304 * setting allow larger textures. 407 /* yuv textures don't work with some chips - R200 / rv280 okay so far
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/external/replicaisland/src/com/replica/replicaisland/ |
Game.java | 58 * Also note that textures are not loaded from the resource pack by this function, as OpenGl 89 // Short-term textures are cleared between levels. 93 // Long-term textures persist between levels.
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/external/skia/include/core/ |
SkImage.h | 136 * Create a new image by copying the pixels from the specified y, u, v textures. The data 137 * from the textures is immediately ingested into the image and the textures can be modified or
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/external/skia/src/gpu/ |
GrLayerCache.h | 203 texture->ref(); // non-atlased textures carry a ref 206 fTexture->unref(); // non-atlased textures carry a ref 262 // ref on a GrTexture for non-atlased textures.
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/external/skia/src/gpu/gl/ |
GrGLCaps.cpp | 130 // and GL_RG on FBO textures. 406 // Unextended ES2 supports NPOT textures with clamp_to_edge and non-mip filters only 410 // ES2 supports MIP mapping for POT textures but our caps don't allow for limited MIP 411 // support. The OES extension or ES 3.0 allow for MIPS on NPOT textures. So, apparently, 424 // Our render targets are always created with textures as the color 464 // Texture uploads sometimes seem to be ignored to textures bound to FBOS on Tegra3. [all...] |
/external/skia/tests/ |
GpuLayerCacheTest.cpp | 108 // locking & unlocking textures). 162 // Unlock the textures 338 // Unlock the textures
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/external/webrtc/talk/app/webrtc/objc/ |
RTCOpenGLVideoRenderer.mm | 80 // Fragment shader converts YUV values from input textures into a final RGB 159 // of 3 textures are used here, one for each of the Y, U and V planes. Having 316 // Set parameters for each of the textures we created.
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
GL2CameraEye.java | 288 int[] textures = new int[1]; local 289 GLES20.glGenTextures(1, textures, 0); 291 mTextureID = textures[0];
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/external/mesa3d/src/mapi/glapi/tests/ |
check_table.cpp | [all...] |