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Searched
full:varying
(Results
201 - 225
of
736
) sorted by null
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java
228
"
varying
vec2 vTextureCoord;\n" +
236
"
varying
vec2 vTextureCoord;\n" +
/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java
226
"
varying
vec2 vTextureCoord;\n" +
234
"
varying
vec2 vTextureCoord;\n" +
/external/ceres-solver/internal/ceres/
program.h
133
// blocks and residual blocks with no
varying
parameter blocks while
167
//
varying
parameter blocks while preserving their relative order.
/external/deqp/data/gles2/shaders/
constants.test
506
varying
float theVarying;
516
varying
float theVarying;
/external/deqp/doc/testspecs/GLES31/
functional.shaders.sample_variables.txt
61
varying
. gl_SamplePosition should be equal to the fractional part of the
62
interpolated
varying
value.
/external/deqp/modules/gles2/performance/
es2pTextureCases.cpp
136
"
varying
mediump vec2 v_coords;\n"
144
fragSrc << "
varying
mediump vec2 v_coords;\n";
/external/skia/src/gpu/
GrPath.cpp
108
// 1) verb, point data and conic weights (
varying
size)
109
// 2) stroke data (
varying
size)
/external/webrtc/webrtc/modules/video_render/ios/
open_gles20.mm
29
"
varying
vec2 vTextureCoord;\n"
41
"
varying
vec2 vTextureCoord;\n"
/frameworks/base/rs/java/android/renderscript/
ProgramVertexFixedFunction.java
150
mShader += "
varying
vec4 varColor;\n";
151
mShader += "
varying
vec2 varTex0;\n";
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java
249
+ "
varying
vec4 vColor;\n"
256
+ "
varying
vec4 vColor;\n"
/frameworks/rs/
rsProgramVertex.cpp
190
"
varying
vec4 varColor;\n"
191
"
varying
vec2 varTex0;\n"
/external/autotest/client/site_tests/graphics_PiglitBVT/test_scripts/pinetrail/
graphics_PiglitBVT_9.sh
[
all
...]
graphics_PiglitBVT_4.sh
81
run_test "shaders/glsl-fs-user-
varying
-ff" 0.0 "bin/glsl-fs-user-
varying
-ff -fbo -auto"
115
run_test "shaders/glsl-link-
varying
-TexCoord" 0.0 "bin/shader_runner tests/shaders/glsl-link-
varying
-TexCoord.shader_test -auto"
153
run_test "shaders/glsl-unused-
varying
" 0.0 "bin/glsl-unused-
varying
-fbo -auto"
155
run_test "shaders/glsl-
varying
-mat3x2" 0.0 "bin/shader_runner tests/shaders/glsl-
varying
-mat3x2.shader_test -auto"
156
run_test "shaders/glsl-
varying
-read" 0.0 "bin/shader_runner tests/shaders/glsl-
varying
-read.shader_test -auto
[
all
...]
/external/deqp/modules/gles2/functional/
es2fShaderBuiltinVarTests.cpp
109
"
varying
mediump vec4 v_coords;\n\n"
116
"
varying
mediump vec4 v_color;\n\n"
128
<< "
varying
mediump vec4 v_color;\n";
131
src << "
varying
mediump vec4 v_coords;\n";
211
"
varying
mediump vec4 v_color;\n\n"
221
<< "
varying
mediump vec4 v_color;\n";
es2fShaderTextureFunctionTests.cpp
465
vert << "
varying
mediump vec4 v_color;\n";
466
frag << "
varying
mediump vec4 v_color;\n";
470
vert << "
varying
" << coordPrecName << " " << coordTypeName << " v_texCoord;\n";
471
frag << "
varying
" << coordPrecName << " " << coordTypeName << " v_texCoord;\n";
475
vert << "
varying
" << coordPrecName << " float v_lodBias;\n";
476
frag << "
varying
" << coordPrecName << " float v_lodBias;\n";
/external/mesa3d/src/mesa/program/
programopt.c
504
* In GLSL shaders,
varying
vars can be read and written.
526
/* look for instructions which read from
varying
vars */
551
/* look for instructions which write to the
varying
vars identified above */
556
/* change inst to write to the temp reg, instead of the
varying
*/
562
/* insert new instructions to copy the temp vars to the
varying
vars */
567
/* Look for END instruction and insert the new
varying
writes */
/external/autotest/client/site_tests/graphics_PiglitBVT/test_scripts/other/
graphics_PiglitBVT_3.sh
60
run_test "shaders/glsl-unused-
varying
" 0.0 "bin/glsl-unused-
varying
-fbo -auto"
62
run_test "shaders/glsl-
varying
-mat3x2" 0.0 "bin/shader_runner tests/shaders/glsl-
varying
-mat3x2.shader_test -auto"
63
run_test "shaders/glsl-
varying
-read" 0.0 "bin/shader_runner tests/shaders/glsl-
varying
-read.shader_test -auto"
140
run_test "shaders/glsl-vs-user-
varying
-ff" 0.0 "bin/glsl-vs-user-
varying
-ff -fbo -auto"
141
run_test "shaders/glsl-vs-
varying
-array" 0.0 "bin/shader_runner tests/shaders/glsl-vs-
varying
-array.shader_test -auto
[
all
...]
/external/deqp/modules/egl/
teglGLES2SharingTests.cpp
343
"
varying
mediump float v_color;\n"
351
"
varying
mediump float v_color;\n"
519
"
varying
mediump vec2 v_texCoord;\n"
527
"
varying
mediump vec2 v_texCoord;\n"
655
"
varying
mediump vec4 v_color;\n"
663
"
varying
mediump vec4 v_color;\n"
808
"
varying
mediump vec4 v_color;\n"
816
"
varying
mediump vec4 v_color;\n"
886
"
varying
mediump vec4 v_color;\n"
894
"
varying
mediump vec4 v_color;\n
[
all
...]
/external/deqp/modules/glshared/
glsShaderLibraryCase.cpp
141
const char* const vtxOut = usesInout ? "out" : "
varying
";
145
// Declarations (position + attribute/
varying
for each input).
169
// - for each input: write attribute directly to
varying
232
const char* const fragIn = usesInout ? "in" : "
varying
";
250
// Declarations (
varying
, reference for each output).
286
const char* const vtxOut = usesInout ? "out" : "
varying
";
294
// Declarations (position + attribute for each input,
varying
for each output).
360
const char* const fragIn = usesInout ? "in" : "
varying
";
385
std::string offset = isDataTypeIntOrIVec(basicType) ? " * 1.0025" : ""; // \todo [petri] bit of a hack to avoid errors in chop() due to
varying
interpolation
[
all
...]
/external/deqp/modules/gles2/stress/
es2sSpecialFloatTests.cpp
83
static const char* const s_colorPassthroughFragmentShaderSource = "
varying
mediump vec4 v_out;\n"
90
"
varying
mediump vec4 v_attr;\n"
228
"
varying
mediump vec4 v_position;\n"
234
const char* const fragmentSourceNoTex = "
varying
mediump vec4 v_position;\n"
240
"
varying
mediump vec4 v_position;\n"
727
"
varying
mediump vec4 v_out;\n"
750
"
varying
mediump vec4 v_attr;\n"
916
"
varying
mediump vec4 v_out;\n"
[
all
...]
/external/autotest/client/site_tests/graphics_PiglitBVT/piglit_logs/other/
expectations_other.json
46
"shaders/glsl-fs-user-
varying
-ff": {
47
"command": "bin/glsl-fs-user-
varying
-ff -fbo -auto",
55
"shaders/sso-user-
varying
-01": {
56
"command": "bin/sso-user-
varying
-01 -fbo -auto",
59
"shaders/sso-user-
varying
-02": {
60
"command": "bin/sso-user-
varying
-02 -fbo -auto",
/external/deqp/android/cts/master/
gles3-master.txt
[
all
...]
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
CtsMediaTextureRender.java
63
"
varying
vec2 vTextureCoord;\n" +
72
"
varying
vec2 vTextureCoord;\n" +
/cts/tests/tests/graphics/src/android/opengl/cts/
CompressedTextureSurfaceView.java
100
"
varying
vec2 vTextureCoord;\n" +
108
"
varying
vec2 vTextureCoord;\n" +
/cts/tests/tests/media/src/android/media/cts/
TextureRender.java
59
"
varying
vec2 vTextureCoord;\n" +
68
"
varying
vec2 vTextureCoord;\n" +
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