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Searched
full:varying
(Results
226 - 250
of
736
) sorted by null
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/cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java
58
"
varying
vec2 vTextureCoord;\n" +
67
"
varying
vec2 vTextureCoord;\n" +
/development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java
296
"
varying
vec2 vTextureCoord;\n" +
305
"
varying
vec2 vTextureCoord;\n" +
/development/ndk/platforms/android-21/samples/native-codec/src/com/example/nativecodec/
MyGLSurfaceView.java
312
"
varying
vec2 vTextureCoord;\n" +
321
"
varying
vec2 vTextureCoord;\n" +
/development/samples/devbytes/graphics/ImagePixelization/src/com/example/android/imagepixelization/
ImagePixelization.java
38
* A pixelization effect is applied to an image with
varying
pixelization
39
* factors to achieve an image that is pixelized to
varying
degrees. In
/external/ceres-solver/include/ceres/
autodiff_cost_function.h
152
// templated number of residuals). This allows for
varying
the number
182
// This allows for having autodiff cost functions which return
varying
/external/deqp/modules/gles2/scripts/
gen-swizzles.py
64
# * all input types (attribute,
varying
, uniform, tmp)
71
INPUT_TYPES = [ "uniform", "
varying
", "attribute", "tmp" ]
/external/deqp/modules/gles3/scripts/
gen-swizzles.py
64
# * all input types (attribute,
varying
, uniform, tmp)
71
INPUT_TYPES = [ "uniform", "
varying
", "attribute", "tmp" ]
/external/deqp/modules/glshared/
glsFragmentOpUtil.cpp
51
"
varying
mediump vec4 v_color;\n"
58
"
varying
mediump vec4 v_color;\n"
/external/libavc/encoder/
ih264e_globals.c
55
* @brief lamda for
varying
quantizer scales that would be used to
80
* @brief Lamda for
varying
quantizer scales that would be used to
/external/mesa3d/src/gallium/auxiliary/util/
u_blitter.h
64
* to the GENERIC0
varying
slot of a fragment shader.
68
* to the GENERIC0
varying
slot of a fragment shader.
/external/opencv3/doc/py_tutorials/py_imgproc/py_thresholding/
py_thresholding.markdown
70
results for images with
varying
illumination.
83
Below piece of code compares global thresholding and adaptive thresholding for an image with
varying
/external/valgrind/gdbserver_tests/
filter_gdb
21
# This removes a whole lot of uninteresting lines
varying
52
# SIGFPE backtrace is
varying
so much that we just remove all lines
/external/webrtc/webrtc/api/objc/
RTCOpenGLVideoRenderer.mm
32
#define VERTEX_SHADER_OUT "
varying
"
33
#define FRAGMENT_SHADER_IN "
varying
"
/external/webrtc/webrtc/modules/video_render/android/
video_render_opengles20.cc
38
"
varying
vec2 vTextureCoord;\n"
50
"
varying
vec2 vTextureCoord;\n"
/frameworks/base/docs/html/training/design-navigation/
multiple-sizes.jd
70
<p class="note"><strong>Implementation Note:</strong> After deciding on the screen size at which to draw the line between single-pane and multi-pane layouts, you can provide different layouts containing one or multiple panes for devices in
varying
screen size buckets (such as <code>large</code>/<code>xlarge</code>) or
varying
minimum screen widths (such as <code>sw600dp</code>).</p>
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLDepthTestActivity.java
336
"
varying
vec2 vTextureCoord;\n" +
344
"
varying
vec2 vTextureCoord;\n" +
GLTextureViewActivity.java
155
"
varying
vec2 outTexCoords;\n" +
162
"
varying
vec2 outTexCoords;\n" +
/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
ImageFlipRenderThread.java
108
"
varying
vec2 outTexCoords;\n" +
115
"
varying
vec2 outTexCoords;\n" +
/frameworks/native/libs/gui/tests/
SRGB_test.cpp
150
"
varying
vec2 texCoords;\n"
159
"
varying
vec2 texCoords;\n"
/frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp
153
"
varying
vec2 outTexCoords;\n"
160
"
varying
vec2 outTexCoords;\n"
/frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp
69
"
varying
vec2 yuvTexCoords;\n"
78
"
varying
vec2 yuvTexCoords;\n"
/frameworks/support/v4/java/android/support/v4/widget/
SwipeProgressBar.java
51
// Interpolator for
varying
the speed of the animation.
195
// Then draw up to 4 overlapping concentric circles of
varying
radii, based on how far
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java
308
"
varying
vec2 vTextureCoord;\n" +
317
"
varying
vec2 vTextureCoord;\n" +
/packages/screensavers/Basic/src/com/android/dreams/basic/
ColorsGLRenderer.java
305
"
varying
vec4 v_color;" +
313
"
varying
vec4 v_color;" +
/prebuilts/misc/darwin-x86_64/sdl2_ttf/include/SDL2/
SDL_ttf.h
179
while other pixels have
varying
degrees of the foreground color.
191
while other pixels have
varying
degrees of the foreground color.
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