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  /cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java 58 "varying vec2 vTextureCoord;\n" +
67 "varying vec2 vTextureCoord;\n" +
  /development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 296 "varying vec2 vTextureCoord;\n" +
305 "varying vec2 vTextureCoord;\n" +
  /development/ndk/platforms/android-21/samples/native-codec/src/com/example/nativecodec/
MyGLSurfaceView.java 312 "varying vec2 vTextureCoord;\n" +
321 "varying vec2 vTextureCoord;\n" +
  /development/samples/devbytes/graphics/ImagePixelization/src/com/example/android/imagepixelization/
ImagePixelization.java 38 * A pixelization effect is applied to an image with varying pixelization
39 * factors to achieve an image that is pixelized to varying degrees. In
  /external/ceres-solver/include/ceres/
autodiff_cost_function.h 152 // templated number of residuals). This allows for varying the number
182 // This allows for having autodiff cost functions which return varying
  /external/deqp/modules/gles2/scripts/
gen-swizzles.py 64 # * all input types (attribute, varying, uniform, tmp)
71 INPUT_TYPES = [ "uniform", "varying", "attribute", "tmp" ]
  /external/deqp/modules/gles3/scripts/
gen-swizzles.py 64 # * all input types (attribute, varying, uniform, tmp)
71 INPUT_TYPES = [ "uniform", "varying", "attribute", "tmp" ]
  /external/deqp/modules/glshared/
glsFragmentOpUtil.cpp 51 "varying mediump vec4 v_color;\n"
58 "varying mediump vec4 v_color;\n"
  /external/libavc/encoder/
ih264e_globals.c 55 * @brief lamda for varying quantizer scales that would be used to
80 * @brief Lamda for varying quantizer scales that would be used to
  /external/mesa3d/src/gallium/auxiliary/util/
u_blitter.h 64 * to the GENERIC0 varying slot of a fragment shader.
68 * to the GENERIC0 varying slot of a fragment shader.
  /external/opencv3/doc/py_tutorials/py_imgproc/py_thresholding/
py_thresholding.markdown 70 results for images with varying illumination.
83 Below piece of code compares global thresholding and adaptive thresholding for an image with varying
  /external/valgrind/gdbserver_tests/
filter_gdb 21 # This removes a whole lot of uninteresting lines varying
52 # SIGFPE backtrace is varying so much that we just remove all lines
  /external/webrtc/webrtc/api/objc/
RTCOpenGLVideoRenderer.mm 32 #define VERTEX_SHADER_OUT "varying"
33 #define FRAGMENT_SHADER_IN "varying"
  /external/webrtc/webrtc/modules/video_render/android/
video_render_opengles20.cc 38 "varying vec2 vTextureCoord;\n"
50 "varying vec2 vTextureCoord;\n"
  /frameworks/base/docs/html/training/design-navigation/
multiple-sizes.jd 70 <p class="note"><strong>Implementation Note:</strong> After deciding on the screen size at which to draw the line between single-pane and multi-pane layouts, you can provide different layouts containing one or multiple panes for devices in varying screen size buckets (such as <code>large</code>/<code>xlarge</code>) or varying minimum screen widths (such as <code>sw600dp</code>).</p>
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLDepthTestActivity.java 336 "varying vec2 vTextureCoord;\n" +
344 "varying vec2 vTextureCoord;\n" +
GLTextureViewActivity.java 155 "varying vec2 outTexCoords;\n" +
162 "varying vec2 outTexCoords;\n" +
  /frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
ImageFlipRenderThread.java 108 "varying vec2 outTexCoords;\n" +
115 "varying vec2 outTexCoords;\n" +
  /frameworks/native/libs/gui/tests/
SRGB_test.cpp 150 "varying vec2 texCoords;\n"
159 "varying vec2 texCoords;\n"
  /frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 153 "varying vec2 outTexCoords;\n"
160 "varying vec2 outTexCoords;\n"
  /frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 69 "varying vec2 yuvTexCoords;\n"
78 "varying vec2 yuvTexCoords;\n"
  /frameworks/support/v4/java/android/support/v4/widget/
SwipeProgressBar.java 51 // Interpolator for varying the speed of the animation.
195 // Then draw up to 4 overlapping concentric circles of varying radii, based on how far
  /frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 308 "varying vec2 vTextureCoord;\n" +
317 "varying vec2 vTextureCoord;\n" +
  /packages/screensavers/Basic/src/com/android/dreams/basic/
ColorsGLRenderer.java 305 "varying vec4 v_color;" +
313 "varying vec4 v_color;" +
  /prebuilts/misc/darwin-x86_64/sdl2_ttf/include/SDL2/
SDL_ttf.h 179 while other pixels have varying degrees of the foreground color.
191 while other pixels have varying degrees of the foreground color.

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