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  /external/toybox/tests/
md5sum.test 8 # varying argument numbers
  /cts/tests/tests/opengl/src/android/opengl/cts/
Vertex.java 26 + "varying float lightIntensity; \n"
27 + "varying vec3 Position; \n"
Shaders.java 32 + "varying vec3 Position; \n"
33 + "varying float lightIntensity; \n"
  /external/autotest/client/site_tests/graphics_PiglitBVT/test_scripts/other/
graphics_PiglitBVT_11.sh     [all...]
graphics_PiglitBVT_15.sh 130 run_test "spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-col-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-col-rd.shader_test -auto"
131 run_test "spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-col-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-col-row-rd.shader_test -auto"
132 run_test "spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-index-col-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-index-col-rd.shader_test -auto"
133 run_test "spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-index-col-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-index-col-row-rd.shader_test -auto"
134 run_test "spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-index-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat2-index-rd.shader_test -auto
    [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderDiscardTests.cpp 83 "varying mediump vec4 v_color;\n"
84 "varying mediump vec4 v_coords;\n\n"
200 return "varying mediump vec4 v_color;\n"
201 "varying mediump vec4 v_coords;\n"
211 return "varying mediump vec4 v_color;\n"
212 "varying mediump vec4 v_coords;\n"
226 return "varying mediump vec4 v_color;\n"
227 "varying mediump vec4 v_coords;\n"
241 return "varying mediump vec4 v_color;\n"
242 "varying mediump vec4 v_coords;\n
    [all...]
es2fShaderReturnTests.cpp 100 "varying mediump vec4 v_color;\n\n"
112 "varying mediump vec4 v_coords;\n\n"
175 params["COORDSTORAGE"] = isVertex ? "attribute" : "varying";
230 params["COORDATTRS"] = isVertex ? "attribute highp" : "varying mediump";
275 params["COORDSTORAGE"] = isVertex ? "attribute" : "varying";
326 "varying highp vec4 v_color;\n\n"
337 "varying mediump vec4 v_coords;\n"
362 "varying highp vec4 v_color;\n\n"
374 "varying mediump vec4 v_coords;\n"
389 "varying highp vec4 v_color;\n\n
    [all...]
  /external/deqp/doc/testspecs/GLES31/
functional.geometry_shading.txt 27 - Constant and varying emit counts
37 + (Negative) tests for vertex-geo-frag shader varying linkage.
57 a constant number of vertices. output_vary_by_* cases emit a varying
58 number of vertices, depending on a shader varying, uniform or a texture
77 varying.* tests verify the functionality of vertex shader -> geometry shader
98 invocation_output_vary_by_* cases, invocations emit a varying number of
99 vertices, depending on a shader varying, uniform or a texture lookup.
  /external/deqp/doc/testspecs/GLES3/
functional.fence_sync.txt 27 - With varying number of primitive draws
29 - With varying number of primitive draws
30 - With varying timeouts
  /external/autotest/client/site_tests/graphics_PiglitBVT/test_scripts/pinetrail/
graphics_PiglitBVT_14.sh 74 run_test "spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-rd.shader_test -auto"
75 run_test "spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat2-row-rd.shader_test -auto"
76 run_test "spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-rd.shader_test -auto"
77 run_test "spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-array-mat3-row-rd.shader_test -auto"
78 run_test "spec/glsl-1.10/execution/variable-indexing/fs-varying-mat2-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.10/execution/variable-indexing/fs-varying-mat2-rd.shader_test -auto
    [all...]
graphics_PiglitBVT_20.sh 102 run_test "spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-col-row-wr" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-col-row-wr.shader_test -auto"
103 run_test "spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-col-wr" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-col-wr.shader_test -auto"
104 run_test "spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-rd.shader_test -auto"
105 run_test "spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-row-rd.shader_test -auto"
106 run_test "spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-row-wr" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-row-wr.shader_test -auto
    [all...]
  /cts/tests/openglperf2/assets/fragment/
basic 16 varying vec2 v_TexCoordinate;
water 19 varying vec3 v_Position;
20 varying vec2 v_TexCoordinate;
  /cts/tests/openglperf2/assets/vertex/
basic 17 varying vec2 v_TexCoordinate;
blur 17 varying vec2 v_TexCoordinate;
  /external/autotest/client/deps/glbench/src/
yuv2rgb_34.glslv 33 varying vec2 yPlane;
34 varying vec2 uvPlane;
yuv2rgb_3.glslf 45 varying vec2 yPlane;
46 varying vec2 uvPlane;
yuv2rgb_4.glslf 44 varying vec2 yPlane;
45 varying vec2 uvPlane;
  /cts/tests/openglperf2/jni/primitive/fullpipeline/
FullPipelineRenderer.cpp 58 "varying vec3 v_Position;"
59 "varying vec3 v_Normal;"
60 "varying vec2 v_TexCoordinate;"
76 "varying vec3 v_Position;"
77 "varying vec3 v_Normal;"
78 "varying vec2 v_TexCoordinate;"
  /external/deqp/data/gles2/shaders/
conditionals.test 209 varying mediump float FragVarying;
225 varying float FragVarying;
240 varying mediump float FragVarying; // Necessary to reproduce.
260 varying float FragVarying;
275 varying mediump float FragVarying; // Necessary to reproduce.
295 varying float FragVarying;
  /external/deqp/data/gles31/shaders/
linkage_geometry_varying_types.test 5 desc "varying of type float"
52 desc "varying of type vec2"
99 desc "varying of type vec3"
146 desc "varying of type vec4"
193 desc "varying of type mat2"
240 desc "varying of type mat2x3"
287 desc "varying of type mat2x4"
334 desc "varying of type mat3x2"
381 desc "varying of type mat3"
428 desc "varying of type mat3x4
    [all...]
linkage_tessellation_varying_types.test 5 desc "varying of type float"
59 desc "varying of type vec2"
113 desc "varying of type vec3"
167 desc "varying of type vec4"
221 desc "varying of type mat2"
275 desc "varying of type mat2x3"
329 desc "varying of type mat2x4"
383 desc "varying of type mat3x2"
437 desc "varying of type mat3"
491 desc "varying of type mat3x4
    [all...]
  /external/mesa3d/src/mesa/program/
prog_parameter.h 47 #define PROG_PARAM_BIT_CENTROID 0x1 /**< for varying vars (GLSL 1.20) */
48 #define PROG_PARAM_BIT_INVARIANT 0x2 /**< for varying vars (GLSL 1.20) */
49 #define PROG_PARAM_BIT_FLAT 0x4 /**< for varying vars (GLSL 1.30) */
50 #define PROG_PARAM_BIT_LINEAR 0x8 /**< for varying vars (GLSL 1.30) */
69 * Used by shaders/programs for uniforms, constants, varying vars, etc.
  /frameworks/base/rs/java/android/renderscript/
ProgramVertex.java 23 * <li>Element describing its varying inputs or attributes</li>
32 * to send those constants to the graphics hardware. Varying inputs to the shader, such as position, normal,
81 * the GLSL shader code, and the varying inputs. Constant, or
99 * Add varying inputs to the program
101 * @param e element describing the layout of the varying input
  /external/deqp/data/gles3/shaders/
linkage.test 2 # Varying tests
3 group varying "Varying linkage"
6 group rules "Varying linking rules"
10 desc "varying declared in fragment shader, no reference in vertex shader"
36 desc "varying declared in vertex shader, no reference in fragment shader"
59 desc "varying declared in both vertex and fragment shader, but not used"
83 desc "varying declared in both shaders, statically used in fragment shader"
111 desc "varying declared and statically used in vertex shader, no reference in fragment shader"
137 desc "varying declared and statically used in vertex shader, only declared in fragment shader
    [all...]

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