HomeSort by relevance Sort by last modified time
    Searched full:varying (Results 301 - 325 of 736) sorted by null

<<11121314151617181920>>

  /external/deqp/modules/gles2/functional/
es2fShaderMatrixTests.cpp 819 vtx << "varying mediump vec4 v_color;\n";
820 frag << "varying mediump vec4 v_color;\n";
841 vtx << "varying " << precName << " " << typeName << " v_" << typeName << ";\n";
842 frag << "varying " << precName << " " << typeName << " v_" << typeName << ";\n";
854 vtx << "varying " << precName << " " << typeName << " v_coords;\n";
855 frag << "varying " << precName << " " << typeName << " v_coords;\n";
    [all...]
es2fFlushFinishTests.cpp 180 "varying highp vec4 v_coord;\n"
188 "varying mediump vec4 v_coord;\n"
  /external/deqp/android/cts/lmp/
gles3-master.txt     [all...]
  /external/deqp/android/cts/lmp/src/
es30-lmp.txt     [all...]
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 277 + "varying vec2 vTexCoord; \n"
290 + "varying vec2 vTexCoord; \n"
  /external/autotest/client/site_tests/graphics_PiglitBVT/test_scripts/other/
graphics_PiglitBVT_2.sh 124 run_test "shaders/glsl-array-varying-01" 0.0 "bin/shader_runner tests/shaders/glsl-array-varying-01.shader_test -auto"
194 run_test "shaders/glsl-deadcode-varying" 0.0 "bin/shader_runner tests/shaders/glsl-deadcode-varying.shader_test -auto"
    [all...]
  /external/autotest/client/site_tests/graphics_PiglitBVT/test_scripts/pinetrail/
graphics_PiglitBVT_8.sh 33 run_test "spec/ARB_vertex_program/vp-arl-constant-array-varying" 0.0 "bin/vpfp-generic tests/shaders/generic/vp-arl-constant-array-varying.vpfp -fbo -auto"
  /external/deqp/data/gles2/shaders/
keywords.test 57 case varying
69 float varying = 1.0;
  /external/deqp/data/gles31/shaders/
linkage_tessellation_geometry.test 2 group varying "Varying linkage"
  /external/deqp/framework/opengl/
gluShaderProgram.hpp 312 ProgramSources& operator<< (const TransformFeedbackVarying& varying) { transformFeedbackVaryings.push_back(varying.name); return *this; }
  /external/deqp/modules/egl/
teglPreservingSwapTests.cpp 128 "varying mediump vec4 v_color;\n"
136 "varying mediump vec4 v_color;\n"
  /external/deqp/modules/gles2/performance/
es2pTextureUploadTests.cpp 159 "varying vec2 v_texCoord;\n"
169 "varying vec2 v_texCoord;\n"
  /external/deqp/modules/gles3/accuracy/
es3aVaryingInterpolationTests.cpp 21 * \brief Varying interpolation accuracy tests.
284 : TestCaseGroup(context, "interpolation", "Varying Interpolation Accuracy Tests")
  /external/deqp/modules/gles31/functional/
es31fTessellationTests.cpp 293 //! Helper for handling simple, one-varying transform feedbacks.
301 vector<VaryingT> varying;
304 Result (int n, const vector<VaryingT>& v) : numPrimitives(n), varying(v) {}
    [all...]
  /external/mesa3d/src/glsl/
glsl_lexer.ll 268 varying return VARYING;
  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
SurfaceTextureHelper.java 124 "varying vec2 interp_tc;\n"
138 + "varying vec2 interp_tc;\n"
  /external/webrtc/talk/app/webrtc/objc/
RTCOpenGLVideoRenderer.mm 53 #define VERTEX_SHADER_OUT "varying"
54 #define FRAGMENT_SHADER_IN "varying"
  /prebuilts/misc/windows/sdl2/test/
testgles2.c 342 " varying vec3 vv3color; "
350 " varying vec3 vv3color; "
  /tools/test/connectivity/acts/tests/google/ble/filtering/
UniqueFilteringTest.py 359 """Test scan filtering against multiple varying advertisements.
361 Test scan filtering against multiple varying advertisements. The first
  /docs/source.android.com/src/devices/camera/
camera3_crop_reprocess.jd 38 are submitted with multiple or varying output pipelines listed, there won't be
  /docs/source.android.com/src/devices/tech/ota/
block.jd 112 between Android 5.0 and Android 5.1 releases (varying target build changes)</p>
  /external/dbus/
README 38 bindings have varying levels of completeness and are maintained as
  /external/deqp/framework/referencerenderer/
rrShadingContext.hpp 62 // Read Varying
  /external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp 85 // \note In fragment cases with DECISION_ATTRIBUTE, the value in the expression will actually be a varying.
745 vtx << " v_value = a_value;\n"; // Transfer input to fragment shader through varying.
874 decisionType == (int)DECISION_ATTRIBUTE ? (isVertex ? "attribute" : "varying") :
949 decisionType == (int)DECISION_ATTRIBUTE ? (isVertex ? "attribute" : "varying") :
  /external/mesa3d/docs/
shading.html 91 <li>The gl_Color and gl_SecondaryColor varying vars are interpolated

Completed in 669 milliseconds

<<11121314151617181920>>