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full:varying
(Results
301 - 325
of
736
) sorted by null
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/external/deqp/modules/gles2/functional/
es2fShaderMatrixTests.cpp
819
vtx << "
varying
mediump vec4 v_color;\n";
820
frag << "
varying
mediump vec4 v_color;\n";
841
vtx << "
varying
" << precName << " " << typeName << " v_" << typeName << ";\n";
842
frag << "
varying
" << precName << " " << typeName << " v_" << typeName << ";\n";
854
vtx << "
varying
" << precName << " " << typeName << " v_coords;\n";
855
frag << "
varying
" << precName << " " << typeName << " v_coords;\n";
[
all
...]
es2fFlushFinishTests.cpp
180
"
varying
highp vec4 v_coord;\n"
188
"
varying
mediump vec4 v_coord;\n"
/external/deqp/android/cts/lmp/
gles3-master.txt
[
all
...]
/external/deqp/android/cts/lmp/src/
es30-lmp.txt
[
all
...]
/cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java
277
+ "
varying
vec2 vTexCoord; \n"
290
+ "
varying
vec2 vTexCoord; \n"
/external/autotest/client/site_tests/graphics_PiglitBVT/test_scripts/other/
graphics_PiglitBVT_2.sh
124
run_test "shaders/glsl-array-
varying
-01" 0.0 "bin/shader_runner tests/shaders/glsl-array-
varying
-01.shader_test -auto"
194
run_test "shaders/glsl-deadcode-
varying
" 0.0 "bin/shader_runner tests/shaders/glsl-deadcode-
varying
.shader_test -auto"
[
all
...]
/external/autotest/client/site_tests/graphics_PiglitBVT/test_scripts/pinetrail/
graphics_PiglitBVT_8.sh
33
run_test "spec/ARB_vertex_program/vp-arl-constant-array-
varying
" 0.0 "bin/vpfp-generic tests/shaders/generic/vp-arl-constant-array-
varying
.vpfp -fbo -auto"
/external/deqp/data/gles2/shaders/
keywords.test
57
case
varying
69
float
varying
= 1.0;
/external/deqp/data/gles31/shaders/
linkage_tessellation_geometry.test
2
group
varying
"
Varying
linkage"
/external/deqp/framework/opengl/
gluShaderProgram.hpp
312
ProgramSources& operator<< (const TransformFeedbackVarying&
varying
) { transformFeedbackVaryings.push_back(
varying
.name); return *this; }
/external/deqp/modules/egl/
teglPreservingSwapTests.cpp
128
"
varying
mediump vec4 v_color;\n"
136
"
varying
mediump vec4 v_color;\n"
/external/deqp/modules/gles2/performance/
es2pTextureUploadTests.cpp
159
"
varying
vec2 v_texCoord;\n"
169
"
varying
vec2 v_texCoord;\n"
/external/deqp/modules/gles3/accuracy/
es3aVaryingInterpolationTests.cpp
21
* \brief
Varying
interpolation accuracy tests.
284
: TestCaseGroup(context, "interpolation", "
Varying
Interpolation Accuracy Tests")
/external/deqp/modules/gles31/functional/
es31fTessellationTests.cpp
293
//! Helper for handling simple, one-
varying
transform feedbacks.
301
vector<VaryingT>
varying
;
304
Result (int n, const vector<VaryingT>& v) : numPrimitives(n),
varying
(v) {}
[
all
...]
/external/mesa3d/src/glsl/
glsl_lexer.ll
268
varying
return
VARYING
;
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
SurfaceTextureHelper.java
124
"
varying
vec2 interp_tc;\n"
138
+ "
varying
vec2 interp_tc;\n"
/external/webrtc/talk/app/webrtc/objc/
RTCOpenGLVideoRenderer.mm
53
#define VERTEX_SHADER_OUT "
varying
"
54
#define FRAGMENT_SHADER_IN "
varying
"
/prebuilts/misc/windows/sdl2/test/
testgles2.c
342
"
varying
vec3 vv3color; "
350
"
varying
vec3 vv3color; "
/tools/test/connectivity/acts/tests/google/ble/filtering/
UniqueFilteringTest.py
359
"""Test scan filtering against multiple
varying
advertisements.
361
Test scan filtering against multiple
varying
advertisements. The first
/docs/source.android.com/src/devices/camera/
camera3_crop_reprocess.jd
38
are submitted with multiple or
varying
output pipelines listed, there won't be
/docs/source.android.com/src/devices/tech/ota/
block.jd
112
between Android 5.0 and Android 5.1 releases (
varying
target build changes)</p>
/external/dbus/
README
38
bindings have
varying
levels of completeness and are maintained as
/external/deqp/framework/referencerenderer/
rrShadingContext.hpp
62
// Read
Varying
/external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp
85
// \note In fragment cases with DECISION_ATTRIBUTE, the value in the expression will actually be a
varying
.
745
vtx << " v_value = a_value;\n"; // Transfer input to fragment shader through
varying
.
874
decisionType == (int)DECISION_ATTRIBUTE ? (isVertex ? "attribute" : "
varying
") :
949
decisionType == (int)DECISION_ATTRIBUTE ? (isVertex ? "attribute" : "
varying
") :
/external/mesa3d/docs/
shading.html
91
<li>The gl_Color and gl_SecondaryColor
varying
vars are interpolated
Completed in 669 milliseconds
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