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  /prebuilts/python/linux-x86/2.7.5/share/pretty-printers/stlport/test/
test.cpp 46 std::vector<bool> vector2; local
47 vector2.push_back( true);
48 vector2.push_back( false);
49 vector2.push_back( true);
  /toolchain/binutils/binutils-2.25/gas/testsuite/gas/bfin/
bfin.exp 64 run_dump_test "vector2"
  /external/google-benchmark/src/
stat.h 24 class Vector2;
156 static inline Vector2<SType> Sqr(const Vector2<SType> &dat) {
180 static inline Vector2<SType> Sqrt(const Vector2<SType> &dat) {
182 return Max(dat, Vector2<SType>()).Sqrt();
  /external/replicaisland/src/com/replica/replicaisland/
GameObjectFactory.java     [all...]
CollisionVolume.java 55 public abstract boolean intersects(Vector2 position, FlipInfo flip, CollisionVolume other,
56 Vector2 otherPosition, FlipInfo otherFlip);
DebugSystem.java 34 private Vector2 mWorkVector;
48 mWorkVector = new Vector2();
MotionBlurComponent.java 31 public Vector2 position = new Vector2();
InputXY.java 53 public final void setVector(Vector2 vector) {
PatrolComponent.java 40 Vector2 mWorkingVector;
41 Vector2 mWorkingVector2;
46 mWorkingVector = new Vector2();
47 mWorkingVector2 = new Vector2();
SimplePhysicsComponent.java 43 final Vector2 impulse = parentObject.getImpulse();
GameObjectManager.java 42 private Vector2 mCameraFocus;
55 mCameraFocus = new Vector2();
116 final Vector2 position = gameObject.getPosition();
DynamicCollisionComponent.java 45 mBoundingVolume.setCenter(Vector2.ZERO);
InputTouchScreen.java 57 public final void setVector(int index, Vector2 vector) {
LaunchProjectileComponent.java 49 private Vector2 mWorkingVector;
57 mWorkingVector = new Vector2();
LifetimeComponent.java 30 private Vector2 mHotSpotTestPoint;
40 mHotSpotTestPoint = new Vector2();
RenderSystem.java 53 public void scheduleForDraw(DrawableObject object, Vector2 position, int priority, boolean cameraRelative) {
104 public void set(DrawableObject drawable, Vector2 position, int priority, boolean isCameraRelative) {
GameObjectCollisionSystem.java 107 final Vector2 position = record.object.getPosition();
120 final Vector2 otherPosition = other.object.getPosition();
201 Vector2 attackPosition,
202 Vector2 vulnerabilityPosition,
233 final Vector2 position = record.object.getPosition();
  /external/eigen/Eigen/src/Eigen2Support/Geometry/
Rotation2D.h 47 typedef Matrix<Scalar,2,1> Vector2;
77 Vector2 operator* (const Vector2& vec) const
  /external/eigen/Eigen/src/Geometry/
Rotation2D.h 52 typedef Matrix<Scalar,2,1> Vector2;
85 Vector2 operator* (const Vector2& vec) const
  /frameworks/base/core/java/android/gesture/
GestureUtils.java 404 * @param vector2
407 static float squaredEuclideanDistance(float[] vector1, float[] vector2) {
411 float difference = vector1[i] - vector2[i];
421 * @param vector2
424 static float cosineDistance(float[] vector1, float[] vector2) {
428 sum += vector1[i] * vector2[i];
437 * @param vector2
441 static float minimumCosineDistance(float[] vector1, float[] vector2, int numOrientations) {
446 a += vector1[i] * vector2[i] + vector1[i + 1] * vector2[i + 1]
    [all...]
  /libcore/support/src/test/java/tests/support/
Support_Format.java 71 protected static boolean compare(Vector<FieldContainer> vector1, Vector<FieldContainer> vector2) {
72 return vector1.size() == vector2.size() && vector1.containsAll(vector2);
  /external/eigen/test/eigen2/
eigen2_geometry.cpp 24 typedef Matrix<Scalar,2,1> Vector2;
43 Vector2 u0 = Vector2::Random();
236 Vector2 v20 = Vector2::Random();
237 Vector2 v21 = Vector2::Random();
eigen2_geometry_with_eigen2_prefix.cpp 26 typedef Matrix<Scalar,2,1> Vector2;
45 Vector2 u0 = Vector2::Random();
238 Vector2 v20 = Vector2::Random();
239 Vector2 v21 = Vector2::Random();
  /external/eigen/demos/mandelbrot/
mandelbrot.cpp 43 typedef Eigen::Array<Real, 2, 1> Vector2;
44 Vector2 start(widget->center.x() - widget->xradius, widget->center.y() - yradius);
45 Vector2 step(2*widget->xradius/img_width, 2*yradius/img_height);
  /frameworks/ml/bordeaux/service/src/android/bordeaux/services/
BaseCluster.java 104 private double computeDistance(double[] vector1, double[] vector2) {
107 product += vector1[i] * vector2[i];

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