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/external/opencv3/doc/tutorials/ios/hello/
hello.markdown
22
-# Now you can start writing
your
application.
31
- Link
your
project with OpenCV as shown in previous section.
32
- Open the file named *NameOfProject-Prefix.pch* ( replace NameOfProject with name of
your
60
- The *.m file in
your
project should be renamed to *.mm.
61
- You have to manually include AssetsLibrary.framework into
your
project, which is not done anymore by default.
/frameworks/base/docs/html/guide/topics/text/
index.jd
3
page.landing.intro=Use text services to add conventient features such as copy/paste and spell checking to
your
app. You can also develop
your
own text services to offer custom IMEs, dictionaries, and spelling checkers that you can distribute to users as applications.
13
<a href="http://android-developers.blogspot.com/2011/12/add-voice-typing-to-
your
-ime.html">
14
<h4>Add Voice Typing To
Your
IME</h4>
31
support in software. Whatever you decide to call it, today we?re going to look at how to make
your
/frameworks/base/docs/html/training/animation/
index.jd
40
Animations can add subtle visual cues that notify users about what's going on in
your
app and
41
improve their mental model of
your
app's interface. Animations are especially useful when the
43
can also add a polished look to
your
app, which gives
your
app a higher quality feel.
49
annoying
your
users.
/frameworks/base/docs/html/training/app-indexing/
deep-linking.jd
12
<li><a href="#adding-filters">Add Intent Filters for
Your
Deep Links</a></li>
14
<li><a href="#testing-filters">Test
Your
Deep Links</a></li>
20
<li><a href="{@docRoot}training/basics/intents/filters.html">Allow Other Apps to Start
Your
Activity</a></li>
26
<p>To enable Google to crawl
your
app content and allow users to enter
your
app
28
activities in
your
app manifest. These intent filters allow
29
<em>deep linking</em> to the content in any of
your
activities. For example, the user might click on a deep link to view a page within a shopping app that describes a product offering that the user is searching for.</p>
31
<h2 id="adding-filters">Add Intent Filters for
Your
Deep Links</h2>
32
<p>To create a deep link to
your
app content, add an intent filter that
33
contains these elements and attribute values in
your
manifest:</p
[
all
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/frameworks/base/docs/html/guide/components/
aidl.jd
38
different applications to access
your
service for IPC and want to handle multithreading in
your
40
different applications, you should create
your
interface by <a
43
implement
your
interface <a
49
<p>Before you begin designing
your
AIDL interface, be aware that calls to an AIDL interface are
56
this is
your
main UI thread, that thread continues to execute in the AIDL interface. If it is
57
another thread, that is the one that executes
your
code in the service. Thus, if only local
64
your
own process. You must be prepared for incoming calls from unknown threads, with multiple calls
78
<p>You must define
your
AIDL interface in an {@code .aidl} file using the Java
94
<p>The Android SDK tools generate an interface in the Java programming language, based on
your
[
all
...]
index.jd
3
page.landing.intro=Android's application framework lets you create rich and innovative apps using a set of reusable components. This section explains how you can build the components that define the building blocks of
your
app and how to connect them together using intents.
4
page.metaDescription=Android's application framework lets you create rich and innovative apps using a set of reusable components. This section explains how you can build the components that define the building blocks of
your
app and how to connect them together using intents.
28
<p>A good practice in creating responsive applications is to make sure
your
main UI thread
29
does the minimum amount of work. Any potentially long task that may hang
your
application should be
40
instance receives and how you can use them so
your
activity does what the user expects and does not consume system
41
resources when
your
activity doesn't need them.</p>
47
your
app's user experience for devices with different screen sizes, all while continuing to support
/frameworks/base/docs/html/google/play/licensing/
adding-licensing.jd
1
page.title=Adding Licensing to
Your
App
35
<li><a href="#account-key">Embed
your
public key for licensing</a></li>
36
<li><a href="#handler-cleanup">Call
your
LicenseChecker's onDestroy() method
41
<li><a href="#app-obfuscation">Obfuscating
Your
Code</a></li>
53
your
app with the License Verification Library (LVL).</p>
58
<li><a href="#manifest-permission">Adding the licensing permission</a>
your
application's manifest.</li>
59
<li><a href="#impl-Policy">Implementing a Policy</a> — you can choose one of the full implementations provided in the LVL or create
your
own.</li>
60
<li><a href="#impl-Obfuscator">Implementing an Obfuscator</a>, if
your
{@code Policy} will cache any
62
<li><a href="#impl-lc">Adding code to check the license</a> in
your
application's main
69
integration, you should be able to compile
your
application successfully and yo
[
all
...]
/frameworks/base/docs/html/google/play/publishing/
multiple-apks.jd
58
for
your
application that are each targeted to different device configurations. Each APK is a
59
complete and independent version of
your
application, but they share the same application listing on
61
feature is useful for cases in which
your
application cannot reach all desired devices with a single
65
to the success of
your
application that you make it available to as many devices as possible.
75
you publish
your
application for as many devices as possible, Google Play allows you to
80
<p>By publishing
your
application with multiple APKs, you can:</p>
87
<li>Support different CPU architectures with each APK (such as for ARM, x86, and MIPS, when
your
95
different device configurations <strong>only when
your
APK is too large</strong> (greater than
99
your
life simpler by avoiding development and publishing complexity). Read the section below about
101
consider
your
options before publishing multiple APKs.</p
[
all
...]
/external/chromium-trace/catapult/third_party/webapp2/docs/tutorials/gettingstarted/
usingwebapp2.rst
7
for you, so you can focus
your
development efforts on
your
application's
11
CGI adaptor). You can bundle a framework of
your
choosing with
your
application
12
code by copying its code into
your
application directory.
17
to bundle a single file with
your
application code to use it. We will use
20
Follow these steps to bundle the ``webapp2`` framework with
your
application:
22
- Create a file ``webapp2.py`` inside
your
application directory. Paste the
66
Reload `http://localhost:8080/ <http://localhost:8080/>`_ in
your
browser to
67
see the new version in action (if you stopped
your
web server, restart it b
[
all
...]
/external/harfbuzz_ng/docs/
usermanual-hello-harfbuzz.xml
10
Create a buffer and put
your
text in it.
130
Before sending
your
string to Harfbuzz, you may need to apply the
141
strings to Harfbuzz: <literal>a</literal>, in
your
Roman font;
142
<literal>huge</literal> using
your
italic font; and
143
<literal>breakfast</literal> using
your
Roman font again.
145
direction within
your
string, you will need to shape each run
157
word, sentence and line break points are in
your
text, you
166
each word of
your
text to Harfbuzz to determine its shaped width
175
interface between
your
text and
your
font, and that's somethin
[
all
...]
/build/kati/
CONTRIBUTING.md
3
We'd love to accept
your
patches and contributions to this project. There are
11
Google permission to use and redistribute
your
contributions as part of the
18
* If you work for a company that wants to allow you to contribute
your
work,
28
Once
your
CLA is submitted (or if you already submitted one for
31
of
your
first [pull request][].
50
1. Do
your
best to have [well-formed commit messages][] for each change.
54
1. Finally, push the commits to
your
fork and submit a [pull request][].
/device/sample/frameworks/PlatformLibrary/
README.txt
5
This directory contains a full example of writing
your
own Android platform
15
To declare
your
library to the framework, you must place a file with a .xml
47
public unique name by which clients will link to
your
library, but once this
65
This shows an example of how you can write client applications for
your
new
68
build system. The only two special things needed to use
your
library are:
71
against
your
shared library.
74
your
library into the application.
/external/chromium-trace/catapult/third_party/gsutil/third_party/oauth2client/docs/
contributing.rst
4
We'd love to accept
your
code patches! However, before we can take them, we
13
* If you work for a company that wants to allow you to contribute
your
work to
20
contributors and be able to accept
your
patches.
27
your
idea,
your
approach is not quite right, or that the functionality exists
35
requests. Fork the repository, and make
your
changes in the forked repository.
47
Once you have made all
your
changes, tests, and updated the documentation,
/external/google-benchmark/
CONTRIBUTING.md
3
We'd love to accept
your
patches and contributions to this project. There are
11
Google permission to use and redistribute
your
contributions as part of the
18
* If you work for a company that wants to allow you to contribute
your
work,
28
Once
your
CLA is submitted (or if you already submitted one for
31
of
your
first [pull request][].
50
1. Do
your
best to have [well-formed commit messages][] for each change.
54
1. Finally, push the commits to
your
fork and submit a [pull request][].
/external/libmtp/examples/
evolution-sync.sh
17
# that contains the calendar and contacts on
your
device.
25
# The evolution address book. To list
your
addressbooks, type:
61
# Next line merges all of
your
tasklist,
your
personal calendar,
70
# export
your
contacts to vcard.
88
# on
your
device. Change the path to
your
sendfile command.
/external/mesa3d/src/gallium/auxiliary/postprocess/
ADDING
43
Add
your
filter to filters.h, in a correct place. Placement is important, AA should usually
46
Name is the config option
your
filter will be enabled by, both in driconf and as an env var.
48
Inner temp means an intermediate framebuffer you may use in
your
filter to store
51
Shaders is the number of shaders
your
filter needs. The minimum is 2.
54
You could also write the init and main functions now. If
your
filter is single-pass without
55
a vertex shader and any other input than the main screen, you can use pp_nocolor as
your
85
Assuming you got here, sharing is caring. Send
your
filter to mesa-dev.
/external/selinux/libsemanage/tests/
README
18
add unit tests for
your
code:
22
semanage_store.c.
Your
new .h/.c files represent a suite of related
39
in
your
suite, respectively. They return 0 on success, 1 on failure.
41
3. Update libsemanage-tests.c to add
your
new suite and/or
your
new tests
51
6. Run
your
tests. Rejoice or despair, as appropriate.
57
your
output pretty. To do this, include utilities.h and specify the
/external/skia/site/dev/contrib/
patch.md
11
to patch into
your
local checkout: https://codereview.appspot.com/6201055/
26
1. Prepare
your
local workspace to accept the patch.
31
clean enough" for
your
purposes). If the codereview patch was against
32
an old revision of the repo, you may need to sync
your
local workspace
55
3. Apply this patch to
your
local checkout.
68
Wrong revision. Maybe
your
local workspace is not up to date? Or maybe the
70
to the latest revision? (In that case, revert any changes and sync
your
/frameworks/base/docs/html/distribute/monetize/
subscriptions.jd
3
page.metaDescription=Sell subscriptions to
your
products to create continuing revenue streams.
22
When users purchase subscriptions in
your
apps, Google Play handles all
23
checkout details so
your
apps never have to directly process any financial
26
purchases. This ensures a consistent and familiar purchase flow for
your
31
At a basic level you can offer use of
your
apps or access to their content on
39
subscriptions within
your
apps. This way you can offer users basic or core
52
API into
your
apps, and add the mechanisms to unlock subscribed features or
/frameworks/base/docs/html/training/basics/intents/
index.jd
38
To take the user from one activity to another,
your
app must use an {@link
39
android.content.Intent} to define
your
app's "intent" to do something. When you pass an
43
allows
your
app to start an activity that is contained in a separate app.</p>
51
make
your
app able to respond to intents from other apps.</p>
61
<dt><b><a href="filters.html">Allowing Other Apps to Start
Your
Activity</a></b></dt>
62
<dd>Shows how to make activities in
your
app open for use by other apps by defining
63
intent filters that declare the implicit intents
your
app accepts.</dd>
/frameworks/base/docs/html/training/connect-devices-wirelessly/
nsd.jd
13
<li><a href="#register">Register
Your
Service on the Network</a></li>
16
<li><a href="#teardown">Unregister
Your
Service on Application Close</a></li>
36
<p>Adding Network Service Discovery (NSD) to
your
app allows
your
users to
37
identify other devices on the local network that support the services
your
app
47
<h2 id="register">Register
Your
Service on the Network</h2>
50
you don't care about broadcasting
your
app's services over the local network,
54
<p>To register
your
service on the local network, first create a {@link
56
that other devices on the network use when they're deciding whether to connect to
your
99
<p>When setting the port for
your
service, avoid hardcoding it as thi
[
all
...]
/frameworks/base/docs/html/training/efficient-downloads/
index.jd
29
<p>This class demonstrates the best practices for scheduling and executing downloads using techniques such as caching, polling, and prefetching. You will learn how the power-use profile of the wireless radio can affect
your
choices on when, what, and how to transfer data in order to minimize impact on battery life.</p>
39
<dd>This lesson introduces the wireless radio state machine, explains how
your
app?s connectivity model interacts with it, and how you can minimize
your
data connection and use prefetching and bundling to minimize the battery drain associated with
your
data transfers.</dd>
42
<dd>This lesson will examine how
your
refresh frequency can be varied to best mitigate the effect of background updates on the underlying wireless radio state machine.</dd>
45
<dd>The most fundamental way to reduce
your
downloads is to download only what you need. This lesson introduces some best practices to eliminate redundant downloads.</dd>
47
<dt><b><a href="connectivity_patterns.html">Modifying
your
Download Patterns Based on the Connectivity Type</a></b></dt>
/frameworks/base/docs/html/training/performance/battery/network/
action-any-traffic.jd
23
them to
your
app.
28
consequently reduce the battery drain caused by
your
app.
52
packet size, as well as faster encoding and decoding time. If
your
application transfers a lot
68
Your
app can avoid downloading duplicate data by caching. Always cache static resources,
82
To learn about caching, watch the video. To implement caching in
your
app, see <a href=
93
GPRS) are active and modify
your
pre-fetching routines to minimize battery load.
99
Modifying
your
Download Patterns Based on the Connectivity Type</a>.
/frameworks/base/docs/html/training/articles/
memory.jd
1
page.title=Managing
Your
App's Memory
20
<li><a href="#YourApp">How
Your
App Should Manage Memory</a>
23
<li><a href="#ReleaseMemoryAsUiGone">Release memory when
your
user interface becomes hidden</a></li>
35
<li><a href="#Zipalign">Use zipalign on
your
final APK</a></li>
36
<li><a href="#AnalyzeRam">Analyze
your
RAM usage</a></li>
43
<li><a href="{@docRoot}tools/debugging/debugging-memory.html">Investigating
Your
RAM Usage</a>
54
you to ignore when and where
your
app allocates and releases memory.</p>
56
<p>In order for the garbage collector to reclaim memory from
your
app, you need to avoid
60
care of the rest: the system reclaims
your
memory allocations when the corresponding objects leave
61
the scope of
your
app's active threads.</p
[
all
...]
/prebuilts/go/darwin-x86/doc/
contribute.html
11
have <a href="code.html">written and tested
your
code</a>.
19
<h2 id="Design">Discuss
your
design</h2>
54
You've <a href="code.html">written and tested
your
code</a>, but
91
<a href="https://accounts.google.com/SignUpWithoutGmail">with
your
existing
102
To set up
your
account in Gerrit, visit
119
Your
secret authentication token is now in a <code>.gitcookie</code> file
126
Now that you have
your
authentication token,
127
you need to register
your
account with Gerrit.
137
<p>Gerrit serves as the gatekeeper and uses
your
e-mail address as the key.
138
To send
your
first change to the Go project from a given address
[
all
...]
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