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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
compobj.h
7
#warning
Your
code should include objbase.h instead of compobj.h
dispatch.h
7
#warning
Your
code should include oleauto.h instead of dispatch.h
dvobj.h
7
#warning
Your
code should include ole2.h instead of dvobj.h
moniker.h
7
#warning
Your
code should include objbase.h instead of moniker.h header file.
olectlid.h
6
#warning
Your
code should include olectl.h instead of olectlid.h header file.
storage.h
7
#warning
Your
code should include objbase.h instead of storage.h header file.
/prebuilts/gdb/darwin-x86/lib/python2.7/ctypes/macholib/
__init__.py
5
Enough Mach-O to make
your
head spin.
/prebuilts/gdb/linux-x86/lib/python2.7/ctypes/macholib/
__init__.py
5
Enough Mach-O to make
your
head spin.
/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/ctypes/macholib/
__init__.py
5
Enough Mach-O to make
your
head spin.
/prebuilts/python/linux-x86/2.7.5/lib/python2.7/ctypes/macholib/
__init__.py
5
Enough Mach-O to make
your
head spin.
/toolchain/binutils/binutils-2.25/config/
asmcfi.m4
13
[Define if
your
assembler supports .cfi_* directives.])
/frameworks/base/docs/html/distribute/monetize/
ecommerce.jd
15
physical goods and services, such as clothing or movie tickets, through
your
21
You can use this option where
your
app is the store-front for retail or
22
webtail operations. However, you can also combine it with
your
<a href=
28
Your
customers purchase goods and services with credit or debit card payment
29
methods. Android Pay helps you minimize user data entry by enabling
your
payment flow
33
You also keep
your
existing payment infrastructure and leverage Android Pay
34
to optimize
your
payment flow — users can make purchases in as a few as
/frameworks/base/docs/html/ndk/guides/
x86-64.jd
23
your
{@code Application.mk} file. For example:
33
{@code $PROJECT/libs/x86_64/} on
your
host machine, where {@code $PROJECT} is the root directory
34
of
your
project. It also embeds them in
your
APK, under {@code /lib/x86_64/}.</p>
36
<p>The Android package manager extracts these libraries when installing
your
APK on a compatible
37
64-bit, x86-powered device, placing them under
your
app's private data directory.</p>
50
Android 5.0 (Android API level 21). If
your
project files target an older API level, but include
/frameworks/base/docs/html/training/permissions/
best-practices.jd
43
In many cases, you can choose between two ways for
your
app to perform a
44
task. You can have
your
app ask for permission to perform the operation
50
For example, suppose
your
app needs to be able to take pictures with the
51
device camera.
Your
app can request the {@link
52
android.Manifest.permission#CAMERA CAMERA} permission, which allows
your
app
53
to access the camera directly.
Your
app would then use the camera APIs to
54
control the camera and take a picture. This approach gives
your
app full
56
into
your
app.
65
the picture to
your
app's {@link
81
<li>
Your
app has full control over the user experience when you perform th
[
all
...]
/frameworks/base/docs/html/training/system-ui/
visibility.jd
42
<p>This lesson describes how to register a listener so that
your
app can get notified
44
synchronize other parts of
your
UI with the hiding/showing of system bars.</p>
49
{@link android.view.View.OnSystemUiVisibilityChangeListener} to
your
view.
52
<p>For example, you could add this code to
your
activity's
64
// adjustments to
your
UI, such as showing the action bar or
68
// adjustments to
your
UI, such as hiding the action bar or
74
<p>It's generally good practice to keep
your
UI in sync with changes in system bar
/ndk/sources/cxx-stl/stlport/
README
20
one shared library for
your
project. All necessary STLport functions
25
several shared libraries in
your
project, because it avoids copying the
30
To use the *static* library, define APP_STL in
your
Application.mk as follows:
38
Note that, in this case, you will need, in
your
application, to explicitely
55
If you have an Android device connected to
your
machine, this will
62
You can however rebuild them from sources in
your
own application build by
63
defining STLPORT_FORCE_REBUILD to 'true' in
your
Application.mk as in:
/prebuilts/ndk/current/sources/cxx-stl/stlport/
README
20
one shared library for
your
project. All necessary STLport functions
25
several shared libraries in
your
project, because it avoids copying the
30
To use the *static* library, define APP_STL in
your
Application.mk as follows:
38
Note that, in this case, you will need, in
your
application, to explicitely
55
If you have an Android device connected to
your
machine, this will
62
You can however rebuild them from sources in
your
own application build by
63
defining STLPORT_FORCE_REBUILD to 'true' in
your
Application.mk as in:
/external/chromium-trace/catapult/third_party/webapp2/docs/tutorials/gettingstarted/
usingusers.rst
7
SDK. One such service is the Users service, which lets
your
application
8
integrate with Google user accounts. With the Users service,
your
users can
9
use the Google accounts they already have to sign in to
your
application.
41
Reload the page in
your
browser.
Your
application redirects you to the local
42
version of the Google sign-in page suitable for testing
your
application.
43
You can enter any username you'd like in this screen, and
your
application
46
When
your
application is running on App Engine, users will be directed to the
47
Google Accounts sign-in page, then redirected back to
your
application after
55
If the user is already signed in to
your
application, ``get_current_user()`
[
all
...]
/frameworks/base/docs/html/guide/practices/
screens-distribution.jd
13
<li>If necessary, you can control distribution of
your
application based on the device
35
<p>Although we recommend that you design
your
application to function properly on multiple
36
configurations of screen size and density, you can instead choose to limit the distribution of
your
39
Google Play by adding elements to
your
manifest file that specify the screen configurations
your
42
<p>However, before you decide to restrict
your
application to certain screen configurations, you
45
them to the best of
your
ability. By supporting multiple screens,
your
application can be made
53
need to filter
your
application from larger screens. As long as you follow the <a
55
Independence</a>,
your
application should work well on larger screens such as tablets. However, yo
[
all
...]
/frameworks/base/docs/html/training/maps/
index.jd
14
Allow
your
users to explore the world with rich maps provided by Google. Identify
22
in
your
app.
28
<h4>Add maps to
your
app</h4>
39
Add markers onto the map to indicate special points of interest for
your
users. You can define
40
custom colors or icons for
your
map markers to match
your
app's look and feel. To further enhance
48
Give
your
users a different view of the world with the ability to control the rotation, tilt,
53
<h4>Add Street View to
your
app</h4>
55
Embed Street View into an activity and let
your
users explore the world through panoramic
66
set up the Google Play services SDK in
your
app development project. For more information
[
all
...]
/external/chromium-trace/catapult/third_party/gsutil/third_party/boto/boto/services/
sonofmmm.cfg
2
#
Your
AWS Credentials
4
# the boto tools to start
your
service
15
#smtp_host = <
your
smtp host>
16
#smtp_user = <
your
smtp username, if necessary>
17
#smtp_pass = <
your
smtp password, if necessary>
/external/libmtp/examples/
util.c
11
* version 2 of the License, or (at
your
option) any later version.
57
printf("Could not determine language suffix for
your
system. Please check
your
setup!\n");
59
printf("
Your
system does not appear to have UTF-8 enabled ($LANG=\"%s\")\n", lang);
61
printf("please switch
your
locale to an UTF-8 locale, e.g. \"en_US.UTF-8\".\n");
/external/mesa3d/docs/
bugs.html
32
<li>Check if
your
bug is already reported in the database.
33
<li>Monitor
your
bug report for requests for additional information, etc.
34
<li>If you're reporting a crash, try to use
your
debugger (gdb) to get a stack
49
If
your
bug report is vague or
your
test program doesn't compile
/external/svox/picolanginstaller/res/values-en-rAU/
strings.xml
27
<string name="retry_message" product="nosdcard" msgid="8048316007107408391">"The voice data couldn\'t install. Make sure that
your
USB storage has at least 6MB of free space."</string>
28
<string name="retry_message" product="default" msgid="4262829785604216441">"The voice data couldn\'t install. Make sure that
your
SD card is in
your
device and that it has at least 6MB of free space. If
your
card is already in
your
device, try removing the card and reinserting it."</string>
/external/svox/picolanginstaller/res/values-en-rGB/
strings.xml
27
<string name="retry_message" product="nosdcard" msgid="8048316007107408391">"The voice data couldn\'t install. Make sure that
your
USB storage has at least 6MB of free space."</string>
28
<string name="retry_message" product="default" msgid="4262829785604216441">"The voice data couldn\'t install. Make sure that
your
SD card is in
your
device and that it has at least 6MB of free space. If
your
card is already in
your
device, try removing the card and reinserting it."</string>
Completed in 1674 milliseconds
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