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  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
compobj.h 7 #warning Your code should include objbase.h instead of compobj.h
dispatch.h 7 #warning Your code should include oleauto.h instead of dispatch.h
dvobj.h 7 #warning Your code should include ole2.h instead of dvobj.h
moniker.h 7 #warning Your code should include objbase.h instead of moniker.h header file.
olectlid.h 6 #warning Your code should include olectl.h instead of olectlid.h header file.
storage.h 7 #warning Your code should include objbase.h instead of storage.h header file.
  /prebuilts/gdb/darwin-x86/lib/python2.7/ctypes/macholib/
__init__.py 5 Enough Mach-O to make your head spin.
  /prebuilts/gdb/linux-x86/lib/python2.7/ctypes/macholib/
__init__.py 5 Enough Mach-O to make your head spin.
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/ctypes/macholib/
__init__.py 5 Enough Mach-O to make your head spin.
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/ctypes/macholib/
__init__.py 5 Enough Mach-O to make your head spin.
  /toolchain/binutils/binutils-2.25/config/
asmcfi.m4 13 [Define if your assembler supports .cfi_* directives.])
  /frameworks/base/docs/html/distribute/monetize/
ecommerce.jd 15 physical goods and services, such as clothing or movie tickets, through your
21 You can use this option where your app is the store-front for retail or
22 webtail operations. However, you can also combine it with your <a href=
28 Your customers purchase goods and services with credit or debit card payment
29 methods. Android Pay helps you minimize user data entry by enabling your payment flow
33 You also keep your existing payment infrastructure and leverage Android Pay
34 to optimize your payment flow &mdash; users can make purchases in as a few as
  /frameworks/base/docs/html/ndk/guides/
x86-64.jd 23 your {@code Application.mk} file. For example:
33 {@code $PROJECT/libs/x86_64/} on your host machine, where {@code $PROJECT} is the root directory
34 of your project. It also embeds them in your APK, under {@code /lib/x86_64/}.</p>
36 <p>The Android package manager extracts these libraries when installing your APK on a compatible
37 64-bit, x86-powered device, placing them under your app's private data directory.</p>
50 Android 5.0 (Android API level 21). If your project files target an older API level, but include
  /frameworks/base/docs/html/training/permissions/
best-practices.jd 43 In many cases, you can choose between two ways for your app to perform a
44 task. You can have your app ask for permission to perform the operation
50 For example, suppose your app needs to be able to take pictures with the
51 device camera. Your app can request the {@link
52 android.Manifest.permission#CAMERA CAMERA} permission, which allows your app
53 to access the camera directly. Your app would then use the camera APIs to
54 control the camera and take a picture. This approach gives your app full
56 into your app.
65 the picture to your app's {@link
81 <li>Your app has full control over the user experience when you perform th
    [all...]
  /frameworks/base/docs/html/training/system-ui/
visibility.jd 42 <p>This lesson describes how to register a listener so that your app can get notified
44 synchronize other parts of your UI with the hiding/showing of system bars.</p>
49 {@link android.view.View.OnSystemUiVisibilityChangeListener} to your view.
52 <p>For example, you could add this code to your activity's
64 // adjustments to your UI, such as showing the action bar or
68 // adjustments to your UI, such as hiding the action bar or
74 <p>It's generally good practice to keep your UI in sync with changes in system bar
  /ndk/sources/cxx-stl/stlport/
README 20 one shared library for your project. All necessary STLport functions
25 several shared libraries in your project, because it avoids copying the
30 To use the *static* library, define APP_STL in your Application.mk as follows:
38 Note that, in this case, you will need, in your application, to explicitely
55 If you have an Android device connected to your machine, this will
62 You can however rebuild them from sources in your own application build by
63 defining STLPORT_FORCE_REBUILD to 'true' in your Application.mk as in:
  /prebuilts/ndk/current/sources/cxx-stl/stlport/
README 20 one shared library for your project. All necessary STLport functions
25 several shared libraries in your project, because it avoids copying the
30 To use the *static* library, define APP_STL in your Application.mk as follows:
38 Note that, in this case, you will need, in your application, to explicitely
55 If you have an Android device connected to your machine, this will
62 You can however rebuild them from sources in your own application build by
63 defining STLPORT_FORCE_REBUILD to 'true' in your Application.mk as in:
  /external/chromium-trace/catapult/third_party/webapp2/docs/tutorials/gettingstarted/
usingusers.rst 7 SDK. One such service is the Users service, which lets your application
8 integrate with Google user accounts. With the Users service, your users can
9 use the Google accounts they already have to sign in to your application.
41 Reload the page in your browser. Your application redirects you to the local
42 version of the Google sign-in page suitable for testing your application.
43 You can enter any username you'd like in this screen, and your application
46 When your application is running on App Engine, users will be directed to the
47 Google Accounts sign-in page, then redirected back to your application after
55 If the user is already signed in to your application, ``get_current_user()`
    [all...]
  /frameworks/base/docs/html/guide/practices/
screens-distribution.jd 13 <li>If necessary, you can control distribution of your application based on the device
35 <p>Although we recommend that you design your application to function properly on multiple
36 configurations of screen size and density, you can instead choose to limit the distribution of your
39 Google Play by adding elements to your manifest file that specify the screen configurations your
42 <p>However, before you decide to restrict your application to certain screen configurations, you
45 them to the best of your ability. By supporting multiple screens, your application can be made
53 need to filter your application from larger screens. As long as you follow the <a
55 Independence</a>, your application should work well on larger screens such as tablets. However, yo
    [all...]
  /frameworks/base/docs/html/training/maps/
index.jd 14 Allow your users to explore the world with rich maps provided by Google. Identify
22 in your app.
28 <h4>Add maps to your app</h4>
39 Add markers onto the map to indicate special points of interest for your users. You can define
40 custom colors or icons for your map markers to match your app's look and feel. To further enhance
48 Give your users a different view of the world with the ability to control the rotation, tilt,
53 <h4>Add Street View to your app</h4>
55 Embed Street View into an activity and let your users explore the world through panoramic
66 set up the Google Play services SDK in your app development project. For more information
    [all...]
  /external/chromium-trace/catapult/third_party/gsutil/third_party/boto/boto/services/
sonofmmm.cfg 2 # Your AWS Credentials
4 # the boto tools to start your service
15 #smtp_host = <your smtp host>
16 #smtp_user = <your smtp username, if necessary>
17 #smtp_pass = <your smtp password, if necessary>
  /external/libmtp/examples/
util.c 11 * version 2 of the License, or (at your option) any later version.
57 printf("Could not determine language suffix for your system. Please check your setup!\n");
59 printf("Your system does not appear to have UTF-8 enabled ($LANG=\"%s\")\n", lang);
61 printf("please switch your locale to an UTF-8 locale, e.g. \"en_US.UTF-8\".\n");
  /external/mesa3d/docs/
bugs.html 32 <li>Check if your bug is already reported in the database.
33 <li>Monitor your bug report for requests for additional information, etc.
34 <li>If you're reporting a crash, try to use your debugger (gdb) to get a stack
49 If your bug report is vague or your test program doesn't compile
  /external/svox/picolanginstaller/res/values-en-rAU/
strings.xml 27 <string name="retry_message" product="nosdcard" msgid="8048316007107408391">"The voice data couldn\'t install. Make sure that your USB storage has at least 6MB of free space."</string>
28 <string name="retry_message" product="default" msgid="4262829785604216441">"The voice data couldn\'t install. Make sure that your SD card is in your device and that it has at least 6MB of free space. If your card is already in your device, try removing the card and reinserting it."</string>
  /external/svox/picolanginstaller/res/values-en-rGB/
strings.xml 27 <string name="retry_message" product="nosdcard" msgid="8048316007107408391">"The voice data couldn\'t install. Make sure that your USB storage has at least 6MB of free space."</string>
28 <string name="retry_message" product="default" msgid="4262829785604216441">"The voice data couldn\'t install. Make sure that your SD card is in your device and that it has at least 6MB of free space. If your card is already in your device, try removing the card and reinserting it."</string>

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