HomeSort by relevance Sort by last modified time
    Searched refs:Renderer (Results 126 - 150 of 190) sorted by null

1 2 3 4 56 7 8

  /development/samples/HelloEffects/src/com/example/android/mediafx/
HelloEffects.java 39 public class HelloEffects extends Activity implements GLSurfaceView.Renderer {
60 * Initialize the renderer and tell it to only render when
  /external/chromium-trace/catapult/telemetry/third_party/webpagereplay/third_party/dns/
renderer.py 31 class Renderer(object):
41 r = dns.renderer.Renderer(id=1, flags=0x80, max_size=512)
43 r.add_rrset(dns.renderer.ANSWER, rrset_1)
44 r.add_rrset(dns.renderer.ANSWER, rrset_2)
45 r.add_rrset(dns.renderer.AUTHORITY, ns_rrset)
47 r.add_rrset(dns.renderer.ADDTIONAL, ad_rrset_1)
48 r.add_rrset(dns.renderer.ADDTIONAL, ad_rrset_2)
66 @type section: int (dns.renderer.QUESTION, dns.renderer.ANSWER
    [all...]
  /external/replicaisland/src/com/replica/replicaisland/
GLSurfaceView.java 48 * <li>Accepts a user-provided Renderer object that does the actual rendering.
52 * <li>Optionally wraps, traces, and/or error-checks the renderer's OpenGL calls.
61 * For example, unlike a regular View, drawing is delegated to a separate Renderer object which
63 * using the {@link #setRenderer(Renderer)} call.
66 * All you have to do to initialize a GLSurfaceView is call {@link #setRenderer(Renderer)}.
94 * <h4>Setting a Renderer</h4>
95 * Finally, you must call {@link #setRenderer} to register a {@link Renderer}.
96 * The renderer is
100 * Once the renderer is set, you can control whether the renderer draw
1625 String renderer = gl.glGetString(GL10.GL_RENDERER); local
    [all...]
GameRenderer.java 36 public class GameRenderer implements GLSurfaceView.Renderer {
94 * renderer.
105 String renderer = gl.glGetString(GL10.GL_RENDERER); local
106 boolean isSoftwareRenderer = renderer.contains("PixelFlinger");
110 // No use using VBOs when software renderering, esp. since older versions of the software renderer
119 DebugLog.i("Graphics Support", version + " (" + renderer + "): " +(supportsDrawTexture ? "draw texture," : "") + (supportsVBOs ? "vbos" : ""));
307 // TODO: this is a hack. Probably this renderer
  /frameworks/native/opengl/tests/lighting1709/src/com/android/lightingtest/
ClearActivity.java 66 class ClearRenderer implements GLSurfaceView.Renderer {
  /frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
GenImage.java 37 public class GenImage implements GLSurfaceView.Renderer {
  /sdk/apps/DeviceConfig/src/com/example/android/deviceconfig/
MyActivity.java 167 private static class GlRenderer implements GLSurfaceView.Renderer {
  /cts/tests/tests/media/src/android/media/cts/
EncodeVirtualDisplayWithCompositionTest.java 297 Renderer renderer = null; local
303 renderer = mRemotePresentation;
309 renderer = mLocalPresentation;
315 renderColorAndCheckResult(renderer, w, h, COLOR_RED);
316 renderColorAndCheckResult(renderer, w, h, COLOR_BLUE);
317 renderColorAndCheckResult(renderer, w, h, COLOR_GREEN);
318 renderColorAndCheckResult(renderer, w, h, COLOR_GREY);
349 private void renderColorAndCheckResult(Renderer renderer, int w, int h
    [all...]
  /external/opencv3/modules/python/test/
camera_calibration.py 159 class Renderer:
252 rend = Renderer(640, 480, 2)
  /developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
MediaEffectsFragment.java 41 public class MediaEffectsFragment extends Fragment implements GLSurfaceView.Renderer {
  /developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
MediaEffectsFragment.java 41 public class MediaEffectsFragment extends Fragment implements GLSurfaceView.Renderer {
  /development/ndk/platforms/android-21/samples/native-codec/src/com/example/nativecodec/
MyGLSurfaceView.java 73 class MyRenderer implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvailableListener {
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
SpriteTextRenderer.java 41 public class SpriteTextRenderer implements GLSurfaceView.Renderer{
57 * especially on software renderer.
139 * especially on software renderer.
  /development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/
MediaEffectsFragment.java 41 public class MediaEffectsFragment extends Fragment implements GLSurfaceView.Renderer {
  /external/webrtc/webrtc/modules/video_render/android/java/src/org/webrtc/videoengine/
ViEAndroidGLES20.java 30 implements GLSurfaceView.Renderer {
81 // Set the renderer responsible for frame rendering
362 // Request the renderer to redraw using the render thread context.
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLDepthTestActivity.java 57 // context, and set an OpenGL ES 2.0-compatible renderer.
114 class GLES20TriangleRenderer implements GLSurfaceView.Renderer {
  /frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 80 class MyRenderer implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvailableListener {
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
GLSurfaceViewCustom.java 54 * <li>Accepts a user-provided Renderer object that does the actual rendering.
58 * <li>Optionally wraps, traces, and/or error-checks the renderer's OpenGL calls.
73 * For example, unlike a regular View, drawing is delegated to a separate Renderer object which
75 * using the {@link #setRenderer(Renderer)} call.
78 * All you have to do to initialize a GLSurfaceView is call {@link #setRenderer(Renderer)}.
114 * <h4>Setting a Renderer</h4>
115 * Finally, you must call {@link #setRenderer} to register a {@link Renderer}.
116 * The renderer is
120 * Once the renderer is set, you can control whether the renderer draw
1881 String renderer = gl.glGetString(GL10.GL_RENDERER); local
    [all...]
PlanetsRenderer.java 38 * OpenGl renderer rendering given number of planets with different GL configuration.
40 public class PlanetsRenderer implements GLSurfaceViewCustom.Renderer {
440 Log.i(TAG, "Renderer " + GLES20.glGetString(GLES20.GL_RENDERER));
  /frameworks/base/opengl/java/android/opengl/
GLSurfaceView.java 51 * <li>Accepts a user-provided Renderer object that does the actual rendering.
55 * <li>Optionally wraps, traces, and/or error-checks the renderer's OpenGL calls.
70 * For example, unlike a regular View, drawing is delegated to a separate Renderer object which
72 * using the {@link #setRenderer(Renderer)} call.
75 * All you have to do to initialize a GLSurfaceView is call {@link #setRenderer(Renderer)}.
111 * <h4>Setting a Renderer</h4>
112 * Finally, you must call {@link #setRenderer} to register a {@link Renderer}.
113 * The renderer is
117 * Once the renderer is set, you can control whether the renderer draw
1950 String renderer = gl.glGetString(GL10.GL_RENDERER); local
    [all...]
  /external/deqp/framework/referencerenderer/
rrRenderer.cpp 2 * drawElements Quality Program Reference Renderer
21 * \brief Reference renderer interface.
    [all...]
  /prebuilts/tools/common/m2/repository/org/codehaus/gmaven/runtime/gmaven-runtime-support/1.5/
gmaven-runtime-support-1.5.jar 
  /prebuilts/tools/common/m2/repository/org/sonatype/gossip/gossip/1.3/
gossip-1.3.jar 
  /cts/tests/tests/graphics/src/android/opengl/cts/
CompressedTextureSurfaceView.java 77 private static class CompressedTextureRender implements GLSurfaceView.Renderer {
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
MatrixPaletteRenderer.java 42 public class MatrixPaletteRenderer implements GLSurfaceView.Renderer{
238 * especially on software renderer.
302 * especially on software renderer.

Completed in 353 milliseconds

1 2 3 4 56 7 8