/development/samples/HelloEffects/src/com/example/android/mediafx/ |
HelloEffects.java | 39 public class HelloEffects extends Activity implements GLSurfaceView.Renderer { 60 * Initialize the renderer and tell it to only render when
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/external/chromium-trace/catapult/telemetry/third_party/webpagereplay/third_party/dns/ |
renderer.py | 31 class Renderer(object): 41 r = dns.renderer.Renderer(id=1, flags=0x80, max_size=512) 43 r.add_rrset(dns.renderer.ANSWER, rrset_1) 44 r.add_rrset(dns.renderer.ANSWER, rrset_2) 45 r.add_rrset(dns.renderer.AUTHORITY, ns_rrset) 47 r.add_rrset(dns.renderer.ADDTIONAL, ad_rrset_1) 48 r.add_rrset(dns.renderer.ADDTIONAL, ad_rrset_2) 66 @type section: int (dns.renderer.QUESTION, dns.renderer.ANSWER [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
GLSurfaceView.java | 48 * <li>Accepts a user-provided Renderer object that does the actual rendering. 52 * <li>Optionally wraps, traces, and/or error-checks the renderer's OpenGL calls. 61 * For example, unlike a regular View, drawing is delegated to a separate Renderer object which 63 * using the {@link #setRenderer(Renderer)} call. 66 * All you have to do to initialize a GLSurfaceView is call {@link #setRenderer(Renderer)}. 94 * <h4>Setting a Renderer</h4> 95 * Finally, you must call {@link #setRenderer} to register a {@link Renderer}. 96 * The renderer is 100 * Once the renderer is set, you can control whether the renderer draw 1625 String renderer = gl.glGetString(GL10.GL_RENDERER); local [all...] |
GameRenderer.java | 36 public class GameRenderer implements GLSurfaceView.Renderer { 94 * renderer. 105 String renderer = gl.glGetString(GL10.GL_RENDERER); local 106 boolean isSoftwareRenderer = renderer.contains("PixelFlinger"); 110 // No use using VBOs when software renderering, esp. since older versions of the software renderer 119 DebugLog.i("Graphics Support", version + " (" + renderer + "): " +(supportsDrawTexture ? "draw texture," : "") + (supportsVBOs ? "vbos" : "")); 307 // TODO: this is a hack. Probably this renderer
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/frameworks/native/opengl/tests/lighting1709/src/com/android/lightingtest/ |
ClearActivity.java | 66 class ClearRenderer implements GLSurfaceView.Renderer {
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/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/ |
GenImage.java | 37 public class GenImage implements GLSurfaceView.Renderer {
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/sdk/apps/DeviceConfig/src/com/example/android/deviceconfig/ |
MyActivity.java | 167 private static class GlRenderer implements GLSurfaceView.Renderer {
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/cts/tests/tests/media/src/android/media/cts/ |
EncodeVirtualDisplayWithCompositionTest.java | 297 Renderer renderer = null; local 303 renderer = mRemotePresentation; 309 renderer = mLocalPresentation; 315 renderColorAndCheckResult(renderer, w, h, COLOR_RED); 316 renderColorAndCheckResult(renderer, w, h, COLOR_BLUE); 317 renderColorAndCheckResult(renderer, w, h, COLOR_GREEN); 318 renderColorAndCheckResult(renderer, w, h, COLOR_GREY); 349 private void renderColorAndCheckResult(Renderer renderer, int w, int h [all...] |
/external/opencv3/modules/python/test/ |
camera_calibration.py | 159 class Renderer: 252 rend = Renderer(640, 480, 2)
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/developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/ |
MediaEffectsFragment.java | 41 public class MediaEffectsFragment extends Fragment implements GLSurfaceView.Renderer {
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/developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/ |
MediaEffectsFragment.java | 41 public class MediaEffectsFragment extends Fragment implements GLSurfaceView.Renderer {
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/development/ndk/platforms/android-21/samples/native-codec/src/com/example/nativecodec/ |
MyGLSurfaceView.java | 73 class MyRenderer implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvailableListener {
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
SpriteTextRenderer.java | 41 public class SpriteTextRenderer implements GLSurfaceView.Renderer{ 57 * especially on software renderer. 139 * especially on software renderer.
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/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/ |
MediaEffectsFragment.java | 41 public class MediaEffectsFragment extends Fragment implements GLSurfaceView.Renderer {
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/external/webrtc/webrtc/modules/video_render/android/java/src/org/webrtc/videoengine/ |
ViEAndroidGLES20.java | 30 implements GLSurfaceView.Renderer { 81 // Set the renderer responsible for frame rendering 362 // Request the renderer to redraw using the render thread context.
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GLDepthTestActivity.java | 57 // context, and set an OpenGL ES 2.0-compatible renderer. 114 class GLES20TriangleRenderer implements GLSurfaceView.Renderer {
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
MyGLSurfaceView.java | 80 class MyRenderer implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvailableListener {
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/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
GLSurfaceViewCustom.java | 54 * <li>Accepts a user-provided Renderer object that does the actual rendering. 58 * <li>Optionally wraps, traces, and/or error-checks the renderer's OpenGL calls. 73 * For example, unlike a regular View, drawing is delegated to a separate Renderer object which 75 * using the {@link #setRenderer(Renderer)} call. 78 * All you have to do to initialize a GLSurfaceView is call {@link #setRenderer(Renderer)}. 114 * <h4>Setting a Renderer</h4> 115 * Finally, you must call {@link #setRenderer} to register a {@link Renderer}. 116 * The renderer is 120 * Once the renderer is set, you can control whether the renderer draw 1881 String renderer = gl.glGetString(GL10.GL_RENDERER); local [all...] |
PlanetsRenderer.java | 38 * OpenGl renderer rendering given number of planets with different GL configuration. 40 public class PlanetsRenderer implements GLSurfaceViewCustom.Renderer { 440 Log.i(TAG, "Renderer " + GLES20.glGetString(GLES20.GL_RENDERER));
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/frameworks/base/opengl/java/android/opengl/ |
GLSurfaceView.java | 51 * <li>Accepts a user-provided Renderer object that does the actual rendering. 55 * <li>Optionally wraps, traces, and/or error-checks the renderer's OpenGL calls. 70 * For example, unlike a regular View, drawing is delegated to a separate Renderer object which 72 * using the {@link #setRenderer(Renderer)} call. 75 * All you have to do to initialize a GLSurfaceView is call {@link #setRenderer(Renderer)}. 111 * <h4>Setting a Renderer</h4> 112 * Finally, you must call {@link #setRenderer} to register a {@link Renderer}. 113 * The renderer is 117 * Once the renderer is set, you can control whether the renderer draw 1950 String renderer = gl.glGetString(GL10.GL_RENDERER); local [all...] |
/external/deqp/framework/referencerenderer/ |
rrRenderer.cpp | 2 * drawElements Quality Program Reference Renderer 21 * \brief Reference renderer interface. [all...] |
/prebuilts/tools/common/m2/repository/org/codehaus/gmaven/runtime/gmaven-runtime-support/1.5/ |
gmaven-runtime-support-1.5.jar | |
/prebuilts/tools/common/m2/repository/org/sonatype/gossip/gossip/1.3/ |
gossip-1.3.jar | |
/cts/tests/tests/graphics/src/android/opengl/cts/ |
CompressedTextureSurfaceView.java | 77 private static class CompressedTextureRender implements GLSurfaceView.Renderer {
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
MatrixPaletteRenderer.java | 42 public class MatrixPaletteRenderer implements GLSurfaceView.Renderer{ 238 * especially on software renderer. 302 * especially on software renderer.
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