/external/deqp/framework/referencerenderer/ |
rrFragmentOperations.cpp | [all...] |
/external/deqp/modules/gles2/functional/ |
es2fTextureMipmapTests.cpp | 865 const tcu::BVec4 formatMask = greaterThan(formatBits, IVec4(0)); [all...] |
es2fShaderOperatorTests.cpp | 164 inline IVec4 sequenceNoSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2) { DE_UNREF(in0); DE_UNREF(in2); return in1; } 172 inline IVec4 sequenceSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2) { return in1 + (in0 + Vec4((float)in2.x(), (float)in2.y(), (float)in2.z(), (float)in2.w())).asInt(); } [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderOperatorTests.cpp | 207 inline IVec4 sequenceNoSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2) { DE_UNREF(in0); DE_UNREF(in2); return in1; } 215 inline IVec4 sequenceSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2) { return in1 + (in0 + Vec4((float)in2.x(), (float)in2.y(), (float)in2.z(), (float)in2.w())).asInt(); } 235 static string twoValuedVec4 (const string& first, const string& second, const BVec4& firstMask) 557 static const BVec4 s_outSwizzleChannelMasks[] = 559 BVec4(true, false, false, false), 560 BVec4(false, true, true, false), 561 BVec4(true, true, true, false), 562 BVec4(true, true, true, true ) [all...] |
es3fTextureMipmapTests.cpp | 903 const tcu::BVec4 formatMask = greaterThan(formatBits, IVec4(0)); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fAdvancedBlendTests.cpp | 500 referenceState.colorMask = tcu::BVec4(true, true, true, false);
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es31fTextureBorderClampTests.cpp | 416 const tcu::BVec4 channelMask = tcu::getTextureFormatChannelMask(texFormat); [all...] |
es31fStencilTexturingTests.cpp | 722 lookupPrec.colorMask = tcu::BVec4(true, true, true, true); [all...] |
/external/deqp/modules/glshared/ |
glsStateQueryUtil.cpp | [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.hpp | [all...] |
sglrReferenceContext.cpp | [all...] |