HomeSort by relevance Sort by last modified time
    Searched refs:GLES20 (Results 51 - 75 of 142) sorted by null

1 23 4 5 6

  /development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/
Gles2ColoredTriangleList.java 23 import android.opengl.GLES20;
120 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, mNumCoords);
130 * mColorHandle = GLES20.glGetUniformLocation(mProgram, "uColor");
140 int error = GLES20.glGetError();
141 if (error != GLES20.GL_NO_ERROR) {
156 * @param type {@link GLES20#GL_VERTEX_SHADER} or {@link GLES20#GL_FRAGMENT_SHADER}
162 int shader = GLES20.glCreateShader(type);
169 GLES20.glShaderSource(shader, shaderCode)
    [all...]
  /frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java 36 import android.opengl.GLES20;
94 GLES20.glClearColor(0.4f, 0.4f, 0.4f, 1.0f);
95 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
96 GLES20.glUseProgram(mProgram);
114 GLES20.glEnableVertexAttribArray(mvPositionHandle);
116 GLES20.glEnableVertexAttribArray(mvColorHandle);
134 GLES20.glVertexAttribPointer(mvPositionHandle, 2, GLES20.GL_FLOAT, false, 6*4, mTriangleVertices)
    [all...]
  /frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
GL2CameraEye.java 34 import android.opengl.GLES20;
198 // Ignore the passed-in GL10 interface, and use the GLES20
200 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
201 GLES20.glUseProgram(mProgram);
204 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
205 GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID);
208 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false
    [all...]
  /frameworks/base/services/core/java/com/android/server/display/
ColorFade.java 37 import android.opengl.GLES20;
205 int shader = GLES20.glCreateShader(type);
207 GLES20.glShaderSource(shader, source);
208 GLES20.glCompileShader(shader);
211 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
214 Slog.e(TAG, GLES20.glGetShaderSource(shader));
215 Slog.e(TAG, GLES20.glGetShaderInfoLog(shader));
216 GLES20.glDeleteShader(shader);
225 GLES20.GL_VERTEX_SHADER)
    [all...]
  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
MyGLRenderer.java 21 import android.opengl.GLES20;
53 GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
64 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);
97 GLES20.glViewport(0, 0, width, height);
119 // create a vertex shader type (GLES20.GL_VERTEX_SHADER)
120 // or a fragment shader type (GLES20.GL_FRAGMENT_SHADER)
121 int shader = GLES20.glCreateShader(type);
124 GLES20.glShaderSource(shader, shaderCode)
    [all...]
  /platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/
SimpleGLRenderer.java 22 import android.opengl.GLES20;
55 GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
66 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);
99 GLES20.glViewport(0, 0, width, height);
122 // create a vertex shader type (GLES20.GL_VERTEX_SHADER)
123 // or a fragment shader type (GLES20.GL_FRAGMENT_SHADER)
124 int shader = GLES20.glCreateShader(type);
127 GLES20.glShaderSource(shader, shaderCode)
    [all...]
  /external/webrtc/talk/app/webrtc/androidtests/src/org/webrtc/
GlRectDrawerTest.java 30 import android.opengl.GLES20;
109 final int rgbTexture = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D);
110 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
111 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, rgbTexture);
112 GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGB, WIDTH,
113 HEIGHT, 0, GLES20.GL_RGB, GLES20.GL_UNSIGNED_BYTE, rgbPlane)
    [all...]
  /cts/tests/openglperf2/src/android/opengl2/cts/reference/
GLGameActivity.java 22 import android.opengl.GLES20;
158 GLES20.glGenTextures(1, textures, 0);
162 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureID);
163 GLES20.glTexParameteri(
164 GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
165 GLES20.glTexParameteri(
166 GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR)
    [all...]
  /cts/tests/tests/graphics/src/android/opengl/cts/
EglConfigGLSurfaceView.java 20 import android.opengl.GLES20;
143 maPositionHandle = GLES20.glGetAttribLocation(mProgram, "aPosition");
162 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
167 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
172 int program = GLES20.glCreateProgram();
174 GLES20.glAttachShader(program, vertexShader);
176 GLES20.glAttachShader(program, pixelShader);
178 GLES20.glLinkProgram(program);
180 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0)
    [all...]
  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 21 import android.opengl.GLES20;
199 handle = GLES20.glGetUniformLocation(program, mName);
211 handle = GLES20.glGetAttribLocation(program, mName);
278 int drawVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, DRAW_VERTEX_SHADER);
279 int textureVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, TEXTURE_VERTEX_SHADER);
280 int meshVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, MESH_VERTEX_SHADER);
281 int drawFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, DRAW_FRAGMENT_SHADER);
282 int textureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, TEXTURE_FRAGMENT_SHADER);
283 int oesTextureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER,
292 GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA)
    [all...]
GLES20IdImpl.java 3 import android.opengl.GLES20;
13 GLES20.glGenTextures(1, mTempIntArray, 0);
20 GLES20.glGenBuffers(n, buffers, offset);
26 GLES20.glDeleteTextures(n, textures, offset);
33 GLES20.glDeleteBuffers(n, buffers, offset);
39 GLES20.glDeleteFramebuffers(n, buffers, offset);
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 21 import android.opengl.GLES20;
199 handle = GLES20.glGetUniformLocation(program, mName);
211 handle = GLES20.glGetAttribLocation(program, mName);
278 int drawVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, DRAW_VERTEX_SHADER);
279 int textureVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, TEXTURE_VERTEX_SHADER);
280 int meshVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, MESH_VERTEX_SHADER);
281 int drawFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, DRAW_FRAGMENT_SHADER);
282 int textureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, TEXTURE_FRAGMENT_SHADER);
283 int oesTextureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER,
292 GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA)
    [all...]
GLES20IdImpl.java 3 import android.opengl.GLES20;
13 GLES20.glGenTextures(1, mTempIntArray, 0);
20 GLES20.glGenBuffers(n, buffers, offset);
26 GLES20.glDeleteTextures(n, textures, offset);
33 GLES20.glDeleteBuffers(n, buffers, offset);
39 GLES20.glDeleteFramebuffers(n, buffers, offset);
  /packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 21 import android.opengl.GLES20;
197 handle = GLES20.glGetUniformLocation(program, mName);
209 handle = GLES20.glGetAttribLocation(program, mName);
276 int drawVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, DRAW_VERTEX_SHADER);
277 int textureVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, TEXTURE_VERTEX_SHADER);
278 int meshVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, MESH_VERTEX_SHADER);
279 int drawFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, DRAW_FRAGMENT_SHADER);
280 int textureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, TEXTURE_FRAGMENT_SHADER);
281 int oesTextureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER,
290 GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA)
    [all...]
GLES20IdImpl.java 3 import android.opengl.GLES20;
13 GLES20.glGenTextures(1, mTempIntArray, 0);
20 GLES20.glGenBuffers(n, buffers, offset);
26 GLES20.glDeleteTextures(n, textures, offset);
33 GLES20.glDeleteBuffers(n, buffers, offset);
39 GLES20.glDeleteFramebuffers(n, buffers, offset);
  /frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
VideoDumpView.java 45 import android.opengl.GLES20;
88 public static final int PIXEL_FORMAT = GLES20.GL_RGB;
89 public static final int PIXEL_TYPE = PIXEL_FORMAT == GLES20.GL_RGBA
90 ? GLES20.GL_UNSIGNED_BYTE : GLES20.GL_UNSIGNED_SHORT_5_6_5;
92 PIXEL_FORMAT == GLES20.GL_RGBA ? 4 : 2;
94 = PIXEL_FORMAT == GLES20.GL_RGBA ? true : false;
387 GLES20.glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
388 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT)
    [all...]
  /frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
ImageFlipRenderThread.java 37 import static android.opengl.GLES20.GL_CLAMP_TO_EDGE;
38 import static android.opengl.GLES20.GL_COLOR_BUFFER_BIT;
39 import static android.opengl.GLES20.GL_COMPILE_STATUS;
40 import static android.opengl.GLES20.GL_FLOAT;
41 import static android.opengl.GLES20.GL_FRAGMENT_SHADER;
42 import static android.opengl.GLES20.GL_LINEAR;
43 import static android.opengl.GLES20.GL_LINK_STATUS;
44 import static android.opengl.GLES20.GL_NO_ERROR;
45 import static android.opengl.GLES20.GL_RGBA;
46 import static android.opengl.GLES20.GL_TEXTURE0
    [all...]
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererBase.java 22 import android.opengl.GLES20;
52 int shader = GLES20.glCreateShader(type);
53 GLES20.glShaderSource(shader, shaderCode);
54 GLES20.glCompileShader(shader);
AttachShaderTest.java 19 import android.opengl.GLES20;
44 * error : GLES20.GL_NO_ERROR
52 assertEquals(GLES20.GL_NO_ERROR, error);
59 * error : GLES20.GL_INVALID_VALUE
67 assertTrue(GLES20.GL_NO_ERROR != error);
74 * error : GLES20.GL_INVALID_OPERATION
82 assertTrue(GLES20.GL_NO_ERROR != error);
90 * error : GLES20.GL_NO_ERROR
100 assertEquals(GLES20.GL_NO_ERROR, error);
107 assertEquals(GLES20.GL_INVALID_OPERATION, error)
    [all...]
RendererTwoShaderTest.java 18 import android.opengl.GLES20;
40 GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
44 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
45 mProgram = GLES20.glCreateProgram();
47 GLES20.glAttachShader(mProgram, vertexShaderOne);
48 mError = GLES20.glGetError();
NativeAttachShaderTest.java 19 import android.opengl.GLES20;
45 * error : GLES20.GL_NO_ERROR
53 assertEquals(GLES20.GL_NO_ERROR, error);
60 * error : GLES20.GL_INVALID_VALUE
67 assertTrue(GLES20.GL_NO_ERROR != error);
74 * error : GLES20.GL_INVALID_OPERATION
81 assertTrue(GLES20.GL_NO_ERROR != error);
88 * error : GLES20.GL_NO_ERROR
98 assertEquals(GLES20.GL_NO_ERROR, error);
105 assertTrue(GLES20.GL_NO_ERROR != error)
    [all...]
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
ImageShader.java 20 import android.opengl.GLES20;
46 private int mSFactor = GLES20.GL_SRC_ALPHA;
47 private int mDFactor = GLES20.GL_ONE_MINUS_SRC_ALPHA;
48 private int mDrawMode = GLES20.GL_TRIANGLE_STRIP;
50 private int mBaseTexUnit = GLES20.GL_TEXTURE0;
51 private int mClearBuffers = GLES20.GL_COLOR_BUFFER_BIT;
126 GLES20.glVertexAttrib1fv(mIndex, mValues);
129 GLES20.glVertexAttrib2fv(mIndex, mValues);
132 GLES20.glVertexAttrib3fv(mIndex, mValues);
135 GLES20.glVertexAttrib4fv(mIndex, mValues)
    [all...]
  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
SurfaceTextureHelper.java 32 import android.opengl.GLES20;
178 GLES20.glUniform1i(shader.getUniformLocation("oesTex"), 0);
261 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
262 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, textureId);
263 GLES20.glUniformMatrix4fv(texMatrixLoc, 1, false, transformMatrix, 0);
266 GLES20.glViewport(0, 0, y_width, height);
268 GLES20.glUniform2f(xUnitLoc,
274 GLES20.glUniform4f(coeffsLoc, 0.299f, 0.587f, 0.114f, 0.0f);
275 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4)
    [all...]
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
BasicGLSurfaceView.java 22 import android.opengl.GLES20;
  /cts/tools/device-setup/TestDeviceSetup/src/android/tests/getinfo/
GLESSurfaceView.java 19 import android.opengl.GLES20;
63 extensions = GLES20.glGetString(GLES20.GL_EXTENSIONS);
64 vendor = GLES20.glGetString(GLES20.GL_VENDOR);
65 renderer = GLES20.glGetString(GLES20.GL_RENDERER);

Completed in 841 milliseconds

1 23 4 5 6