/prebuilts/misc/windows/sdl2/test/ |
testgles.c | 89 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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testgl2.c | 108 ctx.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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testshader.c | 366 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); /* Clear The Screen And The Depth Buffer */
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/external/deqp/modules/egl/ |
teglImageUtil.cpp | 401 GLU_CHECK_GLW_CALL(gl, clear(GL_DEPTH_BUFFER_BIT)); 417 GLU_CHECK_GLW_CALL(gl, clear(GL_DEPTH_BUFFER_BIT));
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/external/deqp/modules/gles2/functional/ |
es2fDepthRangeTests.cpp | 170 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); 320 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
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/external/deqp/modules/gles3/functional/ |
es3fFragDepthTests.cpp | 141 gl.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); 313 gl.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
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es3fPrimitiveRestartTests.cpp | 574 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); 597 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
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es3fRasterizerDiscardTests.cpp | 302 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 337 case CASE_CLEAR_DEPTH: (m_caseOptions & CASEOPTION_FBO) ? glClearBufferfv(GL_DEPTH, 0, &FAIL_DEPTH) : glClear(GL_DEPTH_BUFFER_BIT); break;
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es3fFboMultisampleTests.cpp | 173 glBlitFramebuffer(0, 0, m_size.x(), m_size.y(), 0, 0, m_size.x(), m_size.y(), GL_COLOR_BUFFER_BIT | (depth ? GL_DEPTH_BUFFER_BIT : 0) | (stencil ? GL_STENCIL_BUFFER_BIT : 0), GL_NEAREST);
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es3fShaderFragDataTests.cpp | 189 gl.clear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
GLES10Header.java-if | 57 public static final int GL_DEPTH_BUFFER_BIT = 0x0100;
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GLES20Header.java-if | 26 public static final int GL_DEPTH_BUFFER_BIT = 0x00000100;
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/development/apps/OBJViewer/com/android/objviewer/ |
OBJViewer.java | 200 gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT);
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/development/ndk/platforms/android-17/samples/Teapot/jni/ |
TeapotNativeActivity.cpp | 184 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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/development/ndk/platforms/android-18/samples/MoreTeapots/jni/ |
MoreTeapotsNativeActivity.cpp | 195 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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/development/ndk/platforms/android-21/samples/native-codec/src/com/example/nativecodec/ |
MyGLSurfaceView.java | 102 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
SpriteTextRenderer.java | 152 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
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/frameworks/av/cmds/screenrecord/ |
Overlay.cpp | 217 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GLDepthTestActivity.java | 137 GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
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/frameworks/native/opengl/tests/gl2_basic/ |
gl2_basic.cpp | 164 glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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/frameworks/native/opengl/tests/gl_basic/ |
gl_basic.cpp | 362 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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/frameworks/native/opengl/tests/gl_yuvtex/ |
gl_yuvtex.cpp | 161 glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
MyGLSurfaceView.java | 107 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
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/cts/tests/tests/graphics/src/android/opengl/cts/ |
CompressedTextureSurfaceView.java | 258 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
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/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
PlanetsRenderer.java | 163 GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
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