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    Searched refs:GL_DEPTH_BUFFER_BIT (Results 76 - 100 of 353) sorted by null

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  /prebuilts/misc/windows/sdl2/test/
testgles.c 89 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
testgl2.c 108 ctx.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
testshader.c 366 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); /* Clear The Screen And The Depth Buffer */
  /external/deqp/modules/egl/
teglImageUtil.cpp 401 GLU_CHECK_GLW_CALL(gl, clear(GL_DEPTH_BUFFER_BIT));
417 GLU_CHECK_GLW_CALL(gl, clear(GL_DEPTH_BUFFER_BIT));
  /external/deqp/modules/gles2/functional/
es2fDepthRangeTests.cpp 170 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
320 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
  /external/deqp/modules/gles3/functional/
es3fFragDepthTests.cpp 141 gl.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
313 gl.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
es3fPrimitiveRestartTests.cpp 574 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
597 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
es3fRasterizerDiscardTests.cpp 302 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
337 case CASE_CLEAR_DEPTH: (m_caseOptions & CASEOPTION_FBO) ? glClearBufferfv(GL_DEPTH, 0, &FAIL_DEPTH) : glClear(GL_DEPTH_BUFFER_BIT); break;
es3fFboMultisampleTests.cpp 173 glBlitFramebuffer(0, 0, m_size.x(), m_size.y(), 0, 0, m_size.x(), m_size.y(), GL_COLOR_BUFFER_BIT | (depth ? GL_DEPTH_BUFFER_BIT : 0) | (stencil ? GL_STENCIL_BUFFER_BIT : 0), GL_NEAREST);
es3fShaderFragDataTests.cpp 189 gl.clear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES10Header.java-if 57 public static final int GL_DEPTH_BUFFER_BIT = 0x0100;
GLES20Header.java-if 26 public static final int GL_DEPTH_BUFFER_BIT = 0x00000100;
  /development/apps/OBJViewer/com/android/objviewer/
OBJViewer.java 200 gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT);
  /development/ndk/platforms/android-17/samples/Teapot/jni/
TeapotNativeActivity.cpp 184 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
  /development/ndk/platforms/android-18/samples/MoreTeapots/jni/
MoreTeapotsNativeActivity.cpp 195 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
  /development/ndk/platforms/android-21/samples/native-codec/src/com/example/nativecodec/
MyGLSurfaceView.java 102 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
SpriteTextRenderer.java 152 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
  /frameworks/av/cmds/screenrecord/
Overlay.cpp 217 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLDepthTestActivity.java 137 GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
  /frameworks/native/opengl/tests/gl2_basic/
gl2_basic.cpp 164 glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
  /frameworks/native/opengl/tests/gl_basic/
gl_basic.cpp 362 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
  /frameworks/native/opengl/tests/gl_yuvtex/
gl_yuvtex.cpp 161 glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
  /frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 107 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
  /cts/tests/tests/graphics/src/android/opengl/cts/
CompressedTextureSurfaceView.java 258 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 163 GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);

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