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  /external/deqp/modules/gles3/functional/
es3fShaderOperatorTests.cpp 321 static inline float getGLSLUintMaxAsFloat (const glw::Functions& gl, ShaderType shaderType, Precision uintPrecision)
336 switch (shaderType)
378 float getValue (const glw::Functions& gl, ShaderType shaderType) const
386 case SYMBOL_LOWP_UINT_MAX: return getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_LOWP);
387 case SYMBOL_MEDIUMP_UINT_MAX: return getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_MEDIUMP);
389 case SYMBOL_LOWP_UINT_MAX_RECIPROCAL: return 1.0f / getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_LOWP);
390 case SYMBOL_MEDIUMP_UINT_MAX_RECIPROCAL: return 1.0f / getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_MEDIUMP);
392 case SYMBOL_ONE_MINUS_UINT32MAX_DIV_LOWP_UINT_MAX: return 1.0f - (float)std::numeric_limits<deUint32>::max() / getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_LOWP)
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es3fShaderTextureFunctionTests.cpp 72 inline bool functionHasAutoLod (glu::ShaderType shaderType, Function function)
74 return shaderType == glu::SHADERTYPE_FRAGMENT &&
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  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktShaderBuiltinPrecisionTests.cpp 92 using glu::ShaderType;
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  /external/deqp/modules/glshared/
glsLifetimeTests.cpp 106 CheckedShader (const RenderContext& renderCtx, glu::ShaderType type, const string& src)
182 bool ShaderType::isDeleteFlagged (GLuint name)
471 GLint shaderType = GL_NONE;
472 gl().getShaderiv(shaders[ndx], GL_SHADER_TYPE, &shaderType);
474 if (shaderType == GL_FRAGMENT_SHADER)
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glsBuiltinPrecisionTests.cpp 106 using glu::ShaderType;
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glsShaderExecUtil.cpp     [all...]
  /external/llvm/lib/Target/AMDGPU/
SIISelLowering.cpp 584 if (Subtarget->isAmdHsaOS() && Info->getShaderType() != ShaderType::COMPUTE) {
600 if (Info->getShaderType() == ShaderType::PIXEL && !Arg.Flags.isInReg() &&
616 if (Info->getShaderType() != ShaderType::COMPUTE && Arg.VT.isVector()) {
632 } else if (Info->getShaderType() != ShaderType::COMPUTE) {
642 if (Info->getShaderType() == ShaderType::PIXEL &&
649 if (Info->getShaderType() == ShaderType::COMPUTE) {
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R600InstrInfo.cpp 208 return MFI->getShaderType() != ShaderType::COMPUTE &&
219 return (MFI->getShaderType() == ShaderType::COMPUTE &&
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R600ISelLowering.cpp     [all...]
SIInstrInfo.cpp 703 if (MFI->getShaderType() == ShaderType::COMPUTE &&
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderOperatorTests.cpp     [all...]

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