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  /external/deqp/modules/gles3/accuracy/
es3aTextureFilteringTests.cpp 230 computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f));
241 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
270 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange));
281 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
485 const tcu::Vec2& bottomLeft,
486 const tcu::Vec2& topRight
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  /external/deqp/framework/common/
tcuTexCompareVerifier.cpp 194 const Vec2& depths,
195 const Vec2& fBounds,
290 const Vec2& xBounds,
291 const Vec2& yBounds,
363 const Vec2& xBounds,
364 const Vec2& yBounds,
424 const Vec2& xBounds0,
425 const Vec2& yBounds0,
426 const Vec2& xBounds1,
427 const Vec2& yBounds1
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  /external/deqp/modules/gles3/functional/
es3fShaderPackingFunctionTests.cpp 160 std::vector<tcu::Vec2> inputs;
167 inputs.push_back(tcu::Vec2(0.0f, 0.0f));
168 inputs.push_back(tcu::Vec2(-1.0f, 1.0f));
169 inputs.push_back(tcu::Vec2(0.5f, -0.5f));
170 inputs.push_back(tcu::Vec2(-1.5f, 1.5f));
171 inputs.push_back(tcu::Vec2(0.25f, -0.75f));
178 inputs.push_back(tcu::Vec2(x, y));
186 inputs.push_back(tcu::Vec2(x, y));
265 std::vector<tcu::Vec2> outputs;
313 << "vec2(" << HexFloat(ref0) << ", " << HexFloat(ref1) << ")
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es3fVertexTextureTests.cpp 44 using tcu::Vec2;
124 static inline Vec2 safe2DTexCoords (const Vec2& raw, const IVec2& textureSize)
126 return safeCoords(raw, textureSize, Vec2(0.5f));
180 Vec2 scale;
181 Vec2 bias;
183 TexTypeCoordParams (const Vec2& scale_, const Vec2& bias_) : scale(scale_), bias(bias_) {}
189 Vec2 scale;
190 Vec2 bias
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es3fTextureFilteringTests.cpp 95 tcu::Vec2 minCoord;
96 tcu::Vec2 maxCoord;
103 FilterCase (const glu::Texture2D* tex_, const tcu::Vec2& minCoord_, const tcu::Vec2& maxCoord_)
236 m_cases.push_back(FilterCase(m_textures[texNdx], tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY)));
372 tcu::Vec2 bottomLeft;
373 tcu::Vec2 topRight;
380 FilterCase (const glu::TextureCube* tex_, const tcu::Vec2& bottomLeft_, const tcu::Vec2& topRight_
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es3fShaderCommonFunctionTests.cpp 45 using tcu::Vec2;
432 const Vec2 floatRanges[] =
434 Vec2(-2.0f, 2.0f), // lowp
435 Vec2(-1e3f, 1e3f), // mediump
436 Vec2(-1e7f, 1e7f) // highp
514 const Vec2 floatRanges[] =
516 Vec2(-2.0f, 2.0f), // lowp
517 Vec2(-1e4f, 1e4f), // mediump - note: may end up as inf
518 Vec2(-1e8f, 1e8f) // highp - note: may end up as inf
620 const Vec2 ranges[]
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  /external/deqp/modules/gles2/functional/
es2fTextureMipmapTests.cpp 53 using tcu::Vec2;
190 Vec2 bottomLeft;
191 Vec2 topRight;
194 { Vec2(-0.1f, 0.1f), Vec2( 0.8f, 1.0f) },
195 { Vec2(-0.3f, -0.6f), Vec2( 0.7f, 0.4f) },
196 { Vec2(-0.3f, 0.6f), Vec2( 0.7f, -0.9f) },
197 { Vec2(-0.8f, 0.6f), Vec2( 0.7f, -0.9f) }
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es2fBufferTestUtil.cpp 283 "attribute highp vec2 a_position;\n"
315 static void computePositions (vector<tcu::Vec2>& positions, int gridSizeX, int gridSizeY)
332 positions[baseNdx+0] = tcu::Vec2(fx0, fy0);
333 positions[baseNdx+1] = tcu::Vec2(fx0, fy1);
334 positions[baseNdx+2] = tcu::Vec2(fx1, fy0);
335 positions[baseNdx+3] = tcu::Vec2(fx1, fy1);
420 vector<tcu::Vec2> positions;
493 "attribute highp vec2 a_position;\n"
525 static void computeIndexVerifierPositions (std::vector<tcu::Vec2>& dst)
539 dst[y*numPosX + x] = tcu::Vec2(2.0f*xf - 1.0f, 2.0f*yf - 1.0f)
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  /development/ndk/platforms/android-18/samples/MoreTeapots/jni/
MoreTeapotsRenderer.h 98 std::vector<ndk_helper::Vec2> vec_rotations_;
99 std::vector<ndk_helper::Vec2> vec_current_rotations_;
  /external/deqp/modules/gles2/performance/
es2pTextureFilteringTests.cpp 77 tcu::Mat3 minTransform = tcu::translationMatrix(tcu::Vec2(-0.3f, -0.6f)) * tcu::Mat3(tcu::Vec3(1.7f, 2.3f, 1.0f));
78 tcu::Mat3 magTransform = tcu::translationMatrix(tcu::Vec2( 0.3f, 0.4f)) * tcu::Mat3(tcu::Vec3(0.3f, 0.2f, 1.0f));
es2pTextureCases.cpp 45 using tcu::Vec2;
112 Vec2 p00 = (m_coordTransform * Vec3(0.0f, 0.0f, 1.0f)).swizzle(0,1);
113 Vec2 p10 = (m_coordTransform * Vec3(1.0f, 0.0f, 1.0f)).swizzle(0,1);
114 Vec2 p01 = (m_coordTransform * Vec3(0.0f, 1.0f, 1.0f)).swizzle(0,1);
115 Vec2 p11 = (m_coordTransform * Vec3(1.0f, 1.0f, 1.0f)).swizzle(0,1);
135 "attribute mediump vec2 a_coords;\n"
136 "varying mediump vec2 v_coords;\n"
144 fragSrc << "varying mediump vec2 v_coords;\n";
  /external/deqp/modules/gles3/performance/
es3pTextureFilteringTests.cpp 78 tcu::Mat3 minTransform = tcu::translationMatrix(tcu::Vec2(-0.3f, -0.6f)) * tcu::Mat3(tcu::Vec3(1.7f, 2.3f, 1.0f));
79 tcu::Mat3 magTransform = tcu::translationMatrix(tcu::Vec2( 0.3f, 0.4f)) * tcu::Mat3(tcu::Vec3(0.3f, 0.2f, 1.0f));
es3pTextureCases.cpp 46 using tcu::Vec2;
120 Vec2 p00 = (m_coordTransform * Vec3(0.0f, 0.0f, 1.0f)).swizzle(0,1);
121 Vec2 p10 = (m_coordTransform * Vec3(1.0f, 0.0f, 1.0f)).swizzle(0,1);
122 Vec2 p01 = (m_coordTransform * Vec3(0.0f, 1.0f, 1.0f)).swizzle(0,1);
123 Vec2 p11 = (m_coordTransform * Vec3(1.0f, 1.0f, 1.0f)).swizzle(0,1);
144 "in mediump vec2 a_coords;\n"
145 "out mediump vec2 v_coords;\n"
155 fragSrc << "in mediump vec2 v_coords;\n";
  /external/deqp/modules/glshared/
glsCalibration.hpp 49 LineParameters theilSenLinearRegression (const std::vector<tcu::Vec2>& dataPoints);
66 LineParametersWithConfidence theilSenSiegelLinearRegression (const std::vector<tcu::Vec2>& dataPoints, float reportedConfidence);
glsFragmentOpUtil.hpp 47 tcu::Vec2 posA;
48 tcu::Vec2 posB;
glsCalibration.cpp 36 using tcu::Vec2;
60 LineParameters theilSenLinearRegression (const std::vector<tcu::Vec2>& dataPoints)
72 const Vec2& ptA = dataPoints[i];
76 const Vec2& ptB = dataPoints[j];
120 LineParametersWithConfidence theilSenSiegelLinearRegression (const std::vector<tcu::Vec2>& dataPoints, float reportedConfidence)
135 const tcu::Vec2& ptA = dataPoints[i];
142 const tcu::Vec2& ptB = dataPoints[j];
351 vector<Vec2> dataPoints;
355 dataPoints.push_back(Vec2((float)m_calibrateIterations[i].numDrawCalls, m_calibrateIterations[i].frameTime));
359 dataPoints.push_back(Vec2(0.0f, 0.0f)); // If there's just one measurement so far, this will help in getting the next estima (…)
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glsTextureTestUtil.cpp     [all...]
  /development/ndk/sources/android/ndk_helper/
gestureDetector.cpp 225 bool PinchDetector::GetPointers( Vec2& v1, Vec2& v2 )
244 v1 = Vec2( x, y );
245 v2 = Vec2( x2, y2 );
332 bool DragDetector::GetPointer( Vec2& v )
344 v = Vec2( x, y );
  /external/deqp/modules/gles2/accuracy/
es2aTextureFilteringTests.cpp 239 computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f));
250 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
279 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange));
290 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
475 const tcu::Vec2& bottomLeft,
476 const tcu::Vec2& topRight
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  /external/deqp/modules/gles31/functional/
es31fShaderCommonFunctionTests.cpp 49 using tcu::Vec2;
510 const Vec2 floatRanges[] =
512 Vec2(-2.0f, 2.0f), // lowp
513 Vec2(-1e3f, 1e3f), // mediump
514 Vec2(-1e7f, 1e7f) // highp
592 const Vec2 floatRanges[] =
594 Vec2(-2.0f, 2.0f), // lowp
595 Vec2(-1e4f, 1e4f), // mediump - note: may end up as inf
596 Vec2(-1e8f, 1e8f) // highp - note: may end up as inf
698 const Vec2 ranges[]
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  /external/opencv3/3rdparty/openexr/Imath/
ImathFrustum.h 156 Line3<T> projectScreenToRay( const Vec2<T> & ) const;
157 Vec2<T> projectPointToScreen( const Vec3<T> & ) const;
169 Vec2<T> screenToLocal( const Vec2<T> & ) const;
170 Vec2<T> localToScreen( const Vec2<T> & ) const;
454 Vec2<T> bl = screenToLocal( Vec2<T>(l,b) );
455 Vec2<T> tr = screenToLocal( Vec2<T>(r,t) )
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ImathMatrixAlgo.h 307 Vec2<T> &scl,
319 Vec2<T> &scl,
333 Vec2<T> &scl,
342 Vec2<T> &s,
345 Vec2<T> &t,
350 const Vec2<T> &row,
1060 extractScaling (const Matrix33<T> &mat, Vec2<T> &scl, bool exc)
1076 Vec2<T> scl;
1079 Vec2<T> tran;
1098 Vec2<T> scl
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  /external/deqp/modules/gles2/scripts/
genutil.py 204 def toVec2(self): return Vec2(self.x, self.x)
261 elif isinstance(val, Vec2):
262 return Vec2(self.x * val.x, self.x * val.y)
273 elif isinstance(val, Vec2):
274 return Vec2(self.x / val.x, self.x / val.y)
287 elif (len(lst) == 2): return Vec2(lst[0], lst[1])
309 class Vec2(Vec):
315 def applyUnary(self, func): return Vec2(func(self.x), func(self.y))
316 def applyBinary(self, func, other): return Vec2(func(self.x, other.x), func(self.y, other.y))
320 def toVec2(self): return Vec2(self.x, self.y
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  /external/deqp/modules/gles3/scripts/
genutil.py 217 def toVec2(self): return Vec2(self.x, self.x)
293 elif isinstance(val, Vec2):
294 return Vec2(self.x * val.x, self.x * val.y)
305 elif isinstance(val, Vec2):
306 return Vec2(self.x / val.x, self.x / val.y)
345 elif (len(lst) == 2): return Vec2(lst[0], lst[1])
373 class Vec2(Vec):
379 def applyUnary(self, func): return Vec2(func(self.x), func(self.y))
380 def applyBinary(self, func, other): return Vec2(func(self.x, other.x), func(self.y, other.y))
384 def toVec2(self): return Vec2(self.x, self.y
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  /external/deqp/modules/gles31/scripts/
genutil.py 217 def toVec2(self): return Vec2(self.x, self.x)
295 elif isinstance(val, Vec2):
296 return Vec2(self.x * val.x, self.x * val.y)
307 elif isinstance(val, Vec2):
308 return Vec2(self.x / val.x, self.x / val.y)
347 elif (len(lst) == 2): return Vec2(lst[0], lst[1])
375 class Vec2(Vec):
381 def applyUnary(self, func): return Vec2(func(self.x), func(self.y))
382 def applyBinary(self, func, other): return Vec2(func(self.x, other.x), func(self.y, other.y))
386 def toVec2(self): return Vec2(self.x, self.y
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