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  /frameworks/native/libs/gui/tests/
TextureRenderer.cpp 57 ASSERT_NO_FATAL_FAILURE(GLTest::createProgram(vsrc, fsrc, &mPgm));
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 48 glProgram = createProgram(VertexShaderSource(),
SurfaceTextureRenderer.cpp 88 glProgram = createProgram(VertexShaderSource(),
WarpRenderer.cpp 76 glProgram = createProgram(VertexShaderSource(),
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
CtsMediaTextureRender.java 141 mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
192 mProgram = createProgram(VERTEX_SHADER, fragmentShader);
214 private int createProgram(String vertexSource, String fragmentSource) {
  /cts/tests/tests/media/src/android/media/cts/
TextureRender.java 137 mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
188 mProgram = createProgram(VERTEX_SHADER, fragmentShader);
210 private int createProgram(String vertexSource, String fragmentSource) {
  /frameworks/av/cmds/screenrecord/
Program.cpp 79 err = createProgram(&program, kVertexShader, kFragmentShader);
81 err = createProgram(&program, kVertexShader, kExtFragmentShader);
112 status_t Program::createProgram(GLuint* outPgm, const char* vertexShader,
  /cts/tests/openglperf2/jni/primitive/shaderperf/
ShaderPerfRenderer.cpp 113 mProgramId = GLUtils::createProgram(&SP_VERTEX, const_cast<const char**>(&spFragment));
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
RendererES3.cpp 90 mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
  /development/perftests/panorama/feature_mos/src/mosaic_renderer/
SurfaceTextureRenderer.cpp 88 glProgram = createProgram(VertexShaderSource(),
WarpRenderer.cpp 76 glProgram = createProgram(VertexShaderSource(),
  /external/deqp/modules/gles3/functional/
es3fFboDepthbufferTests.cpp 74 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader);
75 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
167 const deUint32 depthGradShaderID = getCurrentContext()->createProgram(&depthGradShader);
253 const deUint32 depthGradShaderID = getCurrentContext()->createProgram(&depthGradShader);
es3fFboInvalidateTests.cpp 149 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader);
221 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader);
222 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
223 deUint32 gradShaderID= getCurrentContext()->createProgram(&gradShader);
315 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader);
369 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader);
370 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
371 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader);
474 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader);
585 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader)
    [all...]
es3fFboColorbufferTests.cpp 234 deUint32 texToFbo0ShaderID = getCurrentContext()->createProgram(&texToFbo0Shader);
235 deUint32 texToFbo1ShaderID = getCurrentContext()->createProgram(&texToFbo1Shader);
236 deUint32 multiTexShaderID = getCurrentContext()->createProgram(&multiTexShader);
367 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader);
368 deUint32 cubeTexShaderID = getCurrentContext()->createProgram(&cubeTexShader);
496 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader);
497 deUint32 arrayTexShaderID = getCurrentContext()->createProgram(&arrayTexShader);
622 deUint32 texToFboShaderID= getCurrentContext()->createProgram(&texToFboShader);
623 deUint32 tdTexShaderID = getCurrentContext()->createProgram(&tdTexShader);
749 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader)
    [all...]
  /cts/tests/openglperf2/jni/reference/scene/flocking/
FlockingScene.cpp 48 GLuint programId = GLUtils::createProgram(&vertex, &fragment);
61 programId = GLUtils::createProgram(&vertex, &fragment);
  /cts/tests/openglperf2/jni/reference/scene/glowing/
GlowingScene.cpp 53 GLuint programId = GLUtils::createProgram(&vertex, &fragment);
66 programId = GLUtils::createProgram(&vertex, &fragment);
  /cts/tests/tests/graphics/src/android/opengl/cts/
EglConfigGLSurfaceView.java 138 mProgram = createProgram(mVertexShader, mFragmentShader);
161 private int createProgram(String vertexSource, String fragmentSource) {
  /cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java 165 mProgram = createProgram(mVertexShader, mFragmentShader);
261 private int createProgram(String vertexSource, String fragmentSource) {
  /development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 144 mProgram = createProgram(mVertexShader, mFragmentShader);
240 private int createProgram(String vertexSource, String fragmentSource) {
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 95 mProgram = createProgram(mVertexShader, mFragmentShader);
174 private int createProgram(String vertexSource, String fragmentSource) {
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 93 mProgram = createProgram(mVertexShader, mFragmentShader);
172 private int createProgram(String vertexSource, String fragmentSource) {
  /external/skia/src/gpu/gl/builders/
GrGLProgramBuilder.cpp 31 GrGLProgram* GrGLProgramBuilder::CreateProgram(const DrawArgs& args, GrGLGpu* gpu) {
129 GL_CALL_RET(programID, CreateProgram());
176 return this->createProgram(programID);
259 GrGLProgram* GrGLProgramBuilder::createProgram(GrGLuint programID) {
  /frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java 153 mProgram = createProgram(mVertexShader, mFragmentShader);
186 private int createProgram(String vertexSource, String fragmentSource) {
  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 59 public static int createProgram(String vertexSource, String fragmentSource) {
176 mGLProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
  /external/deqp/modules/gles2/functional/
es2fFboRenderTest.cpp 704 deUint32 shaderID = context.createProgram(&shader);
763 deUint32 texShaderID = ctx.createProgram(&texShader);
862 deUint32 singleTexShaderID = context.createProgram(&singleTexShader);
863 deUint32 mixShaderID = context.createProgram(&mixShader);
950 deUint32 shaderID = context.createProgram(&shader);
1005 deUint32 shaderID = context.createProgram(&shader);
    [all...]

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