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  /external/opencv3/modules/videostab/src/
wobble_suppression.cpp 110 int k1 = idx / period_ * period_; local
111 int k2 = std::min(k1 + period_, frameCount_ - 1);
115 Mat_<float> ML = S1 * getMotion(k1, idx, *motions2_) * getMotion(k1, idx, *motions_).inv() * S1.inv();
132 wl = float(idx - k1);
162 int k1 = idx / period_ * period_; local
163 int k2 = std::min(k1 + period_, frameCount_ - 1);
167 Mat ML = S1 * getMotion(k1, idx, *motions2_) * getMotion(k1, idx, *motions_).inv() * S1.inv();
170 cuda::calcWobbleSuppressionMaps(k1, idx, k2, frame.size(), ML, MR, mapx_, mapy_)
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  /external/opencv3/modules/cudabgsegm/src/cuda/
mog.cu 244 int k1 = k - 1;
246 if (k1 >= 0)
248 float sortKey_next = gmm_sortKey(k1 * frame.rows + y, x);
249 float weight_next = gmm_weight(k1 * frame.rows + y, x);
250 WorkT mean_next = gmm_mean(k1 * frame.rows + y, x);
251 WorkT var_next = gmm_var(k1 * frame.rows + y, x);
253 for (; sortKey_next < sortKey_prev && k1 >= 0; --k1)
255 gmm_sortKey(k1 * frame.rows + y, x) = sortKey_prev;
256 gmm_sortKey((k1 + 1) * frame.rows + y, x) = sortKey_next
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