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  /external/opencv3/modules/viz/src/
widget.cpp 96 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local
97 actor->GetProperty()->SetInterpolationToFlat();
98 actor->GetProperty()->BackfaceCullingOn();
99 actor->SetMapper(mapper);
102 WidgetAccessor::setProp(widget, actor);
108 vtkActor *actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this)); local
109 CV_Assert("Widget type is not supported." && actor);
113 case POINT_SIZE: actor->GetProperty()->SetPointSize(float(value)); break;
114 case OPACITY: actor->GetProperty()->SetOpacity(value); break;
115 case LINE_WIDTH: actor->GetProperty()->SetLineWidth(float(value)); break
176 vtkActor *actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this)); local
238 vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(*this)); local
248 vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(*this)); local
267 vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(*this)); local
274 vtkActor *actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this)); local
287 vtkActor *actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this)); local
299 vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(*this)); local
312 vtkActor2D *actor = vtkActor2D::SafeDownCast(WidgetAccessor::getProp(*this)); local
321 vtkActor2D *actor = vtkActor2D::SafeDownCast(WidgetAccessor::getProp(*this)); local
    [all...]
shapes.cpp 63 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local
64 actor->SetMapper(mapper);
66 WidgetAccessor::setProp(*this, actor);
94 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local
95 actor->SetMapper(mapper);
97 WidgetAccessor::setProp(*this, actor);
123 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local
124 actor->SetMapper(mapper);
125 actor->GetProperty()->LightingOff();
127 WidgetAccessor::setProp(*this, actor);
175 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local
204 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local
247 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local
292 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local
335 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local
379 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local
413 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local
458 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local
495 vtkSmartPointer<vtkFollower> actor = vtkSmartPointer<vtkFollower>::New(); local
503 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local
516 vtkActor *actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this)); local
531 vtkFollower *actor = vtkFollower::SafeDownCast(WidgetAccessor::getProp(*this)); local
552 vtkSmartPointer<vtkTextActor> actor = vtkSmartPointer<vtkTextActor>::New(); local
578 vtkTextActor *actor = vtkTextActor::SafeDownCast(WidgetAccessor::getProp(*this)); local
585 vtkTextActor *actor = vtkTextActor::SafeDownCast(WidgetAccessor::getProp(*this)); local
618 vtkSmartPointer<vtkActor2D> actor = vtkSmartPointer<vtkActor2D>::New(); local
630 vtkActor2D *actor = vtkActor2D::SafeDownCast(WidgetAccessor::getProp(*this)); local
691 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local
719 vtkActor *actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this)); local
796 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local
816 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local
833 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local
868 vtkSmartPointer<vtkActor> actor = getActor(image_widget); local
900 vtkSmartPointer<vtkActor> actor = getActor(image_widget); local
950 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local
985 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local
1011 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local
1079 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local
    [all...]
clouds.cpp 84 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local
85 actor->GetProperty()->SetInterpolationToFlat();
86 actor->GetProperty()->BackfaceCullingOn();
87 actor->SetMapper(mapper);
89 WidgetAccessor::setProp(*this, actor);
124 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local
125 actor->GetProperty()->SetInterpolationToFlat();
126 actor->GetProperty()->BackfaceCullingOn();
127 actor->SetMapper(mapper);
129 WidgetAccessor::setProp(*this, actor);
150 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local
190 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local
218 vtkSmartPointer<vtkLODActor> actor = vtkSmartPointer<vtkLODActor>::New(); local
234 vtkSmartPointer<vtkLODActor> actor = vtkLODActor::SafeDownCast(WidgetAccessor::getProp(*this)); local
251 vtkSmartPointer<vtkLODActor> actor = vtkLODActor::SafeDownCast(WidgetAccessor::getProp(*this)); local
346 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local
422 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local
475 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local
492 vtkSmartPointer<vtkActor> actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this)); local
502 vtkSmartPointer<vtkActor> actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this)); local
    [all...]
vizimpl.cpp 200 // Get the actor and set the user matrix
201 vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(widget)); local
202 if (actor)
204 // If the actor is 3D, apply pose
206 actor->SetUserMatrix(matrix);
207 actor->Modified();
209 // If the actor is a vtkFollower, then it should always face the camera
210 vtkFollower *follower = vtkFollower::SafeDownCast(actor);
249 vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second); local
250 CV_Assert("Widget is not 3D." && actor);
264 vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second); local
287 vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second); local
485 vtkProp3D *actor = vtkProp3D::SafeDownCast(it->second); local
524 vtkActor * actor; local
    [all...]
vizimpl.hpp 134 bool removeActorFromRenderer(vtkSmartPointer<vtkProp> actor);
  /external/opencv3/doc/tutorials/viz/creating_widgets/
creating_widgets.markdown 31 - Assign a VTK actor to the widget.
33 // Store this actor in the widget in order that visualizer can access it
34 viz::WidgetAccessor::setProp(*this, actor);
  /external/opencv3/samples/cpp/tutorial_code/viz/
creating_widgets.cpp 75 // Create mapper and actor
83 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local
84 actor->SetMapper(mapper);
86 // Store this actor in the widget in order that visualizer can access it
87 viz::WidgetAccessor::setProp(*this, actor);
  /external/tcpdump/tests/
lacp-ev.out 2 Actor Information TLV (0x01), length 20
12 Actor Information TLV (0x01), length 20
22 Actor Information TLV (0x01), length 20
32 Actor Information TLV (0x01), length 20
42 Actor Information TLV (0x01), length 20
52 Actor Information TLV (0x01), length 20
62 Actor Information TLV (0x01), length 20
72 Actor Information TLV (0x01), length 20
82 Actor Information TLV (0x01), length 20
92 Actor Information TLV (0x01), length 2
    [all...]
  /external/antlr/antlr-3.4/runtime/ObjC/Framework/
ANTLRTreeRewriter.h 36 id actor; variable
45 @property (retain) id actor; variable
ANTLRTreeRewriter.m 48 actor = anObject;
56 if ( [actor respondsToSelector:ruleSEL] )
57 return [actor performSelector:ruleSEL];
63 @synthesize actor;
ANTLRTreeWizard.h 49 id actor; variable
53 + (ANTLRVisitor *)newANTLRVisitor:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2;
54 - (id) initWithAction:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2;
60 @property (retain) id actor; variable
ANTLRTreeWizard.m 39 + (ANTLRVisitor *)newANTLRVisitor:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2
41 return [[ANTLRVisitor alloc] initWithAction:anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2];
44 - (id) initWithAction:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2
48 actor = anActor;
49 if ( actor ) [actor retain];
63 if ( actor ) [actor release];
74 if ( [(ANTLRTreeWizard *)actor _parse:t Pattern:object1/* tpattern */ Map:object2 /* labels */] ) {
79 if ( [(ANTLRTreeWizard *)actor _parse:t Pattern:object1/* tpattern */ Map:nil] )
    [all...]
  /external/antlr/antlr-3.4/runtime/ObjC/ANTLR.framework/Headers/
ANTLRTreeWizard.h 48 id actor; variable
52 + (ANTLRVisitor *)newANTLRVisitor:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2;
53 - (id) initWithAction:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2;
ANTLRTreeRewriter.h 36 id actor; variable
  /external/antlr/antlr-3.4/runtime/ObjC/ANTLR.framework/Versions/A/Headers/
ANTLRTreeWizard.h 48 id actor; variable
52 + (ANTLRVisitor *)newANTLRVisitor:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2;
53 - (id) initWithAction:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2;
ANTLRTreeRewriter.h 36 id actor; variable
  /external/antlr/antlr-3.4/runtime/ObjC/ANTLR.framework/Versions/Current/Headers/
ANTLRTreeWizard.h 48 id actor; variable
52 + (ANTLRVisitor *)newANTLRVisitor:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2;
53 - (id) initWithAction:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2;
ANTLRTreeRewriter.h 36 id actor; variable
  /external/opencv3/modules/viz/include/opencv2/viz/
widget_accessor.hpp 73 vtkActor * actor = vtkActor::SafeDownCast(viz::WidgetAccessor::getProp(widget));
  /external/opencv3/modules/viz/src/vtk/
vtkVizInteractorStyle.cpp 138 for (ac->InitTraversal(ait); vtkActor* actor = ac->GetNextActor(ait); )
139 for (actor->InitPathTraversal(); vtkAssemblyPath* path = actor->GetNextPath(); )
152 for (ac->InitTraversal(ait); vtkActor* actor = ac->GetNextActor(ait); )
153 for (actor->InitPathTraversal(); vtkAssemblyPath* path = actor->GetNextPath(); )
213 vtkProp3D * actor = vtkProp3D::SafeDownCast(it->second); local
214 if (actor && actor->GetUserMatrix())
239 // go to the next actor for the next key-press event
    [all...]
  /external/chromium-trace/catapult/third_party/gsutil/third_party/boto/boto/swf/
layer2.py 150 class Actor(SWFBase):
160 class ActivityWorker(Actor):
205 class Decider(Actor):
  /docs/source.android.com/src/security/selinux/
validate.jd 88 <li><em>Actor</em> - The <code>scontext</code> (source context) entry represents the actor, in this case the<code> rmt_storage</code> daemon.
  /external/sfntly/cpp/src/test/autogenerated/
cmap_test_data.h 106 "data/fonts/actor/Actor-Regular.ttf",
  /frameworks/base/core/tests/coretests/res/values/
strings.xml 136 <string name="actor">Abe Lincoln</string>
  /external/libvorbis/doc/
05-comment.tex 117 The artist(s) who performed the work. In classical music this would be the conductor, orchestra, soloists. In an audio book it would be the actor who did the reading. In popular music this is typically the same as the ARTIST and is omitted.

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