/external/opencv3/modules/viz/src/ |
widget.cpp | 96 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local 97 actor->GetProperty()->SetInterpolationToFlat(); 98 actor->GetProperty()->BackfaceCullingOn(); 99 actor->SetMapper(mapper); 102 WidgetAccessor::setProp(widget, actor); 108 vtkActor *actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this)); local 109 CV_Assert("Widget type is not supported." && actor); 113 case POINT_SIZE: actor->GetProperty()->SetPointSize(float(value)); break; 114 case OPACITY: actor->GetProperty()->SetOpacity(value); break; 115 case LINE_WIDTH: actor->GetProperty()->SetLineWidth(float(value)); break 176 vtkActor *actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this)); local 238 vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(*this)); local 248 vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(*this)); local 267 vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(*this)); local 274 vtkActor *actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this)); local 287 vtkActor *actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this)); local 299 vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(*this)); local 312 vtkActor2D *actor = vtkActor2D::SafeDownCast(WidgetAccessor::getProp(*this)); local 321 vtkActor2D *actor = vtkActor2D::SafeDownCast(WidgetAccessor::getProp(*this)); local [all...] |
shapes.cpp | 63 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local 64 actor->SetMapper(mapper); 66 WidgetAccessor::setProp(*this, actor); 94 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local 95 actor->SetMapper(mapper); 97 WidgetAccessor::setProp(*this, actor); 123 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local 124 actor->SetMapper(mapper); 125 actor->GetProperty()->LightingOff(); 127 WidgetAccessor::setProp(*this, actor); 175 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local 204 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local 247 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local 292 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local 335 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local 379 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local 413 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local 458 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local 495 vtkSmartPointer<vtkFollower> actor = vtkSmartPointer<vtkFollower>::New(); local 503 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local 516 vtkActor *actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this)); local 531 vtkFollower *actor = vtkFollower::SafeDownCast(WidgetAccessor::getProp(*this)); local 552 vtkSmartPointer<vtkTextActor> actor = vtkSmartPointer<vtkTextActor>::New(); local 578 vtkTextActor *actor = vtkTextActor::SafeDownCast(WidgetAccessor::getProp(*this)); local 585 vtkTextActor *actor = vtkTextActor::SafeDownCast(WidgetAccessor::getProp(*this)); local 618 vtkSmartPointer<vtkActor2D> actor = vtkSmartPointer<vtkActor2D>::New(); local 630 vtkActor2D *actor = vtkActor2D::SafeDownCast(WidgetAccessor::getProp(*this)); local 691 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local 719 vtkActor *actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this)); local 796 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local 816 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local 833 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local 868 vtkSmartPointer<vtkActor> actor = getActor(image_widget); local 900 vtkSmartPointer<vtkActor> actor = getActor(image_widget); local 950 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local 985 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local 1011 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local 1079 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local [all...] |
clouds.cpp | 84 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local 85 actor->GetProperty()->SetInterpolationToFlat(); 86 actor->GetProperty()->BackfaceCullingOn(); 87 actor->SetMapper(mapper); 89 WidgetAccessor::setProp(*this, actor); 124 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local 125 actor->GetProperty()->SetInterpolationToFlat(); 126 actor->GetProperty()->BackfaceCullingOn(); 127 actor->SetMapper(mapper); 129 WidgetAccessor::setProp(*this, actor); 150 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local 190 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local 218 vtkSmartPointer<vtkLODActor> actor = vtkSmartPointer<vtkLODActor>::New(); local 234 vtkSmartPointer<vtkLODActor> actor = vtkLODActor::SafeDownCast(WidgetAccessor::getProp(*this)); local 251 vtkSmartPointer<vtkLODActor> actor = vtkLODActor::SafeDownCast(WidgetAccessor::getProp(*this)); local 346 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local 422 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local 475 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local 492 vtkSmartPointer<vtkActor> actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this)); local 502 vtkSmartPointer<vtkActor> actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this)); local [all...] |
vizimpl.cpp | 200 // Get the actor and set the user matrix 201 vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(widget)); local 202 if (actor) 204 // If the actor is 3D, apply pose 206 actor->SetUserMatrix(matrix); 207 actor->Modified(); 209 // If the actor is a vtkFollower, then it should always face the camera 210 vtkFollower *follower = vtkFollower::SafeDownCast(actor); 249 vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second); local 250 CV_Assert("Widget is not 3D." && actor); 264 vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second); local 287 vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second); local 485 vtkProp3D *actor = vtkProp3D::SafeDownCast(it->second); local 524 vtkActor * actor; local [all...] |
vizimpl.hpp | 134 bool removeActorFromRenderer(vtkSmartPointer<vtkProp> actor);
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/external/opencv3/doc/tutorials/viz/creating_widgets/ |
creating_widgets.markdown | 31 - Assign a VTK actor to the widget. 33 // Store this actor in the widget in order that visualizer can access it 34 viz::WidgetAccessor::setProp(*this, actor);
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/external/opencv3/samples/cpp/tutorial_code/viz/ |
creating_widgets.cpp | 75 // Create mapper and actor 83 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); local 84 actor->SetMapper(mapper); 86 // Store this actor in the widget in order that visualizer can access it 87 viz::WidgetAccessor::setProp(*this, actor);
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/external/tcpdump/tests/ |
lacp-ev.out | 2 Actor Information TLV (0x01), length 20 12 Actor Information TLV (0x01), length 20 22 Actor Information TLV (0x01), length 20 32 Actor Information TLV (0x01), length 20 42 Actor Information TLV (0x01), length 20 52 Actor Information TLV (0x01), length 20 62 Actor Information TLV (0x01), length 20 72 Actor Information TLV (0x01), length 20 82 Actor Information TLV (0x01), length 20 92 Actor Information TLV (0x01), length 2 [all...] |
/external/antlr/antlr-3.4/runtime/ObjC/Framework/ |
ANTLRTreeRewriter.h | 36 id actor; variable 45 @property (retain) id actor; variable
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ANTLRTreeRewriter.m | 48 actor = anObject; 56 if ( [actor respondsToSelector:ruleSEL] ) 57 return [actor performSelector:ruleSEL]; 63 @synthesize actor;
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ANTLRTreeWizard.h | 49 id actor; variable 53 + (ANTLRVisitor *)newANTLRVisitor:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2; 54 - (id) initWithAction:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2; 60 @property (retain) id actor; variable
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ANTLRTreeWizard.m | 39 + (ANTLRVisitor *)newANTLRVisitor:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2 41 return [[ANTLRVisitor alloc] initWithAction:anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2]; 44 - (id) initWithAction:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2 48 actor = anActor; 49 if ( actor ) [actor retain]; 63 if ( actor ) [actor release]; 74 if ( [(ANTLRTreeWizard *)actor _parse:t Pattern:object1/* tpattern */ Map:object2 /* labels */] ) { 79 if ( [(ANTLRTreeWizard *)actor _parse:t Pattern:object1/* tpattern */ Map:nil] ) [all...] |
/external/antlr/antlr-3.4/runtime/ObjC/ANTLR.framework/Headers/ |
ANTLRTreeWizard.h | 48 id actor; variable 52 + (ANTLRVisitor *)newANTLRVisitor:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2; 53 - (id) initWithAction:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2;
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ANTLRTreeRewriter.h | 36 id actor; variable
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/external/antlr/antlr-3.4/runtime/ObjC/ANTLR.framework/Versions/A/Headers/ |
ANTLRTreeWizard.h | 48 id actor; variable 52 + (ANTLRVisitor *)newANTLRVisitor:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2; 53 - (id) initWithAction:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2;
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ANTLRTreeRewriter.h | 36 id actor; variable
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/external/antlr/antlr-3.4/runtime/ObjC/ANTLR.framework/Versions/Current/Headers/ |
ANTLRTreeWizard.h | 48 id actor; variable 52 + (ANTLRVisitor *)newANTLRVisitor:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2; 53 - (id) initWithAction:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2;
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ANTLRTreeRewriter.h | 36 id actor; variable
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/external/opencv3/modules/viz/include/opencv2/viz/ |
widget_accessor.hpp | 73 vtkActor * actor = vtkActor::SafeDownCast(viz::WidgetAccessor::getProp(widget));
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/external/opencv3/modules/viz/src/vtk/ |
vtkVizInteractorStyle.cpp | 138 for (ac->InitTraversal(ait); vtkActor* actor = ac->GetNextActor(ait); ) 139 for (actor->InitPathTraversal(); vtkAssemblyPath* path = actor->GetNextPath(); ) 152 for (ac->InitTraversal(ait); vtkActor* actor = ac->GetNextActor(ait); ) 153 for (actor->InitPathTraversal(); vtkAssemblyPath* path = actor->GetNextPath(); ) 213 vtkProp3D * actor = vtkProp3D::SafeDownCast(it->second); local 214 if (actor && actor->GetUserMatrix()) 239 // go to the next actor for the next key-press event [all...] |
/external/chromium-trace/catapult/third_party/gsutil/third_party/boto/boto/swf/ |
layer2.py | 150 class Actor(SWFBase): 160 class ActivityWorker(Actor): 205 class Decider(Actor):
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/docs/source.android.com/src/security/selinux/ |
validate.jd | 88 <li><em>Actor</em> - The <code>scontext</code> (source context) entry represents the actor, in this case the<code> rmt_storage</code> daemon.
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/external/sfntly/cpp/src/test/autogenerated/ |
cmap_test_data.h | 106 "data/fonts/actor/Actor-Regular.ttf",
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/frameworks/base/core/tests/coretests/res/values/ |
strings.xml | 136 <string name="actor">Abe Lincoln</string>
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/external/libvorbis/doc/ |
05-comment.tex | 117 The artist(s) who performed the work. In classical music this would be the conductor, orchestra, soloists. In an audio book it would be the actor who did the reading. In popular music this is typically the same as the ARTIST and is omitted.
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