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  /cts/tests/tests/renderscript/src/android/renderscript/cts/refocus/
pixel_format_f32.rsh 8 // value (actual_depth). The actual_depth field is never changed once set.
24 // active, matte, and dilated_depth are reset. However, the field actual_depth
31 uchar actual_depth;
layered_filter_f32_helper.rsh 19 // sharp->actual_depth and must be non-zero. However, sharp->actual_depth may or
33 int depth = sharp->actual_depth;
48 depth = cond ? sharp_nbr->actual_depth : depth;
92 const float v_p = vis_prob[sharp_nbr->actual_depth];
176 const float flag = ValidDepth(sharp_nbr->actual_depth);
206 p->actual_depth = 0;
layered_filter_fast_f32.rs 116 sharp->actual_depth = g_kMaxDepth - (in.a >> g_kDepthScaleShift);
131 const int actual_depth = g_kMaxDepth - (in.a >> g_kDepthScaleShift);
132 if (!OnTheLayer(actual_depth, &g_target_layer)) return;
144 sharp->dilated_depth = sharp->actual_depth;
154 ValidDepthNotOnTheLayer(sharp_nbr->actual_depth, &g_target_layer);
159 ValidDepthNotOnTheLayer(sharp_nbr->actual_depth, &g_target_layer);
164 ValidDepthNotOnTheLayer(sharp_nbr->actual_depth, &g_target_layer);
169 ValidDepthNotOnTheLayer(sharp_nbr->actual_depth, &g_target_layer);
189 // Initializes dilated_depth as actual_depth.
194 sharp_nbr->dilated_depth = sharp_nbr->actual_depth;
    [all...]
layered_filter_d1new_helper.rsh 36 // sharp->actual_depth and must be non-zero. However, sharp->actual_depth may or
52 int depth = sharp_input_actual_depth; // Get meta data actual_depth
93 int depth = sharp_input_actual_depth; // Get meta data actual_depth
layered_filter_fast_d1new.rs 116 const int actual_depth = g_kMaxDepth - (in.a >> g_kDepthScaleShift);
117 if (!OnTheLayer(actual_depth, g_target_layer_i2)) return;
167 // Initializes dilated_depth as actual_depth.
227 // Initializes dilated_depth as actual_depth.
486 // Does not reset sharp->actual_depth, which will be used in future
540 // Does not reset sharp->actual_depth, which will be used in future
    [all...]
  /frameworks/rs/java/tests/Refocus/src/com/android/rs/test/
pixel_format_f32.rsh 8 // value (actual_depth). The actual_depth field is never changed once set.
24 // active, matte, and dilated_depth are reset. However, the field actual_depth
31 uchar actual_depth;
layered_filter_f32_helper.rsh 19 // sharp->actual_depth and must be non-zero. However, sharp->actual_depth may or
33 int depth = sharp->actual_depth;
48 depth = cond ? sharp_nbr->actual_depth : depth;
92 const float v_p = vis_prob[sharp_nbr->actual_depth];
176 const float flag = ValidDepth(sharp_nbr->actual_depth);
206 p->actual_depth = 0;
layered_filter_fast_f32.rs 116 sharp->actual_depth = g_kMaxDepth - (in.a >> g_kDepthScaleShift);
131 const int actual_depth = g_kMaxDepth - (in.a >> g_kDepthScaleShift);
132 if (!OnTheLayer(actual_depth, &g_target_layer)) return;
144 sharp->dilated_depth = sharp->actual_depth;
154 ValidDepthNotOnTheLayer(sharp_nbr->actual_depth, &g_target_layer);
159 ValidDepthNotOnTheLayer(sharp_nbr->actual_depth, &g_target_layer);
164 ValidDepthNotOnTheLayer(sharp_nbr->actual_depth, &g_target_layer);
169 ValidDepthNotOnTheLayer(sharp_nbr->actual_depth, &g_target_layer);
189 // Initializes dilated_depth as actual_depth.
194 sharp_nbr->dilated_depth = sharp_nbr->actual_depth;
    [all...]
layered_filter_d1new_helper.rsh 36 // sharp->actual_depth and must be non-zero. However, sharp->actual_depth may or
52 int depth = sharp_input_actual_depth; // Get meta data actual_depth
93 int depth = sharp_input_actual_depth; // Get meta data actual_depth
layered_filter_fast_d1new.rs 114 const int actual_depth = g_kMaxDepth - (in.a >> g_kDepthScaleShift);
115 if (!OnTheLayer(actual_depth, g_target_layer_i2)) return;
165 // Initializes dilated_depth as actual_depth.
224 // Initializes dilated_depth as actual_depth.
484 // Does not reset sharp->actual_depth, which will be used in future
538 // Does not reset sharp->actual_depth, which will be used in future
    [all...]
  /external/v8/test/cctest/
test-cpu-profiler.cc 315 unsigned actual_depth = 0; local
319 ++actual_depth;
322 CHECK_EQ(1 + i::TickSample::kMaxFramesCount, actual_depth); // +1 for PC.
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