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Searched
full:applytranslationz
(Results
1 - 1
of
1
) sorted by null
/frameworks/base/libs/hwui/
RenderNode.cpp
668
bool
applyTranslationZ
= true3dTransform && !MathUtils::isZero(properties().getZ());
669
if (properties().hasTransformMatrix() ||
applyTranslationZ
) {
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