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  /external/deqp/modules/glshared/
glsRandomShaderProgram.cpp 183 const rsg::Variable* attribVar = m_vertexShader.getInputs()[attribNdx]->getVariable();
184 const rsg::VariableType& attribType = attribVar->getType();
186 rsg::ExecValueAccess access = m_execCtx.getValue(attribVar);

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