rotation_test.cc | 199 double axis_angle[3] = { 0, 0, 0 }; local 202 AngleAxisToQuaternion(axis_angle, quaternion); 211 double axis_angle[3] = { theta, 0, 0 }; local 214 AngleAxisToQuaternion(axis_angle, quaternion); 223 double axis_angle[3] = { theta, 0, 0 }; local 226 AngleAxisToQuaternion(axis_angle, quaternion); 233 double axis_angle[3] = { kPi / 2, 0, 0 }; local 236 AngleAxisToQuaternion(axis_angle, quaternion); 244 double axis_angle[3]; local 246 QuaternionToAngleAxis(quaternion, axis_angle); 253 double axis_angle[3]; local 263 double axis_angle[3]; local 274 double axis_angle[3]; local 285 double axis_angle[3]; local 315 double axis_angle[3]; local 361 double axis_angle[3]; local 372 double axis_angle[3] = { 0, 0, 0 }; local 381 double axis_angle[3] = { 1e-24, 2e-24, 3e-24 }; local 391 double axis_angle[3] = { kPi \/ 2, 0, 0 }; local 406 double axis_angle[3] = { 0, kPi, 0 }; local 469 double axis_angle[3]; local 474 << " " << axis_angle[2]; local 503 double axis_angle[3] = { 0, 0, kPi \/ 3 }; local 523 double axis_angle[3]; local 556 double axis_angle[3]; local 625 double axis_angle[3] = {x, y, z}; local 731 J3 axis_angle[3] = { J3(theta, 0), J3(0, 1), J3(0, 2) }; local 751 J3 axis_angle[3] = { J3(theta, 0), J3(0, 1), J3(0, 2) }; local 769 J3 axis_angle[3] = { J3(0, 0), J3(0, 1), J3(0, 2) }; local 790 J4 axis_angle[3]; local 810 J4 axis_angle[3]; local 827 J4 axis_angle[3]; local [all...] |