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Searched
full:burn
(Results
1 - 25
of
115
) sorted by null
1
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5
/external/valgrind/gdbserver_tests/
nlcontrolc.stderr.exp
6
loops/sleep_ms/
burn
/threads_spec: 1000000000 1000000000 1000000000 BSBSBSBS
7
Brussels ready to sleep and/or
burn
8
London ready to sleep and/or
burn
9
Petaouchnok ready to sleep and/or
burn
10
main ready to sleep and/or
burn
nlvgdbsigqueue.stderr.exp
6
loops/sleep_ms/
burn
/threads_spec: 1000000000 1000000000 1 BSBSBSBS
7
Brussels ready to sleep and/or
burn
8
London ready to sleep and/or
burn
9
Petaouchnok ready to sleep and/or
burn
10
main ready to sleep and/or
burn
mcinfcallWSRU.stderr.exp
1
loops/sleep_ms/
burn
/threads_spec: 100 100000000 1000000000 -S-S-SB-
2
Brussels ready to sleep and/or
burn
3
London ready to sleep and/or
burn
4
Petaouchnok ready to sleep and/or
burn
5
main ready to sleep and/or
burn
mcinfcallRU.stderr.exp
1
loops/sleep_ms/
burn
/threads_spec: 1 0 2000000000 ------B-
2
main ready to sleep and/or
burn
clean_after_fork.c
17
int
burn
;
local
18
for (
burn
= 0;
burn
< 100000;
burn
++) /* burncpu */__asm__ __volatile("":::"memory") ;
sleepers.c
15
static int
burn
= 0; // after each sleep, will
burn
cpu in a tight '
burn
' loop
variable
41
for (i = 0; i <
burn
; i++) loopnr++;
65
int
burn
;
member in struct:spec
77
fprintf(stderr, "%s ready to sleep and/or
burn
\n", s->name);
91
if (
burn
> 0 && s->
burn
)
95
fprintf(stderr, "%s finished to sleep and/or
burn
\n", s->name);
122
// threads wanting to
burn
cpu
[
all
...]
nlcontrolc.stdoutB.exp
16
41 for (i = 0; i <
burn
; i++) loopnr++;
mcinfcallWSRU.stderrB.exp
19
41 for (i = 0; i <
burn
; i++) loopnr++;
22
41 for (i = 0; i <
burn
; i++) loopnr++;
nlcontrolc.stdinB.gdb
35
p
burn
= 0
/external/valgrind/gdbserver_tests/solaris/
nlcontrolc.stderr.exp
6
loops/sleep_ms/
burn
/threads_spec: 1000000000 5000 1000000000 BSBSBSBS
7
Brussels ready to sleep and/or
burn
8
London ready to sleep and/or
burn
9
Petaouchnok ready to sleep and/or
burn
10
main ready to sleep and/or
burn
nlcontrolc.stdinB.gdb
26
p
burn
= 0
nlcontrolc.stdoutB.exp
12
41 for (i = 0; i <
burn
; i++) loopnr++;
/external/v8/test/mjsunit/regress/
regress-crbug-150729.js
31
function
burn
() {
function
37
if (j == 2) %OptimizeFunctionOnNextCall(
burn
);
38
burn
();
/external/v8/test/mjsunit/
elements-kind-depends.js
30
function
burn
() {
function
46
b =
burn
();
49
%OptimizeFunctionOnNextCall(
burn
);
50
b =
burn
();
regexp-global.js
46
str = "It was a pleasure to
burn
.";
50
assertEquals("2It 3was 1a 8pleasure 2to 4
burn
.", str);
/external/e2fsprogs/lib/ext2fs/
flushb.c
50
* system benchmarks and for torturing systems in
burn
-in tests. :)
/frameworks/opt/bitmap/src/com/android/bitmap/util/
InputStreamBuffer.java
200
//
Burn
some bytes from the input stream to match the new index.
201
int
burn
= i - mFilled;
local
205
while (
burn
> 0) {
206
final long burned = mInputStream.skip(
burn
);
210
burn
-= burned;
227
mOffset = index -
burn
;
/frameworks/opt/photoviewer/src/com/android/ex/photo/util/
InputStreamBuffer.java
200
//
Burn
some bytes from the input stream to match the new index.
201
int
burn
= i - mFilled;
local
205
while (
burn
> 0) {
206
final long burned = mInputStream.skip(
burn
);
210
burn
-= burned;
227
mOffset = index -
burn
;
/external/fio/engines/
cpu.c
32
.help = "Length of the CPU
burn
cycles (usecs)",
/art/test/050-sync-test/src/
Main.java
123
/*
burn
CPU; adjust end value so we exceed scheduler quantum */
/packages/providers/CalendarProvider/src/com/android/providers/calendar/
CalendarUpgradeReceiver.java
61
// crash and
burn
we don't want to get into a loop doing so.
/packages/providers/TvProvider/src/com/android/providers/tv/
TvProviderUpgradeReceiver.java
63
// crash and
burn
we don't want to get into a loop doing so.
/frameworks/base/services/core/java/com/android/server/policy/
BurnInProtectionHelper.java
153
// disable
burn
-in protection for extended periods.
184
* Gently shifts current
burn
-in offsets, minimizing the change for the user.
/frameworks/base/docs/html/design/wear/
watchfaces.jd
135
watch face is how it affects battery life and screen
burn
-in on some screens.
159
<h3>
Burn
protection techniques</h3>
167
burn
-in effect. When these screens are in ambient mode, the system shifts the contents of
168
the screen periodically by a few pixels to avoid pixel
burn
-in. Do not use large blocks of
170
your regular ambient mode designs with outlined shapes in
burn
-protected ambient mode. Also
172
where the hands meet to avoid pixel
burn
-in in this mode.</p>
/frameworks/base/services/core/java/com/android/server/display/
LogicalDisplay.java
406
* Gets the
burn
-in offset in X.
413
* Gets the
burn
-in offset in Y.
420
* Sets the
burn
-in offsets.
Completed in 1140 milliseconds
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