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  /external/valgrind/gdbserver_tests/
nlcontrolc.stderr.exp 6 loops/sleep_ms/burn/threads_spec: 1000000000 1000000000 1000000000 BSBSBSBS
7 Brussels ready to sleep and/or burn
8 London ready to sleep and/or burn
9 Petaouchnok ready to sleep and/or burn
10 main ready to sleep and/or burn
nlvgdbsigqueue.stderr.exp 6 loops/sleep_ms/burn/threads_spec: 1000000000 1000000000 1 BSBSBSBS
7 Brussels ready to sleep and/or burn
8 London ready to sleep and/or burn
9 Petaouchnok ready to sleep and/or burn
10 main ready to sleep and/or burn
mcinfcallWSRU.stderr.exp 1 loops/sleep_ms/burn/threads_spec: 100 100000000 1000000000 -S-S-SB-
2 Brussels ready to sleep and/or burn
3 London ready to sleep and/or burn
4 Petaouchnok ready to sleep and/or burn
5 main ready to sleep and/or burn
mcinfcallRU.stderr.exp 1 loops/sleep_ms/burn/threads_spec: 1 0 2000000000 ------B-
2 main ready to sleep and/or burn
clean_after_fork.c 17 int burn; local
18 for (burn = 0; burn < 100000; burn++) /* burncpu */__asm__ __volatile("":::"memory") ;
sleepers.c 15 static int burn = 0; // after each sleep, will burn cpu in a tight 'burn' loop variable
41 for (i = 0; i < burn; i++) loopnr++;
65 int burn; member in struct:spec
77 fprintf(stderr, "%s ready to sleep and/or burn\n", s->name);
91 if (burn > 0 && s->burn)
95 fprintf(stderr, "%s finished to sleep and/or burn\n", s->name);
122 // threads wanting to burn cpu
    [all...]
nlcontrolc.stdoutB.exp 16 41 for (i = 0; i < burn; i++) loopnr++;
mcinfcallWSRU.stderrB.exp 19 41 for (i = 0; i < burn; i++) loopnr++;
22 41 for (i = 0; i < burn; i++) loopnr++;
nlcontrolc.stdinB.gdb 35 p burn = 0
  /external/valgrind/gdbserver_tests/solaris/
nlcontrolc.stderr.exp 6 loops/sleep_ms/burn/threads_spec: 1000000000 5000 1000000000 BSBSBSBS
7 Brussels ready to sleep and/or burn
8 London ready to sleep and/or burn
9 Petaouchnok ready to sleep and/or burn
10 main ready to sleep and/or burn
nlcontrolc.stdinB.gdb 26 p burn = 0
nlcontrolc.stdoutB.exp 12 41 for (i = 0; i < burn; i++) loopnr++;
  /external/v8/test/mjsunit/regress/
regress-crbug-150729.js 31 function burn() { function
37 if (j == 2) %OptimizeFunctionOnNextCall(burn);
38 burn();
  /external/v8/test/mjsunit/
elements-kind-depends.js 30 function burn() { function
46 b = burn();
49 %OptimizeFunctionOnNextCall(burn);
50 b = burn();
regexp-global.js 46 str = "It was a pleasure to burn.";
50 assertEquals("2It 3was 1a 8pleasure 2to 4burn.", str);
  /external/e2fsprogs/lib/ext2fs/
flushb.c 50 * system benchmarks and for torturing systems in burn-in tests. :)
  /frameworks/opt/bitmap/src/com/android/bitmap/util/
InputStreamBuffer.java 200 // Burn some bytes from the input stream to match the new index.
201 int burn = i - mFilled; local
205 while (burn > 0) {
206 final long burned = mInputStream.skip(burn);
210 burn -= burned;
227 mOffset = index - burn;
  /frameworks/opt/photoviewer/src/com/android/ex/photo/util/
InputStreamBuffer.java 200 // Burn some bytes from the input stream to match the new index.
201 int burn = i - mFilled; local
205 while (burn > 0) {
206 final long burned = mInputStream.skip(burn);
210 burn -= burned;
227 mOffset = index - burn;
  /external/fio/engines/
cpu.c 32 .help = "Length of the CPU burn cycles (usecs)",
  /art/test/050-sync-test/src/
Main.java 123 /* burn CPU; adjust end value so we exceed scheduler quantum */
  /packages/providers/CalendarProvider/src/com/android/providers/calendar/
CalendarUpgradeReceiver.java 61 // crash and burn we don't want to get into a loop doing so.
  /packages/providers/TvProvider/src/com/android/providers/tv/
TvProviderUpgradeReceiver.java 63 // crash and burn we don't want to get into a loop doing so.
  /frameworks/base/services/core/java/com/android/server/policy/
BurnInProtectionHelper.java 153 // disable burn-in protection for extended periods.
184 * Gently shifts current burn-in offsets, minimizing the change for the user.
  /frameworks/base/docs/html/design/wear/
watchfaces.jd 135 watch face is how it affects battery life and screen burn-in on some screens.
159 <h3>Burn protection techniques</h3>
167 burn-in effect. When these screens are in ambient mode, the system shifts the contents of
168 the screen periodically by a few pixels to avoid pixel burn-in. Do not use large blocks of
170 your regular ambient mode designs with outlined shapes in burn-protected ambient mode. Also
172 where the hands meet to avoid pixel burn-in in this mode.</p>
  /frameworks/base/services/core/java/com/android/server/display/
LogicalDisplay.java 406 * Gets the burn-in offset in X.
413 * Gets the burn-in offset in Y.
420 * Sets the burn-in offsets.

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