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Searched
full:cross0
(Results
1 - 1
of
1
) sorted by null
/external/mesa3d/src/mesa/swrast/
s_aaline.c
298
GLfloat
cross0
= (info->ex0 * fy0 - info->ey0 * fx0);
local
305
if (
cross0
== 0.0F)
306
cross0
= info->ex0 + info->ey0;
313
if (
cross0
< 0.0F || cross1 < 0.0F || cross2 < 0.0F || cross3 < 0.0F) {
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