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Searched
full:depth_tex
(Results
1 - 1
of
1
) sorted by null
/external/mesa3d/src/gallium/drivers/i915/
i915_clear.c
54
struct i915_texture *cbuf_tex, *
depth_tex
;
local
57
cbuf_tex =
depth_tex
= NULL;
90
depth_tex
= i915_texture(zbuf->texture);
91
packed_z_stencil = util_pack_z_stencil(
depth_tex
->b.b.format, depth, stencil);
93
if (util_format_get_blocksize(
depth_tex
->b.b.format) == 4) {
96
||
depth_tex
->b.b.format != PIPE_FORMAT_Z24_UNORM_S8_UINT) {
111
depth_tex
= i915_texture(zbuf->texture);
112
assert(
depth_tex
->b.b.format == PIPE_FORMAT_Z24_UNORM_S8_UINT);
114
packed_z_stencil = util_pack_z_stencil(
depth_tex
->b.b.format, depth, stencil);
Completed in 62 milliseconds