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  /external/mesa3d/src/gallium/drivers/i915/
i915_clear.c 54 struct i915_texture *cbuf_tex, *depth_tex; local
57 cbuf_tex = depth_tex = NULL;
90 depth_tex = i915_texture(zbuf->texture);
91 packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil);
93 if (util_format_get_blocksize(depth_tex->b.b.format) == 4) {
96 || depth_tex->b.b.format != PIPE_FORMAT_Z24_UNORM_S8_UINT) {
111 depth_tex = i915_texture(zbuf->texture);
112 assert(depth_tex->b.b.format == PIPE_FORMAT_Z24_UNORM_S8_UINT);
114 packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil);

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