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  /frameworks/base/media/mca/effect/java/android/media/effect/
package.html 5 adjust brightness, adjust saturation, rotate an image, apply a fisheye effect, and much more. The
17 <p>An {@link android.media.effect.Effect} object defines a single media effect that you can apply to
18 an image frame. The basic workflow to create an {@link android.media.effect.Effect} is:</p>
21 <li>Call {@link android.media.effect.EffectContext#createWithCurrentGlContext
23 <li>Use the returned {@link android.media.effect.EffectContext} to call {@link
24 android.media.effect.EffectContext#getFactory EffectContext.getFactory()}, which returns an instance
25 of {@link android.media.effect.EffectFactory}.</li
    [all...]
EffectUpdateListener.java 18 package android.media.effect;
21 * Some effects may issue callbacks to inform the host of changes to the effect state. This is the
27 * Called when the effect state is updated.
29 * @param effect The effect that has been updated.
30 * @param info A value that gives more information about the update. See the effect's
33 public void onEffectUpdated(Effect effect, Object info);
Effect.java 18 package android.media.effect;
26 * <p>To create an Effect you must first create an EffectContext. You can obtain an instance of the
28 * {@link android.media.effect.EffectContext#getFactory() getFactory()}. The EffectFactory allows
32 * applying an effect. An effect is bound to a single EffectContext, which in turn is bound to a
37 public abstract class Effect {
40 * Get the effect name.
42 * Returns the unique name of the effect, which matches the name used for instantiating this
43 * effect by the EffectFactory.
45 * @return The name of the effect
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  /developers/build/prebuilts/gradle/MediaEffects/.google/
packaging.yaml 16 - android:android.media.effect.Effect
17 - android:android.media.effect.EffectContext
18 - android:android.media.effect.EffectFactory
  /development/samples/browseable/RevealEffectBasic/
_index.jd 8 Basic sample to demonstrate the reveal effect.
  /external/v8/src/
effects.h 17 // An effect can either be definite, if the write is known to have taken place,
23 // effect cancels out any previous effect upon sequencing. A possible effect
24 // merges into a previous effect, i.e., type bounds are merged. Alternative
25 // composition always merges bounds. It yields a possible effect if at least
27 struct Effect {
33 Effect() : modality(DEFINITE) {}
34 explicit Effect(Bounds b, Modality m = DEFINITE) : modality(m), bounds(b) {}
36 // The unknown effect
88 Effect effect = Lookup(var); local
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  /external/v8/src/compiler/
load-elimination.cc 32 for (Node* effect = NodeProperties::GetEffectInput(node);;
33 effect = NodeProperties::GetEffectInput(effect)) {
34 switch (effect->opcode()) {
36 if (object == NodeProperties::GetValueInput(effect, 0) &&
37 access == FieldAccessOf(effect->op())) {
38 Node* const value = effect;
45 if (access == FieldAccessOf(effect->op())) {
46 if (object == NodeProperties::GetValueInput(effect, 0)) {
47 Node* const value = NodeProperties::GetValueInput(effect, 1)
    [all...]
  /cts/tests/tests/effect/src/android/effect/cts/
EffectTest.java 17 package android.effect.cts;
20 import android.media.effect.Effect;
21 import android.media.effect.EffectContext;
22 import android.media.effect.EffectFactory;
35 /** This is the effect context we will run the tests in */
58 /** Assert an effect context can be created and attached to GL context. */
74 "Effect '" + effectName + "' supported",
82 assertFalse("Empty effect name unsupported", factory.isEffectSupported(""));
83 assertFalse("Bogus effect name unsupported", factory.isEffectSupported("!BOGUS!"))
91 Effect effect = factory.createEffect(effectName); local
100 Effect effect = factory.createEffect(EffectFactory.EFFECT_SEPIA); local
    [all...]
  /frameworks/base/core/jni/android/graphics/
PathEffect.cpp 15 SkPathEffect* effect = reinterpret_cast<SkPathEffect*>(effectHandle); local
16 SkSafeUnref(effect);
23 SkPathEffect* effect = SkComposePathEffect::Create(outer, inner); local
24 return reinterpret_cast<jlong>(effect);
31 SkPathEffect* effect = SkSumPathEffect::Create(first, second); local
32 return reinterpret_cast<jlong>(effect);
44 SkPathEffect* effect = SkDashPathEffect::Create(intervals, count, phase); local
45 return reinterpret_cast<jlong>(effect);
52 SkPathEffect* effect = SkPath1DPathEffect::Create(*shape, advance, phase, local
54 return reinterpret_cast<jlong>(effect);
58 SkPathEffect* effect = SkCornerPathEffect::Create(radius); local
64 SkPathEffect* effect = SkDiscretePathEffect::Create(length, deviation); local
    [all...]
  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_haptic.h 33 * - Create an effect (::SDL_HapticEffect).
34 * - Upload the effect with SDL_HapticNewEffect().
35 * - Run the effect with SDL_HapticRunEffect().
36 * - (optional) Free the effect with SDL_HapticDestroyEffect().
52 * // Play effect at 50% strength for 2 seconds
65 * SDL_HapticEffect effect;
74 * SDL_HapticClose(haptic); // No sine effect
78 * // Create the effect
79 * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
80 * effect.type = SDL_HAPTIC_SINE
    [all...]
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_haptic.h 33 * - Create an effect (::SDL_HapticEffect).
34 * - Upload the effect with SDL_HapticNewEffect().
35 * - Run the effect with SDL_HapticRunEffect().
36 * - (optional) Free the effect with SDL_HapticDestroyEffect().
52 * // Play effect at 50% strength for 2 seconds
65 * SDL_HapticEffect effect;
74 * SDL_HapticClose(haptic); // No sine effect
78 * // Create the effect
79 * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
80 * effect.type = SDL_HAPTIC_SINE
    [all...]
  /prebuilts/misc/windows/sdl2/include/
SDL_haptic.h 33 * - Create an effect (::SDL_HapticEffect).
34 * - Upload the effect with SDL_HapticNewEffect().
35 * - Run the effect with SDL_HapticRunEffect().
36 * - (optional) Free the effect with SDL_HapticDestroyEffect().
52 * // Play effect at 50% strength for 2 seconds
65 * SDL_HapticEffect effect;
74 * SDL_HapticClose(haptic); // No sine effect
78 * // Create the effect
79 * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
80 * effect.type = SDL_HAPTIC_SINE
    [all...]
  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_haptic.h 33 * - Create an effect (::SDL_HapticEffect).
34 * - Upload the effect with SDL_HapticNewEffect().
35 * - Run the effect with SDL_HapticRunEffect().
36 * - (optional) Free the effect with SDL_HapticDestroyEffect().
52 * // Play effect at 50% strength for 2 seconds
65 * SDL_HapticEffect effect;
74 * SDL_HapticClose(haptic); // No sine effect
78 * // Create the effect
79 * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
80 * effect.type = SDL_HAPTIC_SINE
    [all...]
  /frameworks/av/include/media/
EffectsFactoryApi.h 30 // Effect factory interface
38 // Each effect must have a different effect uuid (see
42 // reset the index of the effect descriptor returned by next call to
61 // Description: Returns a descriptor of the next available effect.
62 // See effect_descriptor_t for a details on effect descriptor.
70 // pDescriptor: address where to return the effect descriptor.
74 // -ENOENT no more effect available
77 // -ENOSYS effect list has changed since last execution of
79 // *pDescriptor: updated with the effect descriptor
    [all...]
AudioEffect.h 65 * NO_INIT effect library failed to initialize
74 * Returns an effect descriptor during effect
78 * index: index of the queried effect.
79 * descriptor: address where the effect descriptor should be returned.
84 * NO_INIT effect library failed to initialize
86 * INVALID_OPERATION effect list has changed since last execution of queryNumberEffects()
89 * *descriptor: updated with effect descriptor
95 * Returns the descriptor for the specified effect uuid.
98 * uuid: pointer to effect uuid
441 sp<AudioEffect> effect = mEffect.promote(); local
447 sp<AudioEffect> effect = mEffect.promote(); local
457 sp<AudioEffect> effect = mEffect.promote(); local
466 sp<AudioEffect> effect = mEffect.promote(); local
    [all...]
  /frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/functional/audio/
MediaAudioEffectTest.java 149 //Test case 1.0: test constructor from effect type and get effect ID
166 AudioEffect effect = new AudioEffect(desc[0].type, local
170 assertNotNull(msg + ": could not create AudioEffect", effect);
172 assertTrue(msg +": invalid effect ID", (effect.getId() != 0));
177 effect.release();
183 msg = msg.concat(": Effect not found: "+desc[0].name);
186 msg = msg.concat(": Effect library not loaded");
192 //Test case 1.1: test constructor from effect uui
208 AudioEffect effect = new AudioEffect(AudioEffect.EFFECT_TYPE_NULL, local
234 AudioEffect effect = new AudioEffect(UUID.randomUUID(), local
257 AudioEffect effect = new AudioEffect(AudioEffect.EFFECT_TYPE_EQUALIZER, local
286 AudioEffect effect = new AudioEffect(AudioEffect.EFFECT_TYPE_EQUALIZER, local
323 AudioEffect effect = new AudioEffect(AudioEffect.EFFECT_TYPE_ENV_REVERB, local
363 AudioEffect effect = new AudioEffect(AudioEffect.EFFECT_TYPE_ENV_REVERB, local
410 AudioEffect effect = new AudioEffect(AudioEffect.EFFECT_TYPE_ENV_REVERB, local
442 AudioEffect effect = new AudioEffect(AudioEffect.EFFECT_TYPE_EQUALIZER, local
475 AudioEffect effect = new AudioEffect(AudioEffect.EFFECT_TYPE_EQUALIZER, local
505 AudioEffect effect = null; local
539 AudioEffect effect = null; local
572 AudioEffect effect = null; local
605 AudioEffect effect = null; local
639 AudioEffect effect = null; local
676 AudioEffect effect = null; local
713 AudioEffect effect = null; local
749 AudioEffect effect = null; local
783 AudioEffect effect = null; local
817 AudioEffect effect = null; local
851 AudioEffect effect = null; local
884 AudioEffect effect = null; local
917 AudioEffect effect = null; local
952 AudioEffect effect = null; local
987 AudioEffect effect = null; local
1022 AudioEffect effect = null; local
1310 AudioEffect effect = null; local
    [all...]
  /external/jacoco/org.jacoco.core.test/src/org/jacoco/core/test/perf/targets/
Target01.java 30 c++; // some side effect, otherwise the JIT will remove the method
40 c++; // some side effect, otherwise the JIT will remove the method
49 c++; // some side effect, otherwise the JIT will remove the method
58 c++; // some side effect, otherwise the JIT will remove the method
67 c++; // some side effect, otherwise the JIT will remove the method
76 c++; // some side effect, otherwise the JIT will remove the method
85 c++; // some side effect, otherwise the JIT will remove the method
94 c++; // some side effect, otherwise the JIT will remove the method
103 c++; // some side effect, otherwise the JIT will remove the method
112 c++; // some side effect, otherwise the JIT will remove the metho
    [all...]
  /external/clang/test/Preprocessor/
import_self.c 3 // This #import should have no effect, as we're importing the current file.
  /external/eigen/doc/snippets/
tut_arithmetic_transpose_aliasing.cpp 5 cout << "and the result of the aliasing effect:\n" << a << endl
  /external/v8/test/webkit/fast/js/
Promise-already-rejected-expected.txt 1 Resolve or reject do not take effect on a rejected Promise.
Promise-already-resolved-expected.txt 1 Resolve or reject do not take effect on a resolved Promise.
  /frameworks/av/media/libeffects/proxy/
EffectProxy.h 40 /* Effect Control Interface Implementation: Process */
45 /* Effect Control Interface Implementation: Command */
68 effect_descriptor_t* desc; // Points to the sub effect descriptors
69 audio_effect_library_t** aeli; // Points to the sub effect aeli
70 effect_handle_t eHandle[SUB_FX_COUNT]; // The effect handles of the sub effects
72 int32_t sessionId; // The sessiond in which the effect is created.
73 // Stored in context to pass on to sub effect creation
74 int32_t ioId; // The ioId in which the effect is created.
75 // Stored in context to pass on to sub effect creation
77 char* replyData; // temporary buffer for non active sub effect command repl
    [all...]
  /external/clang/test/SemaCXX/
return.cpp 26 const int scalar_c(); // expected-warning{{'const' type qualifier on return type has no effect}}
27 int const scalar_c2(); // expected-warning{{'const' type qualifier on return type has no effect}}
31 const // expected-warning{{'const' type qualifier on return type has no effect}}
36 const // expected-warning{{'const' type qualifier on return type has no effect}}
39 char* const h(); // expected-warning{{'const' type qualifier on return type has no effect}}
40 char* volatile i(); // expected-warning{{'volatile' type qualifier on return type has no effect}}
43 volatile // expected-warning{{'const volatile' type qualifiers on return type have no effect}}
47 const volatile int scalar_cv(); // expected-warning{{'const volatile' type qualifiers on return type have no effect}}
53 mixed_ret(); // expected-warning {{'volatile' type qualifier on return type has no effect}}
55 const int volatile // expected-warning {{'const volatile' type qualifiers on return type have no effect}}
    [all...]
warn-unused-value-cxx11.cpp 18 (void)noexcept(++i); // expected-warning {{expression with side effects has no effect in an unevaluated context}}
19 decltype(i++) j = 0; // expected-warning {{expression with side effects has no effect in an unevaluated context}}
35 (void)noexcept(i++); // expected-warning {{expression with side effects has no effect in an unevaluated context}}
36 (void)noexcept(i = 5); // expected-warning {{expression with side effects has no effect in an unevaluated context}}
40 (void)sizeof(s.f() = 5); // expected-warning {{expression with side effects has no effect in an unevaluated context}}
  /external/v8/test/unittests/compiler/
js-context-relaxation-unittest.cc 84 Node* const effect = graph()->start(); local
88 context, frame_state, frame_state, effect, control);
102 Node* const effect = graph()->start(); local
106 context, frame_state, frame_state, effect, control);
120 Node* const effect = graph()->start(); local
124 context, frame_state, frame_state, effect, control);
138 Node* const effect = graph()->start(); local
142 context, frame_state, frame_state, effect, control);
155 Node* const effect = graph()->start(); local
158 op, graph()->start(), graph()->start(), outer_context, effect, control)
177 Node* const effect = graph()->start(); local
200 Node* const effect = graph()->start(); local
225 Node* const effect = graph()->start(); local
247 Node* const effect = graph()->start(); local
269 Node* const effect = graph()->start(); local
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