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  /external/mesa3d/src/mesa/swrast/
s_texture.c 295 GLbitfield enabledUnits = ctx->Texture._EnabledUnits;
298 while (enabledUnits) {
299 GLuint unit = ffs(enabledUnits) - 1;
304 enabledUnits &= ~(1 << unit);
315 GLbitfield enabledUnits = ctx->Texture._EnabledUnits;
318 while (enabledUnits) {
319 GLuint unit = ffs(enabledUnits) - 1;
324 enabledUnits &= ~(1 << unit);

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