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Searched
full:enabledunits
(Results
1 - 1
of
1
) sorted by null
/external/mesa3d/src/mesa/swrast/
s_texture.c
295
GLbitfield
enabledUnits
= ctx->Texture._EnabledUnits;
298
while (
enabledUnits
) {
299
GLuint unit = ffs(
enabledUnits
) - 1;
304
enabledUnits
&= ~(1 << unit);
315
GLbitfield
enabledUnits
= ctx->Texture._EnabledUnits;
318
while (
enabledUnits
) {
319
GLuint unit = ffs(
enabledUnits
) - 1;
324
enabledUnits
&= ~(1 << unit);
Completed in 1029 milliseconds