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Searched
full:geometryshaderinvocations
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/gles31/stress/
es31sTessellationGeometryInteractionTests.cpp
175
int
geometryShaderInvocations
= -1;
208
gl.getIntegerv(GL_MAX_GEOMETRY_SHADER_INVOCATIONS, &
geometryShaderInvocations
);
215
geometryShaderInvocations
= 32;
220
geometryShaderInvocations
= 4;
235
msg << "\tGL_MAX_GEOMETRY_SHADER_INVOCATIONS = " <<
geometryShaderInvocations
;
258
const int geometryVerticesPerPrimitive = numVerticesPerInvocation *
geometryShaderInvocations
;
259
const int geometryPrimitivesOutPerPrimitive = numPrimitivesPerInvocation *
geometryShaderInvocations
;
266
<< "\tNumber of invocations per primitive: " <<
geometryShaderInvocations
<< "\n"
271
sources << glu::GeometrySource(getGeometryShaderSource(numPrimitivesPerInvocation,
geometryShaderInvocations
));
/external/deqp/modules/gles31/functional/
es31fTessellationGeometryInteractionTests.cpp
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