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Searched
full:lightpos
(Results
1 - 5
of
5
) sorted by null
/frameworks/base/libs/hwui/
Layer.cpp
89
Vector3
lightPos
= rootRenderer.getLightCenter();
90
cachedInvTransformInWindow.mapPoint3d(
lightPos
);
94
renderer->setLightCenter(
lightPos
);
Properties.cpp
183
ALOGD("
lightPos
Y = %.2f", overrideLightPosY);
187
ALOGD("
lightPos
Z = %.2f", overrideLightPosZ);
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp
391
float4
lightpos
= vec(5.0f, 5.0f, 10.0f, 0.0f);
local
414
cbd.light =
lightpos
;
/external/mesa3d/src/mesa/program/
prog_statevars.c
127
* halfVector = normalize(normalize(
lightPos
) + (0, 0, 1))
529
* halfVector = normalize(normalize(
lightPos
) + (0, 0, 1))
[
all
...]
/frameworks/native/opengl/libagl/
light.cpp
383
//
lightPos
/1.0 - vertex/vertex.w ==
lightPos
*vertex.w - vertex
Completed in 266 milliseconds