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    Searched full:lightpos (Results 1 - 5 of 5) sorted by null

  /frameworks/base/libs/hwui/
Layer.cpp 89 Vector3 lightPos = rootRenderer.getLightCenter();
90 cachedInvTransformInWindow.mapPoint3d(lightPos);
94 renderer->setLightCenter(lightPos);
Properties.cpp 183 ALOGD("lightPos Y = %.2f", overrideLightPosY);
187 ALOGD("lightPos Z = %.2f", overrideLightPosZ);
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 391 float4 lightpos = vec(5.0f, 5.0f, 10.0f, 0.0f); local
414 cbd.light = lightpos;
  /external/mesa3d/src/mesa/program/
prog_statevars.c 127 * halfVector = normalize(normalize(lightPos) + (0, 0, 1))
529 * halfVector = normalize(normalize(lightPos) + (0, 0, 1))
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  /frameworks/native/opengl/libagl/
light.cpp 383 // lightPos/1.0 - vertex/vertex.w == lightPos*vertex.w - vertex

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