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  /cts/tests/openglperf2/jni/reference/scene/flocking/
FlockingScene.cpp 37 mBoids[i] = new Boid(x, y);
131 delete mBoids[i];
154 Boid* b = mBoids[i];
155 b->flock((const Boid**) &mBoids, NUM_BOIDS, i, LIMIT_X + MARGIN, LIMIT_Y + MARGIN);
FlockingScene.h 38 Boid* mBoids[NUM_BOIDS];

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