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Searched
full:mboids
(Results
1 - 2
of
2
) sorted by null
/cts/tests/openglperf2/jni/reference/scene/flocking/
FlockingScene.cpp
37
mBoids
[i] = new Boid(x, y);
131
delete
mBoids
[i];
154
Boid* b =
mBoids
[i];
155
b->flock((const Boid**) &
mBoids
, NUM_BOIDS, i, LIMIT_X + MARGIN, LIMIT_Y + MARGIN);
FlockingScene.h
38
Boid*
mBoids
[NUM_BOIDS];
Completed in 76 milliseconds