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  /external/deqp/modules/glshared/
glsRandomShaderProgram.hpp 58 std::vector<const rsg::Variable*> m_vertexOutputs; //!< Other vertex outputs in the order they are passed to fragment shader.
glsRandomShaderProgram.cpp 151 m_vertexOutputs.push_back(vertexOutput);
222 for (int varNdx = 0; varNdx < (int)m_vertexOutputs.size(); varNdx++)
224 const rsg::Variable* var = m_vertexOutputs[varNdx];

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