/external/vulkan-validation-layers/libs/glm/detail/ |
hint.hpp | 34 // Use dont_care, nicest and fastest to optimize implementations. 36 class nicest {}; class in namespace:glm
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/external/deqp/android/cts/master/ |
gles3-rotate-landscape.txt | 97 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump 98 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp 99 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump 100 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp 101 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp 102 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump 103 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump 187 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump 188 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp 189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_medium [all...] |
gles3-rotate-portrait.txt | 97 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump 98 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp 99 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump 100 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp 101 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp 102 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump 103 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump 187 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump 188 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp 189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_medium [all...] |
gles3-rotate-reverse-landscape.txt | 97 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump 98 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp 99 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump 100 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp 101 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp 102 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump 103 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump 187 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump 188 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp 189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_medium [all...] |
gles3-rotate-reverse-portrait.txt | 97 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump 98 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp 99 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump 100 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp 101 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp 102 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump 103 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump 187 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump 188 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp 189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_medium [all...] |
gles3-multisample.txt | 139 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump 140 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp 141 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump 142 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp 143 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp 144 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump 145 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump 229 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump 230 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp 231 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_medium [all...] |
/external/deqp/android/cts/mnc/ |
gles3-rotate-landscape.txt | 97 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump 98 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp 99 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump 100 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp 101 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp 102 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump 103 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump 187 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump 188 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp 189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_medium [all...] |
gles3-rotate-portrait.txt | 97 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump 98 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp 99 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump 100 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp 101 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp 102 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump 103 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump 187 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump 188 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp 189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_medium [all...] |
gles3-rotate-reverse-landscape.txt | 97 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump 98 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp 99 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump 100 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp 101 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp 102 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump 103 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump 187 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump 188 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp 189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_medium [all...] |
gles3-rotate-reverse-portrait.txt | 97 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump 98 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp 99 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump 100 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp 101 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp 102 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump 103 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump 187 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump 188 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp 189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_medium [all...] |
gles3-multisample.txt | 138 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump 139 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp 140 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump 141 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp 142 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp 143 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump 144 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump 228 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump 229 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp 230 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_medium [all...] |
/external/deqp/android/cts/master/src/ |
gles3-test-issues.txt | 109 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_mediump 110 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_lowp 111 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_lowp 112 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_mediump 123 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_mediump
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gles3-driver-issues.txt | 199 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_mediump 200 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_highp 201 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp 202 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_lowp 203 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump 255 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_mediump 256 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_highp 257 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp 258 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump 307 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_medium [all...] |
gles3-hw-issues.txt | 40 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_highp 41 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_highp 48 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_highp 49 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec2_highp 59 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.float_highp 60 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_highp 61 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_mediump [all...] |
/external/mesa3d/src/mesa/program/ |
program_parse_extra.c | 198 if (strcmp(option, "nicest") == 0) {
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/external/webrtc/webrtc/voice_engine/ |
voice_engine_impl.cc | 28 // methods. It is not the nicest solution, especially not since we already
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/docs/source.android.com/src/devices/audio/ |
latency_contrib.jd | 83 to 20 (nicest, or least CPU time allocated). In general, all threads with a given
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/external/deqp/scripts/opengl/ |
gen_str_util.py | 338 ("HintMode", ["DONT_CARE", "FASTEST", "NICEST"]),
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/external/valgrind/docs/ |
README | 215 xpdf (for pdftops, which does the nicest job)
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/external/autotest/client/site_tests/graphics_dEQP/expectations/baytrail/ |
dEQP-GLES3.functional.Fail.bz2 | |
/external/autotest/client/site_tests/graphics_dEQP/expectations/braswell/ |
dEQP-GLES3.functional.Fail.bz2 | |
/external/autotest/client/site_tests/graphics_dEQP/expectations/broadwell/ |
dEQP-GLES3.functional.Fail.bz2 | |
/external/autotest/client/site_tests/graphics_dEQP/expectations/haswell/ |
dEQP-GLES3.functional.Fail.bz2 | |
/external/autotest/client/site_tests/graphics_dEQP/expectations/ivybridge/ |
dEQP-GLES3.functional.Fail.bz2 | |
/external/autotest/client/site_tests/graphics_dEQP/expectations/sandybridge/ |
dEQP-GLES3.functional.Fail.bz2 | |