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  /external/vulkan-validation-layers/libs/glm/detail/
hint.hpp 34 // Use dont_care, nicest and fastest to optimize implementations.
36 class nicest {}; class in namespace:glm
  /external/deqp/android/cts/master/
gles3-rotate-landscape.txt 97 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
98 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
99 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
100 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
101 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
102 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
103 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
187 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
188 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_medium
    [all...]
gles3-rotate-portrait.txt 97 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
98 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
99 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
100 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
101 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
102 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
103 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
187 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
188 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_medium
    [all...]
gles3-rotate-reverse-landscape.txt 97 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
98 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
99 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
100 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
101 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
102 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
103 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
187 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
188 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_medium
    [all...]
gles3-rotate-reverse-portrait.txt 97 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
98 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
99 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
100 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
101 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
102 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
103 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
187 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
188 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_medium
    [all...]
gles3-multisample.txt 139 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
140 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
141 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
142 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
143 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
144 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
145 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
229 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
230 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
231 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_medium
    [all...]
  /external/deqp/android/cts/mnc/
gles3-rotate-landscape.txt 97 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
98 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
99 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
100 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
101 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
102 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
103 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
187 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
188 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_medium
    [all...]
gles3-rotate-portrait.txt 97 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
98 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
99 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
100 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
101 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
102 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
103 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
187 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
188 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_medium
    [all...]
gles3-rotate-reverse-landscape.txt 97 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
98 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
99 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
100 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
101 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
102 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
103 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
187 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
188 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_medium
    [all...]
gles3-rotate-reverse-portrait.txt 97 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
98 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
99 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
100 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
101 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
102 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
103 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
187 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
188 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_medium
    [all...]
gles3-multisample.txt 138 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
139 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
140 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
141 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
142 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
143 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
144 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
228 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
229 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
230 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_medium
    [all...]
  /external/deqp/android/cts/master/src/
gles3-test-issues.txt 109 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_mediump
110 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_lowp
111 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_lowp
112 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_mediump
123 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_mediump
gles3-driver-issues.txt 199 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_mediump
200 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_highp
201 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp
202 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_lowp
203 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump
255 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_mediump
256 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_highp
257 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp
258 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump
307 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_medium
    [all...]
gles3-hw-issues.txt 40 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_highp
41 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_highp
48 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_highp
49 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec2_highp
59 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.float_highp
60 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_highp
61 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_mediump
    [all...]
  /external/mesa3d/src/mesa/program/
program_parse_extra.c 198 if (strcmp(option, "nicest") == 0) {
  /external/webrtc/webrtc/voice_engine/
voice_engine_impl.cc 28 // methods. It is not the nicest solution, especially not since we already
  /docs/source.android.com/src/devices/audio/
latency_contrib.jd 83 to 20 (nicest, or least CPU time allocated). In general, all threads with a given
  /external/deqp/scripts/opengl/
gen_str_util.py 338 ("HintMode", ["DONT_CARE", "FASTEST", "NICEST"]),
  /external/valgrind/docs/
README 215 xpdf (for pdftops, which does the nicest job)
  /external/autotest/client/site_tests/graphics_dEQP/expectations/baytrail/
dEQP-GLES3.functional.Fail.bz2 
  /external/autotest/client/site_tests/graphics_dEQP/expectations/braswell/
dEQP-GLES3.functional.Fail.bz2 
  /external/autotest/client/site_tests/graphics_dEQP/expectations/broadwell/
dEQP-GLES3.functional.Fail.bz2 
  /external/autotest/client/site_tests/graphics_dEQP/expectations/haswell/
dEQP-GLES3.functional.Fail.bz2 
  /external/autotest/client/site_tests/graphics_dEQP/expectations/ivybridge/
dEQP-GLES3.functional.Fail.bz2 
  /external/autotest/client/site_tests/graphics_dEQP/expectations/sandybridge/
dEQP-GLES3.functional.Fail.bz2 

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