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  /external/opencv3/modules/calib3d/test/
test_homography_decomp.cpp 66 vector<Mat> normals; local
68 decomposeHomographyMat(_H, _K, rotations, translations, normals);
73 ASSERT_GT(static_cast<int>(normals.size()), 0);
75 ASSERT_EQ(rotations.size(), normals.size());
76 ASSERT_EQ(translations.size(), normals.size());
78 ASSERT_TRUE(containsValidMotion(rotations, translations, normals));
108 std::vector<Mat>& normals
115 vector<Mat>::iterator niter = normals.begin();
118 riter != rotations.end() && titer != translations.end() && niter != normals.end();
  /cts/tests/openglperf2/jni/graphics/
Mesh.cpp 16 Mesh::Mesh(const float* vertices, const float* normals, const float* texCoords,
19 mNormals(normals),
GLUtils.cpp 102 float* normals = new float[numVertices * 3]; local
113 // Normals
114 normals[vIndex + 0] = readFloat(buffer + index);
116 normals[vIndex + 1] = readFloat(buffer + index);
118 normals[vIndex + 2] = readFloat(buffer + index);
127 return new Mesh(vertices, normals, texCoords, numVertices);
Mesh.h 23 Mesh(const float* vertices, const float* normals, const float* texCoords,
  /external/mesa3d/src/gallium/state_trackers/vega/
bezier.c 445 float normals[3][2]; local
452 normals[0][0] = b->y2 - b->y1;
453 normals[0][1] = b->x1 - b->x2;
454 dist = sqrt(normals[0][0]*normals[0][0] + normals[0][1]*normals[0][1]);
457 normals[0][0] /= dist;
458 normals[0][1] /= dist;
460 normals[2][0] = b->y4 - b->y3
    [all...]
  /external/opencv3/modules/viz/src/vtk/
vtkCloudMatSink.cpp 59 normals = _normals;
113 if (normals.needed() && normals_data)
126 buffer.convertTo(normals, vtktype == VTK_FLOAT ? CV_32F : CV_64F);
129 normals.release();
157 os << indent << "Normals: " << normals.needed() << "\n";
vtkCloudMatSource.cpp 131 CV_Assert(!"Unsupported normals/cloud type");
173 if (normals)
174 output->GetPointData()->SetNormals(normals); variable
244 normals = vtkSmartPointer< typename VtkDepthTraits<_Tn>::array_type >::New();
245 normals->SetName("Normals");
246 normals->SetNumberOfComponents(3);
247 normals->SetNumberOfTuples(total);
262 normals->SetTuple(pos++, srow);
vtkCloudMatSource.h 66 virtual int SetColorCloudNormals(InputArray cloud, InputArray colors, InputArray normals);
67 virtual int SetColorCloudNormalsTCoords(InputArray cloud, InputArray colors, InputArray normals, InputArray tcoords);
78 vtkSmartPointer<vtkDataArray> normals; member in class:cv::viz::vtkCloudMatSource
vtkOBJWriter.cpp 101 vtkSmartPointer<vtkDataArray> normals = input->GetPointData()->GetNormals(); local
102 if(normals)
104 for (int i = 0; i < normals->GetNumberOfTuples(); i++)
107 normals->GetTuple(i, p.val);
172 if (normals)
211 if(normals)
vtkCloudMatSink.h 62 void SetOutput(OutputArray cloud, OutputArray colors = noArray(), OutputArray normals = noArray(), OutputArray tcoords = noArray());
76 _OutputArray cloud, colors, normals, tcoords; member in class:cv::viz::vtkCloudMatSink
  /external/opencv3/modules/viz/src/
clouds.cpp 63 cv::viz::WCloud::WCloud(InputArray cloud, const Color &color, InputArray normals)
65 WCloud cloud_widget(cloud, Mat(cloud.size(), CV_8UC3, color), normals);
69 cv::viz::WCloud::WCloud(cv::InputArray cloud, cv::InputArray colors, cv::InputArray normals)
74 cloud_source->SetColorCloudNormals(cloud, colors, normals);
273 /// Cloud Normals Widget implementation
278 Mat normals = _normals.getMat(); local
281 CV_Assert(cloud.size() == normals.size() && cloud.type() == normals.type());
293 int n_chs = normals.channels();
302 const float *nrow = normals.ptr<float>(y)
    [all...]
vizcore.cpp 170 void cv::viz::writeCloud(const String& file, InputArray cloud, InputArray colors, InputArray normals, bool binary)
176 source->SetColorCloudNormals(cloud, colors, normals);
203 cv::Mat cv::viz::readCloud(const String& file, OutputArray colors, OutputArray normals)
237 sink->SetOutput(cloud, colors, normals);
332 /// Computing normals for mesh
342 Mat normals(1, generic_normals->GetNumberOfTuples(), CV_64FC3);
343 Vec3d *optr = normals.ptr<Vec3d>();
348 normals.convertTo(_normals, mesh.cloud.type());
  /external/replicaisland/src/com/replica/replicaisland/
SolidSurfaceComponent.java 87 final FixedSizeArray<Vector2> normals = mNormals; local
118 normal.set(normals.get(x));
  /external/opencv3/modules/viz/include/opencv2/viz/
vizcore.hpp 145 CV_EXPORTS void writeCloud(const String& file, InputArray cloud, InputArray colors = noArray(), InputArray normals = noArray(), bool binary = false);
146 CV_EXPORTS Mat readCloud (const String& file, OutputArray colors = noArray(), OutputArray normals = noArray());
167 /// Computing normals for mesh
169 CV_EXPORTS void computeNormals(const Mesh& mesh, OutputArray normals);
widgets.hpp 197 /** @brief Transforms internal widget data (i.e. points, normals) using the given transform.
694 @param normals Normals for each point in cloud. Size and type should match with the cloud parameter.
698 WCloud(InputArray cloud, InputArray colors, InputArray normals);
703 @param normals Normals for each point in cloud.
708 WCloud(InputArray cloud, const Color &color, InputArray normals);
753 /** @brief This 3D Widget represents normals of a point cloud. :
761 @param normals A set of normals that has to be of same type with cloud
    [all...]
  /external/mesa3d/src/mesa/tnl/
t_vb_normals.c 69 VB->AttribPtr[_TNL_ATTRIB_NORMAL], /* input normals */
71 &store->normal ); /* resulting normals */
146 * Allocate stage's private data (storage for transformed normals).
NOTES 80 1/length values for display list normals. Doing so is
  /external/replicaisland/tools/
ExtractPoints.js 20 * each path in the current document and generates a list of edges and normals
53 // Walk the list of paths and extract edges and normals. Store these in
153 // The normals that we calculated previously might be facing the wrong
191 // Render the edges and normals to the new document.
  /external/autotest/client/deps/webgl_mpd/src/resources/
J3DI.js 150 // Create a box with vertices, normals and texCoords. Create VBOs for each as well as the index array.
153 // normalObject WebGLBuffer object for normals
181 var normals = new Float32Array(
215 ctx.bufferData(ctx.ARRAY_BUFFER, normals, ctx.STATIC_DRAW);
241 // Sphere has vertices, normals and texCoords. Create VBOs for each as well as the index array.
244 // normalObject WebGLBuffer object for normals
338 // normalObject WebGLBuffer object for normals
472 // do the normals
  /external/opencv3/modules/viz/test/
tests_simple.cpp 239 computeNormals(mesh, mesh.normals);
245 viz.showWidget("normals", WCloudNormals(mesh.cloud, mesh.normals, 30, 0.1f, Color::green()), pose);
246 viz.setRenderingProperty("normals", LINE_WIDTH, 2.0);
247 viz.showWidget("text2d", WText("Cloud or mesh normals", Point(20, 20), 20, Color::green()));
254 computeNormals(mesh, mesh.normals);
258 WCloud cloud(mesh.cloud, Color::white(), mesh.normals);
263 viz.showWidget("text2d", WText("Cloud shaded by normals", Point(20, 20), 20, Color::green()));
  /external/replicaisland/
README.TXT 32 res/raw/collision.bin: This is the raw collision data. Line segments and normals.
34 tools/ExtractPoints.js: This is a (rather horrible) Javascript tool for Photoshop. It will walk closed paths and produce a text layer describing them as line segments and normals, organized by tile. It takes a long time to run and is probably the worst code in the entire project. res/raw/collision.bin is the binary version of output from this tool.
  /external/mesa3d/src/mesa/math/
m_norm_tmp.h 30 /* Functions to tranform a vector of normals. This includes applying
37 * in - the source vector of normals
40 * dest - the destination vector of normals
m_eval.h 86 * should be computed (this is needed to compute normals to the
  /cts/tests/openglperf2/
cob_exporter.py 7 # for texture coordinates, which is why this script duplicates the vertices and normals. This
  /external/skia/src/core/
SkStrokerPriv.cpp 154 // negate the dot since we're using normals instead of tangents
197 My dotProd is opposite sign, since it is built from normals and not tangents

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