/external/skia/tools/VisualBench/ |
VisualFlags.cpp | 12 DEFINE_bool(nvpr, false, "Use nvpr?");
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VisualFlags.h | 16 DECLARE_bool(nvpr); variable
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VisualBench.cpp | 43 SkDebugf("Got nvpr without msaa. Exiting.\n");
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WrappedBenchmark.h | 97 // Create an MSAA & NVPR-enabled GPU backend
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/external/skia/tests/ |
GrContextFactoryTest.cpp | 17 // Test that if NVPR is requested, the context always has path rendering 20 // Test that if NVPR is possible, caps are in sync. 35 // Test that if NVPR is not requested, the context never has path rendering support.
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TestConfigParsing.cpp | 130 "gpu(nvpr=true,dit=false)", 193 "gpu(nvpr=1)", // Number as bool. 204 "gpu(nvpr=true )", // Space. 224 "gpu(nvpr=true,dit=true)", "gpu(dit=true,nvpr=true)",
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/external/skia/src/gpu/gl/ |
GrGLVaryingHandler.h | 21 // This function is used by the NVPR PathProcessor to add a varying directly into the fragment
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GrGLVaryingHandler.cpp | 20 // This call is not used for non-NVPR backends.
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GrGLPathRange.cpp | 38 // * dashing: NVPR stroke dashing is different to Skia. 39 // * end caps: NVPR stroking degenerate contours with end caps is different to Skia.
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GrGLProgramDataManager.h | 69 // for nvpr only
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GrGLProgram.h | 110 const VaryingInfoArray&, // used for NVPR only currently
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GrGLPath.cpp | 278 // Skia stroking and NVPR stroking differ with respect to dashing 289 // Skia stroking and NVPR stroking differ with respect to stroking
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GrGLProgramDataManager.cpp | 47 // NVPR programs have separable varyings
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/external/skia/src/gpu/vk/ |
GrVkProgramDataManager.h | 41 // for nvpr only
44 SkFAIL("Only supported in NVPR, which is not in vulkan");
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/external/skia/src/gpu/ |
GrPathProcessor.h | 15 * extending this class to handle all nvpr uniform / varying / program work.
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GrContextFactory.cpp | 123 // Block NVPR from non-NVPR types.
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/external/skia/tools/flags/ |
SkCommonFlagsConfig.cpp | 50 "gpu(api=string,dit=bool,nvpr=bool,samples=int)\tGPU backend\n" 83 "\tnvprmsaa4\t= gpu(nvpr=true,samples=4)\n" 84 "\tnvprmsaa16\t= gpu(nvpr=true,samples=16)\n" 116 { "nvprmsaa4", "gpu", "nvpr=true,samples=4,dit=true" }, 117 { "nvprmsaa16", "gpu", "nvpr=true,samples=16,dit=true" }, 262 } else if (key.equals("nvpr") && !seenUseNVPR) {
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/external/skia/src/gpu/gl/builders/ |
GrGLProgramBuilder.cpp | 144 // NVPR actually requires a vertex shader to compile 192 // handle NVPR separable varyings 232 // handle NVPR separable varyings
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/external/skia/src/gpu/glsl/ |
GrGLSLProgramDataManager.h | 67 // for nvpr only
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/external/skia/src/gpu/gl/win/ |
SkCreatePlatformGLContext_win.cpp | 83 // Requesting a Core profile would bar us from using NVPR. So we request
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/external/skia/example/ |
SkiaSDLExample.cpp | 188 // To use NVPR, comment this out
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/external/skia/src/gpu/gl/command_buffer/ |
SkCommandBufferGLContext.cpp | 203 // Make sure CHROMIUM_path_rendering is enabled for NVPR support.
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/external/skia/src/gpu/gl/glx/ |
SkCreatePlatformGLContext_glx.cpp | 206 // TODO when Nvidia implements NVPR on Core profiles, we should start requesting
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/external/skia/samplecode/ |
SampleApp.cpp | 249 // Currently SampleApp does not use NVPR. TODO: Provide an NVPR device type that is skipped 250 // when the driver doesn't support NVPR. [all...] |