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  /external/skia/tools/VisualBench/
VisualFlags.cpp 12 DEFINE_bool(nvpr, false, "Use nvpr?");
VisualFlags.h 16 DECLARE_bool(nvpr); variable
VisualBench.cpp 43 SkDebugf("Got nvpr without msaa. Exiting.\n");
WrappedBenchmark.h 97 // Create an MSAA & NVPR-enabled GPU backend
  /external/skia/tests/
GrContextFactoryTest.cpp 17 // Test that if NVPR is requested, the context always has path rendering
20 // Test that if NVPR is possible, caps are in sync.
35 // Test that if NVPR is not requested, the context never has path rendering support.
TestConfigParsing.cpp 130 "gpu(nvpr=true,dit=false)",
193 "gpu(nvpr=1)", // Number as bool.
204 "gpu(nvpr=true )", // Space.
224 "gpu(nvpr=true,dit=true)", "gpu(dit=true,nvpr=true)",
  /external/skia/src/gpu/gl/
GrGLVaryingHandler.h 21 // This function is used by the NVPR PathProcessor to add a varying directly into the fragment
GrGLVaryingHandler.cpp 20 // This call is not used for non-NVPR backends.
GrGLPathRange.cpp 38 // * dashing: NVPR stroke dashing is different to Skia.
39 // * end caps: NVPR stroking degenerate contours with end caps is different to Skia.
GrGLProgramDataManager.h 69 // for nvpr only
GrGLProgram.h 110 const VaryingInfoArray&, // used for NVPR only currently
GrGLPath.cpp 278 // Skia stroking and NVPR stroking differ with respect to dashing
289 // Skia stroking and NVPR stroking differ with respect to stroking
GrGLProgramDataManager.cpp 47 // NVPR programs have separable varyings
  /external/skia/src/gpu/vk/
GrVkProgramDataManager.h 41 // for nvpr only
44 SkFAIL("Only supported in NVPR, which is not in vulkan");
  /external/skia/src/gpu/
GrPathProcessor.h 15 * extending this class to handle all nvpr uniform / varying / program work.
GrContextFactory.cpp 123 // Block NVPR from non-NVPR types.
  /external/skia/tools/flags/
SkCommonFlagsConfig.cpp 50 "gpu(api=string,dit=bool,nvpr=bool,samples=int)\tGPU backend\n"
83 "\tnvprmsaa4\t= gpu(nvpr=true,samples=4)\n"
84 "\tnvprmsaa16\t= gpu(nvpr=true,samples=16)\n"
116 { "nvprmsaa4", "gpu", "nvpr=true,samples=4,dit=true" },
117 { "nvprmsaa16", "gpu", "nvpr=true,samples=16,dit=true" },
262 } else if (key.equals("nvpr") && !seenUseNVPR) {
  /external/skia/src/gpu/gl/builders/
GrGLProgramBuilder.cpp 144 // NVPR actually requires a vertex shader to compile
192 // handle NVPR separable varyings
232 // handle NVPR separable varyings
  /external/skia/src/gpu/glsl/
GrGLSLProgramDataManager.h 67 // for nvpr only
  /external/skia/src/gpu/gl/win/
SkCreatePlatformGLContext_win.cpp 83 // Requesting a Core profile would bar us from using NVPR. So we request
  /external/skia/example/
SkiaSDLExample.cpp 188 // To use NVPR, comment this out
  /external/skia/src/gpu/gl/command_buffer/
SkCommandBufferGLContext.cpp 203 // Make sure CHROMIUM_path_rendering is enabled for NVPR support.
  /external/skia/src/gpu/gl/glx/
SkCreatePlatformGLContext_glx.cpp 206 // TODO when Nvidia implements NVPR on Core profiles, we should start requesting
  /external/skia/samplecode/
SampleApp.cpp 249 // Currently SampleApp does not use NVPR. TODO: Provide an NVPR device type that is skipped
250 // when the driver doesn't support NVPR.
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