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  /external/opencv3/3rdparty/libjasper/
jpc_t2cod.h 83 /* Progression change list. */
87 /* The number of progression changes. */
90 /* The maximum number of progression changes that can be accomodated
91 without growing the progression change array. */
94 /* The progression changes. */
201 /* The current progression change. */
204 /* The progression change list. */
207 /* The progression to use in the absense of explicit specification. */
210 /* The current progression change number. */
213 /* Is this the first time in the current progression volume? *
    [all...]
jpc_cs.h 237 * Progression order constants.
326 /* The progression order. */
438 /* The progression order. */
442 progression order volume. */
446 progression order volume. */
449 /* The lower bound (inclusive) on the component for the progression
453 /* The upper bound (exclusive) on the component for the progression
457 /* The upper bound (exclusive) on the layer for the progression
470 /* The number of progression order changes. */
473 /* The per-progression-order-change information. *
    [all...]
jpc_dec.h 197 /* Progression change list. */
200 /* Progression order. */
jpc_enc.h 139 /* The progression order. */
581 /* The progression order. */
  /external/chromium-trace/catapult/third_party/gsutil/third_party/pyasn1/doc/
constructed.html 199 Progression ::= SEQUENCE OF INTEGER
201 arithmeticProgression Progression ::= { 1, 3, 5, 7 }
219 >>> class Progression(univ.SequenceOf):
221 >>> arithmeticProgression = Progression()
224 Progression:
228 Progression:
  /external/pdfium/third_party/libopenjpeg20/
pi.h 45 packet following the progression order and change of it. The functions in PI.C are used
76 /** precise if the packet has been already used (useful for progression order change) */
96 /** progression order change information */
146 @param tppos The position of the tile part flag in the progression order
j2k.h 250 /** progression order */
259 /** number of progression order changes */
261 /** progression order changes */
323 /** Position of tile part flag in progression order*/
624 Converts an enum type progression order to string type
t2.h 76 @param tppos The position of the tile part flag in the progression order
openjpeg.h 265 * Progression order
322 * Progression order changes
332 /** Progression order enum*/
334 /** Progression order string*/
376 /** progression order (default OPJ_LRCP) */
378 /** progression order changes */
380 /** number of progression order changes (POC), default to 0 */
817 /** progression order */
903 /** progression order */
    [all...]
tcd.h 201 /** Position of the tilepart flag in Progression order*/
  /packages/apps/TV/usbtuner/src/com/android/usbtuner/exoplayer/ac3/
AudioClock.java 24 * A simple clock for tracking the progression of media time. The clock can be started, stopped and
  /external/libjpeg-turbo/
wizard.txt 113 Multiple Scan / Progression Control
118 of progression parameters. You can create multiple-scan sequential JPEG
119 files or progressive JPEG files with custom progression parameters by using
128 specifies the progression parameters Ss,Se,Ah,Al for the scan. Scan
140 The progression parameters for each scan are:
145 If the progression parameters are omitted, the values 0,63,0,0 are used,
150 The scan script must meet the JPEG restrictions on progression sequences.
  /external/replicaisland/
README.TXT 18 AndouKun.java spins up the game, handles input events, deals with pausing and resuming, and also manages the progression across game levels.
36 res/xml/leveltree.xml: This file describes the non-linear level progression through the game. It is a tree, each node of which may contain one or more levels. Continuing to the next node requires that all levels are completed.
  /external/chromium-trace/catapult/tracing/tracing/ui/extras/chrome/cc/images/
input-event.svg 93 style="font-size:medium;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;text-indent:0;text-align:start;text-decoration:none;line-height:normal;letter-spacing:normal;word-spacing:normal;text-transform:none;direction:ltr;block-progression:tb;writing-mode:lr-tb;text-anchor:start;baseline-shift:baseline;color:#000000;fill:#000000;fill-opacity:1;stroke:none;stroke-width:1;marker:none;visibility:visible;display:inline;overflow:visible;enable-background:accumulate;font-family:Sans;-inkscape-font-specification:Sans" />
98 style="font-size:medium;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;text-indent:0;text-align:start;text-decoration:none;line-height:normal;letter-spacing:normal;word-spacing:normal;text-transform:none;direction:ltr;block-progression:tb;writing-mode:lr-tb;text-anchor:start;baseline-shift:baseline;color:#000000;fill:#000000;fill-opacity:1;stroke:none;stroke-width:1;marker:none;visibility:visible;display:inline;overflow:visible;enable-background:accumulate;font-family:Sans;-inkscape-font-specification:Sans" />
  /packages/apps/ManagedProvisioning/res/values-fr/
strings.xml 96 <string name="setup_profile_progress" msgid="7742718527853325656">"Configurer votre profil. Affichage de la progression."</string>
99 <string name="setup_device_progress" msgid="7035335208571175393">"Configurer votre appareil. Affichage de la progression."</string>
  /packages/apps/ManagedProvisioning/res/values-fr-rCA/
strings.xml 96 <string name="setup_profile_progress" msgid="7742718527853325656">"Configurer votre profil. Affichage de la progression."</string>
99 <string name="setup_device_progress" msgid="7035335208571175393">"Configurer votre appareil. Affichage de la progression."</string>
  /frameworks/base/docs/html/guide/topics/graphics/
overview.jd 34 things that are easier to represent with Drawable resources, such as a progression of bitmaps.</dd>
  /external/skia/tools/debugger/
SkOverdrawMode.cpp 260 // This table encodes the color progression of the overdraw visualization
  /prebuilts/tools/common/m2/repository/org/jetbrains/kotlin/kotlin-runtime/0.13.1513/
kotlin-runtime-0.13.1513.jar 
  /prebuilts/tools/common/m2/repository/org/jetbrains/kotlin/kotlin-runtime/1.0.0-beta-1103/
kotlin-runtime-1.0.0-beta-1103.jar 
  /docs/source.android.com/src/source/
life-of-a-bug.jd 192 states in a formal progression. We do try to keep the system up to date, but
  /external/chromium-trace/catapult/telemetry/telemetry/web_perf/metrics/
webrtc_rendering_stats.py 102 progression of [{2 3}+] for an ideal 20FPS video source. So what we are
  /external/deqp/modules/glshared/
glsShaderConstExprTests.cpp 141 string typeName = glu::getDataTypeName((glu::DataType)(inType + compCount)); // results in float, vec2, vec3, vec4 progression (same for other primitive types)
  /frameworks/base/core/java/android/content/
ComponentCallbacks2.java 33 * <p>The values provided by {@link #onTrimMemory} do not represent a single linear progression of
  /prebuilts/tools/common/m2/repository/org/jetbrains/kotlin/kotlin-runtime/0.12.613/
kotlin-runtime-0.12.613.jar 

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