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  /external/slf4j/slf4j-ext/src/test/java/org/slf4j/instrumentation/
ToStringHelperTest.java 32 assertEquals("", "null", ToStringHelper.render(null));
33 assertEquals("", "a", ToStringHelper.render("a"));
34 assertEquals("", "[]", ToStringHelper.render(new String[0]));
36 assertEquals("", "[a]", ToStringHelper.render(new String[] { "a" }));
38 assertEquals("", "[a, b]", ToStringHelper.render(new String[] { "a", "b" }));
40 assertEquals("", "[a, b, c]", ToStringHelper.render(new String[] { "a", "b", "c" }));
42 assertEquals("", "[[a], [b, c]]", ToStringHelper.render(new String[][] { { "a" }, { "b", "c" } }));
44 assertEquals("", "[0, [a], [b, c]]", ToStringHelper.render(new Object[] { "0", new String[] { "a" }, new Object[] { "b", "c" } }));
46 assertEquals("", "[1]", ToStringHelper.render(new int[] { 1 }));
48 assertEquals("", "[1, 2, 3]", ToStringHelper.render(new int[] { 1, 2, 3 }))
    [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.tests/src/com/android/ide/eclipse/adt/internal/editors/layout/refactoring/testdata/
drawable1-expected-completion50.txt 2 <animation-list /> : Drawable used to render several animated frames.
7 <layer-list ></layer-list> : Drawable used to render several drawables stacked on top of each other.
11 <selector ></selector> : Drawable used to render several states.
12 <shape ></shape> : Drawable used to render a geometric shape, with a gradient or a solid color.
drawable1-expected-completion47.txt 2 <animation-list /> : Drawable used to render several animated frames.
7 <layer-list ></layer-list> : Drawable used to render several drawables stacked on top of each other.
11 <selector ></selector> : Drawable used to render several states.
12 <shape ></shape> : Drawable used to render a geometric shape, with a gradient or a solid color.
  /external/nist-sip/java/javax/sip/header/
ContentDispositionHeader.java 8 String RENDER = "Render";
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/pipeline/
FullresRenderingRequestTask.java 15 static class Render implements Request {
41 Render render = new Render(); local
42 render.request = request;
43 postRequest(render);
48 RenderingRequest request = ((Render) message).request;
50 mFullresPipeline.render(request);
RenderingRequestTask.java 31 static class Render implements Request {
57 Render render = new Render(); local
58 render.request = request;
59 postRequest(render);
64 RenderingRequest request = ((Render) message).request;
71 mPreviewPipeline.render(request);
HighresRenderingRequestTask.java 35 static class Render implements Request {
64 Render render = new Render(); local
65 render.request = request;
66 postRequest(render);
71 RenderingRequest request = ((Render) message).request;
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pt_emit.c 65 * clobber this state in the render backend.
69 draw->render->set_primitive(draw->render, emit->prim);
73 emit->vinfo = vinfo = draw->render->get_vertex_info(draw->render);
115 *max_vertices = (draw->render->max_vertex_buffer_bytes /
131 struct vbuf_render *render = draw->render; local
142 /* XXX: and work out some way to coordinate the render primitive
145 draw->render->set_primitive(draw->render, emit->prim)
201 struct vbuf_render *render = draw->render; local
    [all...]
draw_pt_fetch_emit.c 104 draw->render->set_primitive(draw->render, gs_out_prim);
108 vinfo = feme->vinfo = draw->render->get_vertex_info(draw->render);
178 *max_vertices = (draw->render->max_vertex_buffer_bytes /
198 draw->render->allocate_vertices( draw->render,
202 hw_verts = draw->render->map_vertices( draw->render );
225 draw->render->unmap_vertices( draw->render
    [all...]
draw_pt_fetch_shade_emit.c 85 draw->render->set_primitive(draw->render, prim);
89 fse->vinfo = vinfo = draw->render->get_vertex_info(draw->render);
168 *max_vertices = (draw->render->max_vertex_buffer_bytes /
196 if (!draw->render->allocate_vertices( draw->render,
201 hw_verts = draw->render->map_vertices( draw->render );
225 draw->render->unmap_vertices( draw->render, 0, (ushort)(count - 1) )
    [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gre/
extra-view-metadata.xml 26 render (alone|skip|normal) "normal"
123 render="alone" />
188 render="skip" />
196 render="skip">
204 render="skip" />
209 render="skip" />
214 render="skip"
221 render="skip"
227 render="skip" />
233 render="skip" /
    [all...]
  /development/samples/browseable/BasicMediaDecoder/
_index.jd 8 This activity uses a TextureView to render the frames of a video decoded using the
  /frameworks/base/tests/RenderThreadTest/res/values/
strings.xml 4 <string name="app_name">Render Thread</string>
  /external/webrtc/webrtc/tools/e2e_quality/audio/
default.pa 5 load-module module-null-sink sink_name=render sink_properties=device.description=render format=s16 rate=48000 channels=1
  /external/mesa3d/src/mesa/tnl/
t_vb_render.c 30 * Render whole vertex buffers, including projection of vertices from
36 * context->Driver.Render.*
69 /* Clip and render whole begin/end objects */
84 tnl->Driver.Render.Points( ctx, start, count )
124 const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
125 const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
126 const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
132 #define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
133 #define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple( ctx )
155 tnl_render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES]
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_swtnl_t.c 106 struct nouveau_render_state *render = to_render_state(ctx); local
112 render->mode = VBO;
113 render->attr_count = NUM_VERTEX_ATTRS;
121 struct nouveau_array *a = &render->attrs[i];
137 render->map[ha->vbo_index] = i;
146 FOR_EACH_BOUND_ATTR(render, i, attr)
147 render->attrs[attr].stride = vtx->vertex_size;
166 struct nouveau_render_state *render = to_render_state(ctx); local
167 struct nouveau_swtnl_state *swtnl = &render->swtnl;
173 struct nouveau_array *a = &render->attrs[ta->attrib]
185 struct nouveau_render_state *render = to_render_state(ctx); local
    [all...]
nouveau_vbo_t.c 45 struct nouveau_render_state *render = to_render_state(ctx); local
47 if (render->mode == VBO && !_mesa_is_bufferobj(a->BufferObj))
58 struct nouveau_render_state *render = to_render_state(ctx); local
59 GLboolean imm = (render->mode == IMM);
63 nouveau_init_array(&render->ib, 0, 0, ib->count, ib->type,
66 FOR_EACH_BOUND_ATTR(render, i, attr) {
69 nouveau_init_array(&render->attrs[attr], attr,
81 struct nouveau_render_state *render = to_render_state(ctx); local
85 nouveau_cleanup_array(&render->ib);
87 FOR_EACH_BOUND_ATTR(render, i, attr)
105 struct nouveau_render_state *render = to_render_state(ctx); local
125 struct nouveau_render_state *render = to_render_state(ctx); local
163 struct nouveau_render_state *render = to_render_state(ctx); local
206 struct nouveau_render_state *render = to_render_state(ctx); local
234 struct nouveau_render_state *render = to_render_state(ctx); local
291 struct nouveau_render_state *render = to_render_state(ctx); local
411 struct nouveau_render_state *render = to_render_state(ctx); local
458 struct nouveau_render_state *render = to_render_state(ctx); local
512 struct nouveau_render_state *render = to_render_state(ctx); local
    [all...]
  /frameworks/base/libs/hwui/
RenderBuffer.h 27 * Represents an OpenGL render buffer. Render buffers are attached
32 * Creates a new render buffer in the specified format and dimensions.
48 * Returns the GL name of this render buffer.
55 * Returns the format of this render buffer.
62 * Binds this render buffer to the current GL context.
69 * Indicates whether this render buffer has allocated its
77 * Allocates this render buffer's storage if needed.
88 * Resizes this render buffer. If the buffer was previously allocated,
102 * Returns the width of the render buffer in pixels
    [all...]
  /external/webrtc/webrtc/common_video/
video_render_frames.h 27 // Add a frame to the render queue
30 // Get a frame for rendering, or a zero-size frame if it's not time to render.
36 // Returns the number of ms to next frame to render
45 // Don't render frames with timestamp older than 500ms from now.
47 // Don't render frames with timestamp more than 10s into the future.
  /external/webrtc/webrtc/modules/video_render/
video_render.h 18 * contains all of the APIs that are needed for using the video render
33 * Create a video render module object
35 * id - unique identifier of this video render module object
36 * window - pointer to the window to render to
49 * Destroy a video render module object
70 * Change render window
72 * window - the new render window, assuming same type as originally created.
83 * Add incoming render stream
86 * zOrder - relative render order for the streams, 0 = on top
92 * Return - callback class to use for delivering new frames to render
    [all...]
  /external/freetype/src/raster/
ftrend1.c 32 ft_raster1_init( FT_Renderer render )
34 FT_Library library = FT_MODULE_LIBRARY( render );
37 render->clazz->raster_class->raster_reset( render->raster,
45 /* set render-specific mode */
47 ft_raster1_set_mode( FT_Renderer render,
52 return render->clazz->raster_class->raster_set_mode( render->raster,
60 ft_raster1_transform( FT_Renderer render,
68 if ( slot->format != render->glyph_format
    [all...]
  /external/pdfium/third_party/freetype/src/raster/
ftrend1.c 32 ft_raster1_init( FT_Renderer render )
34 FT_Library library = FT_MODULE_LIBRARY( render );
37 render->clazz->raster_class->raster_reset( render->raster,
45 /* set render-specific mode */
47 ft_raster1_set_mode( FT_Renderer render,
52 return render->clazz->raster_class->raster_set_mode( render->raster,
60 ft_raster1_transform( FT_Renderer render,
68 if ( slot->format != render->glyph_format
    [all...]
  /external/skia/third_party/libsdl/android/
sdl_android.gypi 53 '<(src_dir)/src/render/SDL_d3dmath.c',
54 '<(src_dir)/src/render/SDL_render.c',
55 '<(src_dir)/src/render/SDL_yuv_mmx.c',
56 '<(src_dir)/src/render/SDL_yuv_sw.c',
57 '<(src_dir)/src/render/direct3d/SDL_render_d3d.c',
58 '<(src_dir)/src/render/direct3d11/SDL_render_d3d11.c',
59 '<(src_dir)/src/render/opengl/SDL_render_gl.c',
60 '<(src_dir)/src/render/opengl/SDL_shaders_gl.c',
61 '<(src_dir)/src/render/opengles/SDL_render_gles.c',
62 '<(src_dir)/src/render/opengles2/SDL_render_gles2.c'
    [all...]
  /external/skia/third_party/libsdl/linux/
sdl_linux.gypi 64 '<(src_dir)/src/render/SDL_d3dmath.c',
65 '<(src_dir)/src/render/SDL_render.c',
66 '<(src_dir)/src/render/SDL_yuv_mmx.c',
67 '<(src_dir)/src/render/SDL_yuv_sw.c',
68 '<(src_dir)/src/render/direct3d/SDL_render_d3d.c',
69 '<(src_dir)/src/render/direct3d11/SDL_render_d3d11.c',
70 '<(src_dir)/src/render/opengl/SDL_render_gl.c',
71 '<(src_dir)/src/render/opengl/SDL_shaders_gl.c',
72 '<(src_dir)/src/render/opengles/SDL_render_gles.c',
73 '<(src_dir)/src/render/opengles2/SDL_render_gles2.c'
    [all...]
  /external/skia/third_party/libsdl/mac/
sdl_mac.gypi 67 '<(src_dir)/src/render/SDL_d3dmath.c',
68 '<(src_dir)/src/render/SDL_render.c',
69 '<(src_dir)/src/render/SDL_yuv_mmx.c',
70 '<(src_dir)/src/render/SDL_yuv_sw.c',
71 '<(src_dir)/src/render/direct3d/SDL_render_d3d.c',
72 '<(src_dir)/src/render/direct3d11/SDL_render_d3d11.c',
73 '<(src_dir)/src/render/opengl/SDL_render_gl.c',
74 '<(src_dir)/src/render/opengl/SDL_shaders_gl.c',
75 '<(src_dir)/src/render/opengles/SDL_render_gles.c',
76 '<(src_dir)/src/render/opengles2/SDL_render_gles2.c'
    [all...]

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