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Searched
full:rendertargets
(Results
1 - 12
of
12
) sorted by null
/external/mesa3d/src/gallium/drivers/svga/
svga_state_framebuffer.c
47
boolean reemit = svga->rebind.
rendertargets
;
92
svga->rebind.
rendertargets
= FALSE;
99
* Rebind
rendertargets
.
104
* non-dirty
rendertargets
are properly paged-in.
113
assert(svga->rebind.
rendertargets
);
145
svga->rebind.
rendertargets
= FALSE;
svga_pipe_clear.c
55
if (svga->rebind.
rendertargets
) {
svga_context.c
228
/* To force the re-emission of
rendertargets
and texture sampler bindings on
231
svga->rebind.
rendertargets
= TRUE;
svga_pipe_misc.c
100
/* XXX: Actually the virtual hardware may support
rendertargets
with
svga_context.h
360
unsigned
rendertargets
:1;
member in struct:svga_context::__anon19979
svga_draw.c
206
if (svga->rebind.
rendertargets
) {
/external/deqp/modules/gles3/functional/
es3fRasterizationTests.cpp
[
all
...]
es3fShaderDerivateTests.cpp
92
SURFACETYPE_FLOAT_FBO, // \note Uses RGBA32UI fbo actually, since FP
rendertargets
are not in core spec.
[
all
...]
/external/skia/tools/VisualBench/
VisualBench.cpp
131
// setup
rendertargets
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
RenderTarget.java
49
/** A Map for performing reference counting over shared objects across
RenderTargets
*/
98
// As
RenderTargets
are immutable, we can safely return the last focused instance on this
211
// We assume
RenderTargets
are immutable, so that we do not need to focus if the current
CameraStreamer.java
287
/** Map of
RenderTargets
for client SurfaceTextures */
[
all
...]
/external/deqp/modules/gles31/functional/
es31fTessellationGeometryInteractionTests.cpp
238
}
renderTargets
[] =
256
for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(
renderTargets
); ++renderNdx)
258
const tcu::ScopedLogSection section (m_testCtx.getLog(),
renderTargets
[renderNdx].name,
renderTargets
[renderNdx].description);
264
<< glu::TessellationEvaluationSource(getTessellationEvaluationSource(
renderTargets
[renderNdx].containsGeometryShader));
266
if (
renderTargets
[renderNdx].containsGeometryShader)
308
glu::readPixels(m_context.getRenderContext(), 0, 0,
renderTargets
[renderNdx].surfaceAccess);
541
}
renderTargets
[] =
557
for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(
renderTargets
); ++renderNdx)
559
const tcu::ScopedLogSection section (m_testCtx.getLog(),
renderTargets
[renderNdx].name, renderTargets[renderNdx].description)
[
all
...]
Completed in 806 milliseconds