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Searched
full:subsetbm
(Results
1 - 3
of
3
) sorted by null
/external/skia/src/core/
SkReadBuffer.cpp
254
SkBitmap
subsetBm
;
256
if (bitmap->extractSubset(&
subsetBm
, subset)) {
257
bitmap->swap(
subsetBm
);
/external/skia/fuzz/
fuzz.cpp
285
SkBitmap
subsetBm
;
288
// Keep track of left and top (for drawing
subsetBm
into canvas). We could use
306
if (!
subsetBm
.installPixels(decodeInfo, pixels, rowBytes, colorTable.get(),
/external/skia/dm/
DMSrcSink.cpp
571
SkBitmap
subsetBm
;
574
// Keep track of left and top (for drawing
subsetBm
into canvas). We could use
592
if (!
subsetBm
.installPixels(decodeInfo, pixels, rowBytes, colorTable.get(),
608
premultiply_if_necessary(
subsetBm
);
609
canvas->drawBitmap(
subsetBm
, SkIntToScalar(left), SkIntToScalar(top));
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all
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Completed in 273 milliseconds