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  /external/vulkan-validation-layers/demos/smoke/
Meshes.cpp 337 const int position_count = sizeof(teapot_positions) / sizeof(teapot_positions[0]);
343 get_transform(teapot_positions, position_count, translate, scale);
347 (teapot_positions[i + 0] + translate.x) * scale,
348 (teapot_positions[i + 1] + translate.y) * scale,
349 (teapot_positions[i + 2] + translate.z) * scale,
Meshes.teapot.h 35 static const float teapot_positions[] = { variable
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