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  /external/mesa3d/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/
targets.txt 9 texture2darray
  /external/mesa3d/src/glsl/builtins/profiles/
EXT_texture_array.frag 5 vec4 texture2DArray(sampler2DArray sampler, vec3 coord);
6 vec4 texture2DArray(sampler2DArray sampler, vec3 coord, float bias);
EXT_texture_array.vert 5 vec4 texture2DArray(sampler2DArray sampler, vec3 coord);
  /external/deqp/modules/glshared/
glsShaderRenderCase.hpp 44 class Texture2DArray;
90 TextureBinding (const glu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler);
97 void setTexture (const glu::Texture2DArray* tex2DArray);
104 const glu::Texture2DArray* get2DArray (void) const { DE_ASSERT(getType() == TYPE_2D_ARRAY); return m_binding.tex2DArray;}
114 const glu::Texture2DArray* tex2DArray;
136 const tcu::Texture2DArray* tex2DArray;
glsFboUtil.cpp 322 if (dynamic_cast<const Texture2DArray*>(&img) != DE_NULL)
384 else if (const Texture2DArray* t2a = dynamic_cast<const Texture2DArray*>(&cfg))
  /external/deqp/framework/opengl/
gluTexture.hpp 145 class Texture2DArray
148 Texture2DArray (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int numLayers);
149 Texture2DArray (const RenderContext& context, deUint32 internalFormat, int width, int height, int numLayers);
150 Texture2DArray (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams());
151 ~Texture2DArray (void);
155 tcu::Texture2DArray& getRefTexture (void) { return m_refTexture; }
156 const tcu::Texture2DArray& getRefTexture (void) const { return m_refTexture; }
160 Texture2DArray (const Texture2DArray& other); // Not allowed!
161 Texture2DArray& operator= (const Texture2DArray& other); // Not allowed
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gluTexture.cpp 493 // Texture2DArray
495 Texture2DArray::Texture2DArray (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int numLevels)
508 Texture2DArray::Texture2DArray (const RenderContext& context, deUint32 sizedFormat, int width, int height, int numLevels)
521 Texture2DArray::Texture2DArray (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams)
547 Texture2DArray::~Texture2DArray (void)
553 void Texture2DArray::upload (void
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  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d10_1.idl 84 D3D10_TEX2D_ARRAY_SRV Texture2DArray;
d3d11.idl 623 D3D11_TEX2D_ARRAY_UAV Texture2DArray;
755 D3D11_TEX2D_ARRAY_DSV Texture2DArray;
792 D3D11_TEX2D_ARRAY_RTV Texture2DArray;
867 D3D11_TEX2D_ARRAY_SRV Texture2DArray;
    [all...]
d3d10.idl     [all...]
  /external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
d3d10_1.idl 107 D3D10_TEX2D_ARRAY_SRV Texture2DArray;
d3d10.idl 595 D3D10_TEX2D_ARRAY_DSV Texture2DArray
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  /external/deqp/framework/opengl/simplereference/
sglrShaderProgram.hpp 41 class Texture2DArray;
213 const rc::Texture2DArray* tex2DArray;
sglrReferenceContext.hpp 218 class Texture2DArray : public Texture
221 Texture2DArray (deUint32 name = 0);
222 virtual ~Texture2DArray (void);
804 void setTex2DArrayBinding (int unit, rc::Texture2DArray* tex2DArray);
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sglrReferenceContext.cpp 547 void ReferenceContext::setTex2DArrayBinding (int unitNdx, Texture2DArray* texture)
650 case GL_TEXTURE_2D_ARRAY: texObj = new Texture2DArray (texture); break;
665 case GL_TEXTURE_2D_ARRAY: setTex2DArrayBinding (unitNdx, static_cast<Texture2DArray*> (texObj)); break;
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  /external/deqp/framework/common/
tcuTexture.hpp     [all...]
tcuTexture.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineImageUtil.hpp 177 tcu::Texture2DArray m_texture;
187 virtual const tcu::Texture2DArray& getTexture (void) const;
vktPipelineImageSamplingInstance.cpp 277 const tcu::Texture2DArray& texture = dynamic_cast<const TestTexture2DArray&>(testTexture).getTexture();
285 tcu::Texture2DArray textureView (texture.getFormat(), baseLevel.getWidth(), baseLevel.getHeight(), subresource.layerCount);
289 program = MovePtr<Program>(new SamplerProgram<tcu::Texture2DArray>(renderTargetFormat, textureView, sampler, samplerLod, lookupScale, lookupBias, componentMapping));
294 program = MovePtr<Program>(new SamplerProgram<tcu::Texture2DArray>(renderTargetFormat, texture, sampler, samplerLod, lookupScale, lookupBias, componentMapping));
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  /external/deqp/modules/gles3/functional/
es3fTextureShadowTests.cpp 81 static void clampFloatingPointTexture (tcu::Texture2DArray& target)
721 const glu::Texture2DArray* texture;
732 FilterCase (const glu::Texture2DArray* tex_, float ref_, const tcu::Vec3& minCoord_, const tcu::Vec3& maxCoord_)
741 glu::Texture2DArray* m_gradientTex;
742 glu::Texture2DArray* m_gridTex;
784 m_gradientTex = new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height, m_numLayers);
785 m_gridTex = new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height, m_numLayers);
853 const glu::Texture2DArray* tex = cases[caseNdx].texNdx > 0 ? m_gridTex : m_gradientTex;
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es3fVertexTextureTests.cpp 157 template <> struct TexTypeTcuClass<TEXTURETYPE_2D_ARRAY> { typedef tcu::Texture2DArray t; };
414 static inline IVec3 getTextureSize (const glu::Texture2DArray& tex)
416 const tcu::Texture2DArray& ref = tex.getRefTexture();
454 static inline Vec4 sample (const tcu::Texture2DArray& tex, const Vec3& coord, float lod, const tcu::Sampler& sam) { return tex.sample(sam, coord.x(), coord.y(), coord.z(), lod); }
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es3fTextureFilteringTests.cpp 681 const glu::Texture2DArray* texture;
691 FilterCase (const glu::Texture2DArray* tex_, const tcu::Vec2& lod_, const tcu::Vec2& offset_, const tcu::Vec2& layerRange_)
700 glu::Texture2DArray* m_gradientTex;
701 glu::Texture2DArray* m_gridTex;
742 m_gradientTex = new glu::Texture2DArray(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_numLayers);
743 m_gridTex = new glu::Texture2DArray(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_numLayers);
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es3fTextureUnitTests.cpp 736 vector<tcu::Texture2DArray*> m_textures2dArray;
767 for (vector<tcu::Texture2DArray*>::iterator i = m_textures2dArray.begin(); i != m_textures2dArray.end(); i++)
869 m_textures2dArray.push_back(new tcu::Texture2DArray(texFormat, texWidth, texHeight, texLayers));
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  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_screen.h     [all...]
  /external/mesa3d/src/glsl/builtins/tools/
texture_builtins.py 407 start_function("texture2DArray")
410 end_function(fs, "texture2DArray")

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