/external/mesa3d/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/ |
targets.txt | 9 texture2darray
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/external/mesa3d/src/glsl/builtins/profiles/ |
EXT_texture_array.frag | 5 vec4 texture2DArray(sampler2DArray sampler, vec3 coord); 6 vec4 texture2DArray(sampler2DArray sampler, vec3 coord, float bias);
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EXT_texture_array.vert | 5 vec4 texture2DArray(sampler2DArray sampler, vec3 coord);
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/external/deqp/modules/glshared/ |
glsShaderRenderCase.hpp | 44 class Texture2DArray; 90 TextureBinding (const glu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler); 97 void setTexture (const glu::Texture2DArray* tex2DArray); 104 const glu::Texture2DArray* get2DArray (void) const { DE_ASSERT(getType() == TYPE_2D_ARRAY); return m_binding.tex2DArray;} 114 const glu::Texture2DArray* tex2DArray; 136 const tcu::Texture2DArray* tex2DArray;
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glsFboUtil.cpp | 322 if (dynamic_cast<const Texture2DArray*>(&img) != DE_NULL) 384 else if (const Texture2DArray* t2a = dynamic_cast<const Texture2DArray*>(&cfg))
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/external/deqp/framework/opengl/ |
gluTexture.hpp | 145 class Texture2DArray 148 Texture2DArray (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int numLayers); 149 Texture2DArray (const RenderContext& context, deUint32 internalFormat, int width, int height, int numLayers); 150 Texture2DArray (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams()); 151 ~Texture2DArray (void); 155 tcu::Texture2DArray& getRefTexture (void) { return m_refTexture; } 156 const tcu::Texture2DArray& getRefTexture (void) const { return m_refTexture; } 160 Texture2DArray (const Texture2DArray& other); // Not allowed! 161 Texture2DArray& operator= (const Texture2DArray& other); // Not allowed [all...] |
gluTexture.cpp | 493 // Texture2DArray 495 Texture2DArray::Texture2DArray (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int numLevels) 508 Texture2DArray::Texture2DArray (const RenderContext& context, deUint32 sizedFormat, int width, int height, int numLevels) 521 Texture2DArray::Texture2DArray (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) 547 Texture2DArray::~Texture2DArray (void) 553 void Texture2DArray::upload (void [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3d10_1.idl | 84 D3D10_TEX2D_ARRAY_SRV Texture2DArray;
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d3d11.idl | 623 D3D11_TEX2D_ARRAY_UAV Texture2DArray; 755 D3D11_TEX2D_ARRAY_DSV Texture2DArray; 792 D3D11_TEX2D_ARRAY_RTV Texture2DArray; 867 D3D11_TEX2D_ARRAY_SRV Texture2DArray; [all...] |
d3d10.idl | [all...] |
/external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/ |
d3d10_1.idl | 107 D3D10_TEX2D_ARRAY_SRV Texture2DArray;
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d3d10.idl | 595 D3D10_TEX2D_ARRAY_DSV Texture2DArray [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrShaderProgram.hpp | 41 class Texture2DArray; 213 const rc::Texture2DArray* tex2DArray;
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sglrReferenceContext.hpp | 218 class Texture2DArray : public Texture 221 Texture2DArray (deUint32 name = 0); 222 virtual ~Texture2DArray (void); 804 void setTex2DArrayBinding (int unit, rc::Texture2DArray* tex2DArray); [all...] |
sglrReferenceContext.cpp | 547 void ReferenceContext::setTex2DArrayBinding (int unitNdx, Texture2DArray* texture) 650 case GL_TEXTURE_2D_ARRAY: texObj = new Texture2DArray (texture); break; 665 case GL_TEXTURE_2D_ARRAY: setTex2DArrayBinding (unitNdx, static_cast<Texture2DArray*> (texObj)); break; [all...] |
/external/deqp/framework/common/ |
tcuTexture.hpp | [all...] |
tcuTexture.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineImageUtil.hpp | 177 tcu::Texture2DArray m_texture; 187 virtual const tcu::Texture2DArray& getTexture (void) const;
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vktPipelineImageSamplingInstance.cpp | 277 const tcu::Texture2DArray& texture = dynamic_cast<const TestTexture2DArray&>(testTexture).getTexture(); 285 tcu::Texture2DArray textureView (texture.getFormat(), baseLevel.getWidth(), baseLevel.getHeight(), subresource.layerCount); 289 program = MovePtr<Program>(new SamplerProgram<tcu::Texture2DArray>(renderTargetFormat, textureView, sampler, samplerLod, lookupScale, lookupBias, componentMapping)); 294 program = MovePtr<Program>(new SamplerProgram<tcu::Texture2DArray>(renderTargetFormat, texture, sampler, samplerLod, lookupScale, lookupBias, componentMapping)); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fTextureShadowTests.cpp | 81 static void clampFloatingPointTexture (tcu::Texture2DArray& target) 721 const glu::Texture2DArray* texture; 732 FilterCase (const glu::Texture2DArray* tex_, float ref_, const tcu::Vec3& minCoord_, const tcu::Vec3& maxCoord_) 741 glu::Texture2DArray* m_gradientTex; 742 glu::Texture2DArray* m_gridTex; 784 m_gradientTex = new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height, m_numLayers); 785 m_gridTex = new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height, m_numLayers); 853 const glu::Texture2DArray* tex = cases[caseNdx].texNdx > 0 ? m_gridTex : m_gradientTex; [all...] |
es3fVertexTextureTests.cpp | 157 template <> struct TexTypeTcuClass<TEXTURETYPE_2D_ARRAY> { typedef tcu::Texture2DArray t; }; 414 static inline IVec3 getTextureSize (const glu::Texture2DArray& tex) 416 const tcu::Texture2DArray& ref = tex.getRefTexture(); 454 static inline Vec4 sample (const tcu::Texture2DArray& tex, const Vec3& coord, float lod, const tcu::Sampler& sam) { return tex.sample(sam, coord.x(), coord.y(), coord.z(), lod); } [all...] |
es3fTextureFilteringTests.cpp | 681 const glu::Texture2DArray* texture; 691 FilterCase (const glu::Texture2DArray* tex_, const tcu::Vec2& lod_, const tcu::Vec2& offset_, const tcu::Vec2& layerRange_) 700 glu::Texture2DArray* m_gradientTex; 701 glu::Texture2DArray* m_gridTex; 742 m_gradientTex = new glu::Texture2DArray(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_numLayers); 743 m_gridTex = new glu::Texture2DArray(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_numLayers); [all...] |
es3fTextureUnitTests.cpp | 736 vector<tcu::Texture2DArray*> m_textures2dArray; 767 for (vector<tcu::Texture2DArray*>::iterator i = m_textures2dArray.begin(); i != m_textures2dArray.end(); i++) 869 m_textures2dArray.push_back(new tcu::Texture2DArray(texFormat, texWidth, texHeight, texLayers)); [all...] |
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/ |
d3d11_screen.h | [all...] |
/external/mesa3d/src/glsl/builtins/tools/ |
texture_builtins.py | 407 start_function("texture2DArray") 410 end_function(fs, "texture2DArray")
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