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Searched
full:texturebindings
(Results
1 - 5
of
5
) sorted by null
/external/skia/src/gpu/gl/
GrGLProgram.cpp
70
SkTArray<const GrTextureAccess*>*
textureBindings
) {
72
const GrTextureAccess** bindings =
textureBindings
->push_back_n(numTextures);
82
SkTArray<const GrTextureAccess*>*
textureBindings
) {
88
append_texture_bindings(primProc,
textureBindings
);
90
this->setFragmentData(primProc, pipeline,
textureBindings
);
96
append_texture_bindings(xp,
textureBindings
);
102
SkTArray<const GrTextureAccess*>*
textureBindings
) {
108
append_texture_bindings(processor,
textureBindings
);
GrGLProgram.h
98
SkTArray<const GrTextureAccess*>*
textureBindings
);
118
SkTArray<const GrTextureAccess*>*
textureBindings
);
/external/skia/src/gpu/vk/
GrVkProgram.cpp
156
SkTArray<const GrTextureAccess*>*
textureBindings
) {
158
const GrTextureAccess** bindings =
textureBindings
->push_back_n(numTextures);
175
SkSTArray<8, const GrTextureAccess*>
textureBindings
;
178
append_texture_bindings(primProc, &
textureBindings
);
185
append_texture_bindings(processor, &
textureBindings
);
189
append_texture_bindings(pipeline.getXferProcessor(), &
textureBindings
);
193
this->writeSamplers(gpu,
textureBindings
);
259
const SkTArray<const GrTextureAccess*>&
textureBindings
) {
260
SkASSERT(fNumSamplers ==
textureBindings
.count());
262
for (int i = 0; i <
textureBindings
.count(); ++i)
[
all
...]
GrVkProgram.h
71
void writeSamplers(const GrVkGpu* gpu, const SkTArray<const GrTextureAccess*>&
textureBindings
);
/external/deqp/modules/gles3/functional/
es3fIntegerStateQueryTests.cpp
[
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...]
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