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    Searched full:texture_count (Results 1 - 3 of 3) sorted by null

  /external/drm_hwcomposer/
glworker.cpp 305 unsigned texture_count = 0; member in struct:android::RenderingCommand
331 RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count];
332 cmd.texture_count++;
621 if (cmd.texture_count == 0)
627 GLint program = PrepareAndCacheProgram(cmd.texture_count);
644 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
668 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
785 GLint GLWorkerCompositor::PrepareAndCacheProgram(unsigned texture_count) {
786 if (blend_programs_.size() >= texture_count) {
787 GLint program = blend_programs_[texture_count - 1].get()
    [all...]
glworker.h 71 GLint PrepareAndCacheProgram(unsigned texture_count);
  /external/autotest/client/deps/nvmap_compactor/src/
nvmap_carveout_compactor.c 303 int RunPhase(int phase, int phase_width, int phase_height, int texture_count,
306 unsigned int phase_size = texture_count * texture_size;
315 phase, texture_count, texture_size,
316 texture_count * texture_size);
322 for (i = 0; i < texture_count; i++) {
348 brokeAt = texture_count - 1;

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