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Searched
full:texture_count
(Results
1 - 3
of
3
) sorted by null
/external/drm_hwcomposer/
glworker.cpp
305
unsigned
texture_count
= 0;
member in struct:android::RenderingCommand
331
RenderingCommand::TextureSource &src = cmd.textures[cmd.
texture_count
];
332
cmd.
texture_count
++;
621
if (cmd.
texture_count
== 0)
627
GLint program = PrepareAndCacheProgram(cmd.
texture_count
);
644
for (unsigned src_index = 0; src_index < cmd.
texture_count
; src_index++) {
668
for (unsigned src_index = 0; src_index < cmd.
texture_count
; src_index++) {
785
GLint GLWorkerCompositor::PrepareAndCacheProgram(unsigned
texture_count
) {
786
if (blend_programs_.size() >=
texture_count
) {
787
GLint program = blend_programs_[
texture_count
- 1].get()
[
all
...]
glworker.h
71
GLint PrepareAndCacheProgram(unsigned
texture_count
);
/external/autotest/client/deps/nvmap_compactor/src/
nvmap_carveout_compactor.c
303
int RunPhase(int phase, int phase_width, int phase_height, int
texture_count
,
306
unsigned int phase_size =
texture_count
* texture_size;
315
phase,
texture_count
, texture_size,
316
texture_count
* texture_size);
322
for (i = 0; i <
texture_count
; i++) {
348
brokeAt =
texture_count
- 1;
Completed in 415 milliseconds