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  /frameworks/native/opengl/tests/textures/
Android.mk 5 textures.cpp
19 LOCAL_MODULE:= test-opengl-textures
  /external/autotest/client/deps/glbench/src/
texturereusetest.cc 5 // This test evaluates the speed of using the same textures to draw repeatedly.
6 // It uploads a series of textures initially. On subsequent iterations, it uses
7 // those uploaded textures to draw.
46 // After having uploaded |kNumberOfTextures| textures, use each of them to
47 // draw once before uploading new textures.
  /frameworks/native/opengl/tests/
Android.mk 20 textures \
  /external/mesa3d/src/gallium/state_trackers/wgl/
stw_st.c 44 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; member in struct:stw_st_framebuffer
56 * Remove outdated textures and create the requested ones.
67 /* remove outdated textures */
70 pipe_resource_reference(&stwfb->textures[i], NULL);
86 if (stwfb->textures[i] || !(mask & (1 << i))) {
88 if (stwfb->textures[i])
113 stwfb->textures[i] =
146 pipe_resource_reference(&out[i], stwfb->textures[statts[i]]);
165 resource = stwfb->textures[statt];
217 pipe_resource_reference(&stwfb->textures[i], NULL)
    [all...]
  /external/chromium-trace/catapult/tracing/test_data/
memory_dumps.json     [all...]
  /external/mesa3d/src/gallium/state_trackers/glx/xlib/
xm_st.c 44 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; member in struct:xmesa_st_framebuffer
63 struct pipe_resource *ptex = xstfb->textures[statt];
92 struct pipe_resource *src_ptex = xstfb->textures[src_statt];
93 struct pipe_resource *dst_ptex = xstfb->textures[dst_statt];
110 * Remove outdated textures and create the requested ones.
122 /* remove outdated textures */
125 pipe_resource_reference(&xstfb->textures[i], NULL);
141 if (xstfb->textures[i] || !(mask & (1 << i))) {
143 if (xstfb->textures[i])
170 xstfb->textures[i]
    [all...]
  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
GLES20IdImpl.java 25 public void glDeleteTextures(GL11 gl, int n, int[] textures, int offset) {
26 GLES20.glDeleteTextures(n, textures, offset);
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES20IdImpl.java 25 public void glDeleteTextures(GL11 gl, int n, int[] textures, int offset) {
26 GLES20.glDeleteTextures(n, textures, offset);
  /packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/
GLES20IdImpl.java 25 public void glDeleteTextures(GL11 gl, int n, int[] textures, int offset) {
26 GLES20.glDeleteTextures(n, textures, offset);
  /development/samples/browseable/MediaEffects/
_index.jd 9 These APIs let you apply effects to image frames represented as OpenGL ES 2.0 textures.
  /external/mesa3d/src/gallium/docs/source/
glossary.rst 18 Non-power-of-two. Usually applied to textures which have at least one
27 3D textures have zslices, cube maps have faces, 1D and 2D array textures
  /frameworks/base/libs/hwui/renderstate/
TextureState.h 64 * of bound textures.
65 * All textures must be deleted using this method.
70 * Signals that the cache of bound textures should be cleared.
71 * Other users of the context may have altered which textures are bound.
76 * Clear the cache of bound textures.
  /cts/tests/tests/effect/src/android/effect/cts/
GLEnv.java 77 int textures[] = new int[1]; local
78 GLES20.glGenTextures(1, textures, 0);
79 return textures[0];
90 int[] textures = new int[1]; local
91 textures[0] = texId;
92 GLES20.glDeleteTextures(1, textures, 0);
  /external/skia/include/gpu/
GrProcessorUnitTest.h 23 // Used to access the dummy textures in TestCreate procs.
37 * fTextures are valid textures that can optionally be used to construct
39 * kAlpha_8_GrPixelConfig. TestCreate functions are also free to create additional textures using
47 GrTexture* textures[2])
52 fTextures[0] = textures[0];
53 fTextures[1] = textures[1];
  /external/mesa3d/docs/
MESA_texture_array.spec 44 blend two textures out of a larger set of textures. Moreover, in some
45 cases the selected textures may vary on a per-fragment basis within
48 1. High dynamic range textures. The application stores several
49 different "exposures" of an image as different textures. On a
57 textures to blend at run-time.
59 3. Storing short video clips in textures. Each depth slice is a
64 textures without mipmaps. Both of these options have major drawbacks.
74 2D textures. The per-fragment texel is selected by the R texture
182 "Textures with a base internal format of DEPTH_COMPONENT are supporte
    [all...]
  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLClientState.cpp 65 m_tex.textures = NULL;
312 if (m_tex.textures) {
313 texrec = (TextureRec*)bsearch(&texture, m_tex.textures,
359 TextureRec* newTextures = (TextureRec*)realloc(m_tex.textures,
365 m_tex.textures = newTextures;
369 TextureRec* tex = m_tex.textures + m_tex.numTextures;
371 while (tex != m_tex.textures && id < prev->id) {
393 void GLClientState::deleteTextures(GLsizei n, const GLuint* textures)
395 // Updating the textures array could be made more efficient when deleting
396 // several textures
    [all...]
  /external/deqp/doc/testspecs/GLES3/
functional.texture.specification.txt 33 - 2D, 2D array, cube map and 3D textures
35 + Specifying textures from pixel buffer objects
47 textures and 3D textures) are then rendered and compared against a image produced
functional.fbo.completeness.txt 46 some renderbuffers and/or textures and attach them to the FBO, and then call
68 The "attachment_combination.*" test cases attach some textures and/or
82 both are textures or both are renderbuffers, the same image is used for both
98 The "layer.*" test cases create various layered textures (two-dimensional
99 array textures or 3D textures) and attach them to framebuffer objects with
105 The "samples.*" test cases attach textures and/or renderbuffers with various
108 (taking textures to have zero samples), or
functional.texture.format.txt 44 + 2D textures
45 + Cube map textures
46 + 2D array textures
47 + 3D textures
67 * 2D textures: Single quad that samples the full texture is rendered.
69 * 2D array textures: Each layer is rendered separately.
70 * 3D textures: Each slice is rendered separately.
  /external/mesa3d/src/gallium/state_trackers/xorg/
xorg_renderer.h 59 struct pipe_resource **textures);
73 struct pipe_sampler_view **textures,
  /external/replicaisland/src/com/replica/replicaisland/
Texture.java 20 * Simple container class for textures. Serves as a mapping between Android resource ids and
21 * OpenGL texture names, and also as a placeholder object for textures that may or may not have
  /external/deqp/doc/testspecs/GLES2/
functional.texture.incomplete.txt 25 + 2D and cube map textures
26 + NPOT textures used with unsupported wrap modes
27 + NPOT textures with mipmapping
  /external/mesa3d/src/gallium/drivers/nv30/
nv40_verttex.c 37 struct nv30_sampler_view *sv = (void *)nv30->fragprog.textures[unit];
81 pipe_sampler_view_reference(&nv30->vertprog.textures[i], views[i]);
87 pipe_sampler_view_reference(&nv30->vertprog.textures[i], NULL);
  /external/skia/tests/
FloatingPointTextureTest.cpp 9 * This is a straightforward test of floating point textures, which are
11 * 32 bit floating point textures, and indeed floating point test values
50 // Floating point textures are NOT supported everywhere
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
TexturePropertyAccessor.java 65 GLStateType.TEXTURES,
73 GLStateType.TEXTURES,
83 return String.format("TEXTURE_STATE/TEXTURES/${activeTexture}/%s", mTextureType);

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